Name: AdamRace: Half ElfLevel: 8XP: 16 500
STR: 20 (+5)[+8]DEX: 12 (+1): 18 (+4[+7]INT: 16 (+3)[+6]WIS: 12 (+1)[+4]CHA: 16 (+3)[+6]
SKILLS: Athletics, Perception, Are Lore, Iigation, Persuasion, IntimidationTOOLS: Smithing, Alchemy, EntingLANGUAGES: Aldish, Elvish, Dwarven, Drakken, IyrspeechONS: Simple, MartialARMOUR: Light, Medium, Heavy
IORY:Puthral pte, Vengearong Shield, dagger, wizard’s die (spell focus), spellbook, obsidian holy symbol of Baktu,
B, backpack, bedroll, mess kit, waterskin, (50’) hemp rope, thick clothes, (2) clothes, (2) pouch, soap, brush, teethleaf
Steel Tag: 6
CURRENCYPP: 1GP: 100SP: 10CP: 10
Obsidian (20), Tiger Eye (10), Amber (5), Diamond (5)
FEATURES: Darkvision, Fey Blooded, Multicultured. Battlecaster, Ssher
MARTIAL FEATURES:Martial Arts. Strikes = 1d6+str damage, +2 if no ons or shields.Tough Spirit. BA, heal 2d6+lvl, 1/SROnward Soar. Extra A and BA, 1/SRBonus Proficy. Extra nguage (Iyrspeech)Warrior Spirit. BA, +5hp, advantage on all attacks for 1 round, 3/LRImproved Criticals. Critical hits noly on a 19 or 20.Fighting Style: Defence. +1 DEF when wearing armhting Style: Dueling. +2 damage when wielding a on in only one hand.Elegance. +WIS Save (or INT/CHA Save). +WIS to Persuasion.
MAGICAL FEATURES:Spellcasting, Spellbook, Are RecoveryDiviner. (1/2 prid time for Divination spells).Omen. Roll 2xD20 to be used per day.Divine Smite. 2D6 + 1D6 for each additional Mana.Lay on Hands. (Healing 5x Level), Divih (Immuo Disease)Blessing of Fia. Once per LR, +1 to mundane on or armour.on Bond. Fe bond with a on. ected to wielder on the same realm. BA to summon.Artisan Blessing. Create items which have some metal up to 100gp.Soul of the Fe. Resistao fire damage. +1 to Def when wearing heavy armour.Fe’s Magic. Gain access to the prepared Fe Priest spells.Passive Enting. Ent passively. 10+Modifier.Multi Enting. Ent as many ons equal to your trained bonus.Expert Diviner. Casting spells of Sed Gate her returns back half Mana, rounded up.
TRICKS: Stabilise, Guidance, Fme Bolt, Tricks, Frostbite, trol Fmes, Mould Earth, Shape Water
Fe Spells:1: Identify, Searing Smite2: Heat Metal, Magic on3: Elemental on, Prote from Energy4: Fabricate, Wall of Fire
Prepared (10): Thunderous Smite, Shield, Spiritual on, Sending, Adam’s Tower, terspell, Revivify, Fireball, Healing Word, Hex
1st Gateprehend Languages, Healing Word, Hex, Identify, Shield, Summon Familiar, Cure Wounds, Sleep, Thunderwave, Bless, Chaos Bolt, Thunderous Smite, Wrathful Smite, Heroism, Arm, Create or Destroy Water, Detect Magic, Detect Poison and Disease, Expeditious Retreat, Feather Fall, Goodberry, Hunter's Mark, Inflict Wounds
2nd GateMirror Image, Suggestion, Blur, Spiritual on, Find Steed
3rd GateAdam’s Tower, Revivify, terspell, Fireball, Fly, Tiny Ward, Sending
4th GateDivination, Dimension Door
BATHealth: 112/112DEF: 21/25Mana: 25/25
Vengeance: +10, 2d6 + 9/10Unarmed: +8, 1d6 + 5/7LS/WH/BA: +8, 1d6 + 1d3 + 7/8Dagger: +8, 1d3 + 7Handaxe/Mace: +8, 1d6 + 7Fme Bolt (120’). +6, 2d6 FireFrostbite (60’). DC14, 2d6 Cold
I wonder what Vengeance does?