The next corridor is a physics demo in full rebellion.
Every ten steps, the world rewrites itself: the floor plates rotate, the air distorts in waves, the sky overhead cycles through seasons in the span of a cough. The walls are more mirrors than hedge now, each panel reflecting not the present, but a possible future or a quietly erased past. Sometimes the glass shows Alice and Simon as they are. Sometimes, as children, our hands are sticky with sap and our faces are lit with hope. Sometimes as nothing at all—blankness, emptiness, the suggestion of extinction.
Simon slows, his posture now a constant coil of readiness. His eyes dart to the mirrors, tracking not just threats but discrepancies: the times the reflections blink out of sequence, or when one version of Alice doesn’t keep up with the rest.
“Watch your six,” he mutters, as much to himself as to her. “Echoes are getting denser. Something’s chasing us or trying to preempt us. Probably both.”
Alice’s HUD is a migraine in full bloom. The Threadmancer overlay chokes out real input, layering the garden’s mutations with a persistent red “DANGEROUS LOOP” warning. Her sanity bar is a single, quivering point at the bottom left of her vision, flickering between zero and negative numbers as if daring her to break.
At the next junction, the maze throws its first real curveball: a garden path that unspools in front of them, then rapidly “un-grows,” the hedges retracting like time-lapse footage run backward. The path empties, then reverses, refilling with blossoms and then withered leaves, and finally with something between the two—zombie plants, stuck mid-bloom, petals frozen in the act of dying.
Simon surveys the path, then kneels to inspect the gravel. The stones here are all negative numbers, each one etched with a minus sign so deep it has split the pebble in two.
“They’re trying to erase us,” Simon says, voice suddenly raw. “If you get caught in a negative corridor, it scrubs you and you come back as… something else.”
Alice’s skin crawls. “What kind of something else?”
He looks up, eyes black and hollow in the reflected light. “Protocol enforcer. If you’re lucky. If not, you become the puzzle for the next user.”
The idea of being reduced to a garden hazard is so petty and perfect she almost laughs.
They skirt the negative path, cutting across a patch of grass that grows in fractal triangles. The blades slice her boots to ribbons, but the pain is only local—her Threadmancer module reroutes the signals before they can slow her down.
At the next clearing, the puzzle is waiting.
It’s a sundial, but not a normal one: the gnomon is a tangle of moving rods, each tipped with a different crystal. The face of the dial is a clock face, but the numbers are out of order, and the hands move in opposite directions, one speeding up, the other slowing down.
Simon crouches to examine the dial. “You ever see a trinary clock?”
Alice shakes her head, though the question triggers a distant memory: her mother’s kitchen timer, the way it would count up, down, and then freeze for ten seconds before starting over.
Simon places his hands on the sundial, and the suit’s circuits flare to life, glowing a sharp, electric blue. “It’s a three-part lock. We have to set all hands to the correct values at once. Otherwise, the sector loops and we start over, but with less memory.”
He’s already sweating, the scar at his temple now leaking not color, but a weird, pixelated mist.
Alice focuses, lets the Threadmancer take over.
This time, the effect is instant and catastrophic.
She sees three timelines at once: in one, the clock runs forward, flowers blooming to full maturity in a heartbeat. In another, the clock runs backward, everything decaying to dust, Simon included. The third is a freeze-frame, where every motion costs her a chunk of self, and the world only advances if she gives up a piece of memory to fuel it.
She stares at the sundial, sees it not as an object but as a node in a network—a junction where fate splits, braids, and recombines. She reaches out, trembling, and touches all three crystals at once.
The shock is like biting down on a live wire. Her body convulses; her voice, when it comes out, is doubled—one track her own, the other a raw, digital echo that Simon recognizes instantly.
“Alice?” he says, voice sharp with fear.
She can’t respond except to squeeze tighter. Her sanity bar flatlines; the HUD throws up a new meter: IDENTITY: FRAGMENTED.
But it works. The three timelines snap into alignment, the sundial’s hands stop, and the gate on the far side of the clearing opens with a hiss.
Simon catches her as she collapses. His fingers are cold and very careful; for a moment, she wonders if he’s weighing the pros and cons of just letting her expire.
This tale has been unlawfully lifted from Royal Road; report any instances of this story if found elsewhere.
“Don’t let them take it,” she whispers, voice splitting and lagging.
He nods, understanding more than she means. “They won’t. I’ll finish the maze. You rest.”
She slaps his hand away. “Not… done. Need to see it through.”
He relents, and together they stagger onward.
The next trial is the pool.
It’s a perfect mirror, ringed with obsidian stone. At the center floats a single, pristine blossom—the same kind as the Threadmancer bloom from the first alcove, only brighter, sharper, full of predatory grace.
Simon reads the script carved around the rim.
“TO RETRIEVE, FIRST SACRIFICE. TO SACRIFICE, FIRST REMEMBER.”
Alice kneels, dips her finger in the water. The surface resists, then parts, cold as zero Kelvin. She reaches for the blossom, and the water grabs her, pulls her entire arm in. The Threadmancer overlay erupts in a fit of violence: hundreds of hands, reaching up through the water, all of them hers, all of them wanting different things.
She sees herself as a child again, then as a Whiteshell, then as the Queen. She sees herself choking Simon, sees herself running away, sees herself simply sitting down and letting the garden erase her.
Simon’s voice is distant but clear. “You have to pick a future, Alice. Or the system will pick for you.”
She screams, the sound now three-voiced and metallic. Her sanity bar is gone; the only number left is a negative infinity, slowly counting up.
She grabs the blossom and yanks it free.
The pool explodes, water turning instantly to steam, the force slamming her back onto the grass. The blossom in her hand is a knife now, the petals sharp enough to cut her palm just by holding it.
Simon stares at her, at the blossom, and at the blood—he looks hungry, but not for the blossom itself, for the certainty of what to do next.
He stands, his body now visibly trembling, the scar at his head gushing pixel-smoke in pulsing waves.
“That was the last checkpoint,” he says. “Final gate is ahead, but I need to prep.”
He turns away, pulls a tiny toolkit from a seam in his suit, and begins working on the back of his own neck, inserting something into the port there. Alice watches, barely able to process the act—her vision is all ghost images and trailing errors, every movement of Simon’s hands leaving a stuttering afterimage that threatens to outpace reality.
When he’s done, he stands, facing her with new resolve and an old terror.
“Protocol’s about to trigger,” he says. “If you see me change, you run. Don’t hesitate.”
She tries to say something clever, but all that comes out is a fizzing, static-laced moan.
They round the final corner. The last gate is not a hedge, but a glass wall, double-thick and crawling with lines of code that redraw themselves in real time. The Sunken Ballroom is visible on the other side, lit by a sick, underwater glow.
Simon approaches the wall and begins hacking—not with hands, but with his mind, the blue of his suit’s circuits gone white-hot with stress. He mutters string after string of system commands, his words now pure hash, every syllable fracturing into smaller, more desperate pieces.
Alice’s Threadmancer overlay is useless here. The wall resists every manipulation, every brute-force attack.
Simon’s voice rises, a scream made of syllables and static. “System compromise detected! Running countermeasures! It’s not going to let us through—it’s going to loop us until we’re gone!”
Alice forces herself to stand. The world is swimming, but she can see the problem: the wall’s code is fractal, self-repairing, and every fix Simon makes is undone by a deeper logic layer.
She looks at the blossom-knife in her hand.
“TO RETRIEVE, FIRST SACRIFICE.”
She stabs the blossom into her own palm, the pain waking her up, focusing every scattered thread of her identity into one act.
She slaps her bloody hand to the wall.
The code there absorbs the blood, then the blossom, then her own handprint, duplicating it over and over in a vertical column. The code splits, opens, and the glass wall ripples like water.
On the other side: the Ballroom. Impossible. Beautiful. Full of drowned ghosts and impossible music.
Simon is breathing hard, the effort of resisting his own sabotage costing him more with every tick. He looks at Alice, then at the open threshold.
He extends a hand. His fingers are glitching, splitting, and merging with every frame.
“Security verification required before proceeding,” he says, voice distorted and barely his. “Are you real, Alice? Or just another system trap?”
She doesn’t know. She takes his hand anyway.
They step through, together, into the Ballroom’s impossible light.

