The Adventurer’s Guild emptied in waves at dusk. Laughter and curses spilled out with the men and women who had dragged themselves through stone corridors and mana-thick air. Packs were lighter now — most of the haul already claimed by the Academy’s weigh-stones. Ninety percent gone before the sweat had even dried.
But that was the rule. Everyone paid it, everyone hated it.
And still, the boots of adventurers carried them down the same worn paths, away from the lantern-lit avenues and into the narrower veins of the city.
May adjusted the strap of her satchel, muttering under her breath. “All that blood, and we’re left with scraps.”
“Scraps turn into coin if you know where to walk,” Dark replied, casual as if commenting on the weather. He tipped his head toward the shadowed street. “Come on. Market’s stirring.”
The others didn’t argue. It wasn’t heroic, it wasn’t noble, but it was necessary. Everyone knew it.
The alley smelled of smoke and damp stone. Glowstones were scarce here, their light faint and uneven. Yet the street hummed with a quiet life of its own.
Adventurers leaned against walls, exchanging cards with hushed voices. A vendor sat cross-legged by a crate, spreading bone-etched cards across his lap like he was dealing a game of dice. Another haggled with a cloaked buyer, their voices sharp over the worth of a dulled Fire Stone slip.
No one shouted prices. No one made stalls. It wasn’t that kind of market. This was a place where trades happened in the open because everyone pretended not to see.
Dark flipped a card idly across his knuckles — dull now, its glow thinned after being pressed into parchment. “Material cards,” he muttered, smirking faintly. “Half the meaning stripped out, but nobles will still pay for the scraps.”
An older adventurer passing by snorted. “Scraps still buy supper.”
May’s eyes flicked to the vendors and back to her own pouch. She knew it was frowned upon, knew the guards could step in if someone got too bold, but her steps didn’t slow. Few people here felt guilt. It was like tossing garbage in the wrong place — not right, not lawful, but common enough no one blinked.
Everyone knew the math: you “paid” ninety, but thirty lived on in your extra deck, and ten rode openly in your pouch. No guard ever asked to see an extra deck unless the system had printed your name.
Up above, the unfinished arches of the Colosseum caught the last smear of sunlight, pale against the sky. A monument that rose higher with every confiscated haul, every “scrap” sold into shadows.
Through this shadow-market walked a man in plain robes. He wasn’t forgettable, not exactly—his face was remembered with the vague irritation reserved for a tedious lecturer. The kind of man who droned long enough that people avoided eye contact, avoided conversation. It was a gift in its own way: the world knew him, but never cared to notice.
He drifted past vendors with the same disinterested air. A cracked bone-card here. A faint glowstone slip there. Coins slid across crates, his purchases nothing but scraps. Just another teacher scrounging what the Academy denied him.
But his hand lingered when he passed one stall.
A hooded seller displayed a firestone, its surface etched with crude sigils that flared too brightly, too hot. The merchant hissed: “A true shard. Make a Fireball card that’ll level a street. Cheap, tonight only.”
The teacher’s eyes narrowed. He knew better. The firestone was counterfeit, a tinderbox wrapped in ink, dangerous enough to immolate a fool who trusted it. Those crude sigils would flare during inscription — igniting the scribe before the card sealed.
And the buyer before him — a young man with shaky fingers — was reaching eagerly into his pouch.
The teacher moved on, outwardly unmoved. But once he reached the dead end of the alley, he pressed a plain parchment card flat to the wall.
The glyph flared, faint and pale. A script began to write itself, glowing across the page:
[Bad Divine Report] Channel: Academy Oversight → Divine Registry Method: Fragmented access to the Goddess’s system (restricted, high-cost). Note: Only severe violations may be reported to prevent overload.
He didn’t cast; he invoked a Report Card — a sanctioned, high-cost conduit to the Goddess’s registry.
His handwriting followed, crisp and efficient:
Counterfeit firestones circulating. Stall near south gate alley. Seller known repeat. Danger of catastrophic misuse. Faculty sighted trading as well — reported under caution.
The card dimmed, then dissolved into motes of light, its content consumed by the system. City notices ran through the Goddess’s municipal registry, but the Akashic Record kept the law beneath it honest. By morning, it would appear in the divine news column — every priest, noble, and god-bonded scholar able to see the mark of heresy stamped across the names he wrote.
He carried only a handful of those reporting cards at any time. Each one was costly, drawn from the Bad Divine channel that tapped directly into the Goddess’s power. To abuse them was to risk both exhaustion and suspicion. So he chose carefully. Small sins he ignored. Minor smuggling, he tolerated. But blatant forgeries? Faculty caught in the act? Those went in the ledger.
And he never had to swing a blade. The system would do it for him.
Already, he could imagine what would follow: bounty hunters sniffing after the names, adventurers cursing the rats who profited from forged flame, the Goddess’s registry burning those faces into memory for all to see.
He tucked his now-blank parchment back into his sleeve and turned away. The alley still buzzed with trades, oblivious to the fate that would soon be sealed for some of its denizens.
He wasn’t a hero. Not a hunter. Just a man who filed the paperwork no one else wanted.
And in this city, paperwork could kill.
The Adventurers’ Guild hall throbbed with its usual chaos. Lanterns guttered in the rafters, their glow bleeding into the smoke of sizzling skewers and the sharper tang of dungeon dust shaken from travel-worn packs. Tables groaned under the weight of ale mugs and scattered cards, some stacked like chips in a game, others pressed flat against wood as dice clattered around them.
Voices filled the chamber in a rough, uneven chorus — boasts of cleared corridors, curses spat at broken wards, laughter rolling like thunder from men who had bled in the dark and still walked back into the light.
It was noise that covered grief, noise that made coin feel heavier in the palm.
The heavy doors creaked.
The rhythm faltered.
Four men stepped inside.
Their coats were long, patched with dust but too clean of dungeon grime. Their boots rang too sharp against the boards. Their packs hung too light.
They weren’t adventurers.
Every eye in the hall knew it before a word was spoken.
Bounty hunters.
The atmosphere soured as quickly as milk in heat. Cards stilled in hands. Dice went silent mid-roll. Adventurers shifted in their seats, some turning away, others fixing them with open disdain. Even the guards posted by the door straightened, hands unconsciously brushing hilts — not to act, not yet, but as if their own bodies had recoiled on instinct.
The hunters carried themselves like men armored not by steel, but by law. Their eyes didn’t roam to dungeon spoils, nor did their hands itch for a drink. They scanned faces. Weighed the room. Carried silence with them like a weapon.
The leader sauntered forward, his coat brushing the floor. A folded parchment slip flicked lazily across his knuckles — a bounty card, glowing faint under the system’s seal. He tapped it against the guild’s notice board, where names glimmered faint and cold.
His grin spread wide, cutting through the hush. “Fresh face tonight,” he drawled, his voice loud enough to carry to every corner. “System’ll print it by morning. Easier than crawling through moldy pits for scraps.”
One of his companions barked a laugh, loud and sharp as a cracked ward. “Adventurers break their backs for ore. We break bones for coin. Same reward. Less risk.”
The words landed like stones in water. Ripples spread through the hall, turning noise into stillness.
At the back, a mug slammed down, foam spilling across scarred knuckles. An adventurer rose, his cloak falling from his shoulders. His voice was rough with fury. “Difference is, we bleed for the world. You bleed the world dry.”
The bounty hunters only smirked wider. Their arrogance wasn’t bravado — it was armor. They leaned into it, knowing the law stood with them so long as the system had not named otherwise.
“You’ve got it backwards,” the leader said softly, almost kindly, as though explaining a lesson to children. “We keep the world clean. We take out the rats the system names heretic. You dig in chaos like scavengers. We cull the vermin that crawl out.”
A growl rippled from a nearby table. Cards slid between fingers. Decks were not yet raised, but the intent was plain.
The guards at the door didn’t interfere. They couldn’t. Until the system branded a man a heretic, the hunters walked with immunity.
And the hunters knew it. They leaned back against the board, grinning like men who’d never once bled in a dungeon.
The warmth of the guild’s hearth didn’t reach them. Around their presence, the hall felt colder, tighter — the air brimming with tension thick enough to choke.
The narrative has been stolen; if detected on Amazon, report the infringement.
And every adventurer there felt the same truth gnawing in their gut: these weren’t wolves, they were carrion birds, feeding off the scraps of a system they didn’t earn.
The guild’s silence was still taut when the doors opened again.
Not with swagger this time. Not with law wrapped in arrogance.
But with a groan, a stumble, and the awkward drag of rope across floorboards.
A boy, barely past sixteen, staggered inside. His arms strained under the weight of a bulging sack, the coarse rope cutting deep into his shoulders. He half-carried, half-dragged it, boots scraping with each clumsy step. His face was flushed, his hair damp with sweat, but his eyes carried the fierce stubbornness of someone who had refused to drop the load even when his body begged him to.
The sack hit the counter with a crash. Bone shards spilled loose, clattering across wood. Cracked dungeon stones tumbled after, glowing faintly with mana clinging to their fractured cores. A shard of crystal rolled away, catching the lamplight before a clerk scooped it deftly back into the pile.
The smell of ash and rot lifted with the spill, stinging the nose — the unmistakable scent of dungeon haul, raw and unrefined.
The clerk raised an eyebrow. “Levitation card broke?”
The boy swallowed, fumbling in his pocket. He held up a cracked slip of parchment, its glyph spider-webbed and lifeless. “Couldn’t… afford a new one,” he admitted, voice small. “So… I carried it.”
A ripple of sound passed through the hall. Not laughter exactly — a mix of pity, amusement, and respect. One old adventurer lifted his mug with a grunt. “Still carried it in, though,” he muttered, and a few heads nodded.
The clerk swept his hand, weigh-stones dropping into place with practiced ease. Glyphs flickered above the pile, numbers tallying in cold blue light. “Ninety percent to the Academy,” he said flatly, already separating the larger fragments into sealed crates. “As always.”
The boy flinched but didn’t argue. He accepted the handful of scraps left to him — a dull shard, a few slivers, perhaps enough to craft two meager cards if he was lucky. His hands trembled as he gathered them, but his grip was tight, almost desperate.
Then came the sound.
A slow, deliberate clap.
The bounty hunters had not left.
The leader stepped away from the notice board, his grin wide, teeth flashing in the lantern-light. His boots echoed across the floor as he approached the counter, eyes fixed on the boy’s trembling hands.
“Look at that,” he drawled, voice dripping mockery. “Drags a dungeon on his back, nearly breaks himself in half… and what’s he get? A handful of crumbs.”
His companion barked a laugh, louder than necessary. “Noble work, eh? Crawl through filth, spill your blood, hand it all over for a pat on the head.”
The boy froze, cheeks burning. He clutched his scraps tighter, as if the small pile could shield him from the weight of the hall’s eyes.
The leader leaned in, tapping his temple with one finger. “You’re working for the system, boy. Not for yourself. Give ninety, keep ten. How heroic. How noble.” He let the silence hang a heartbeat too long, his grin widening. “When you finally figure out those rules don’t keep you alive…” His voice dropped low, cutting. “…we’ll be waiting.”
The words fell into the hall like poison.
Adventurers stiffened in their seats. Mugs were set down hard. Boots scraped the floorboards as men shifted, their hands brushing their decks.
No one wanted to see it. No one could stand it.
Tempting a boy toward heresy wasn’t banter. It wasn’t rivalry. It was corruption — like slipping a cigarette into a child’s mouth, like teaching him to choke before he’d even learned to breathe.
Even the guards stirred, their stoicism cracking. One stepped forward, his gauntlet tight on the hilt of his sword, voice sharp enough to cut through the tension.
“Enough.”
The hunter’s grin flickered, brittle at the edges.
But the hall did not ease. Adventurers muttered curses under their breath, voices low and furious. The boy stood caught in the storm, scraps clutched to his chest, the glow of the broken Levitation Card still flickering faintly in his hand.
And for a long moment, the only sound was the weight of mockery lingering in the air.
“When you figure out those rules don’t keep you alive, we’ll be waiting.”
The boy’s face went pale, his knuckles white on the scraps he clutched.
The hall didn’t stay still.
A mug slammed down. Then another. Chairs scraped hard across the floor as adventurers rose one by one, boots heavy on stone. The sound came sharp, angry—like blades half-drawn from sheaths.
No one wanted to see it. No one could stand it.
Tempting a boy into heresy wasn’t jest. It wasn’t banter. It was poison. Like slipping rot into clean water. Like forcing smoke into a child’s lungs.
One scarred veteran spat, his voice ragged with fury. “You don’t say that to a kid.”
Another stabbed a finger toward the bounty hunters, his deck already in hand. “That’s not mocking. That’s corruption!”
The hall bristled. Cards slid loose from cases. Not lit, not yet—but ready, the air trembling with the weight of unspoken oaths.
Even the guards by the door stirred, their composure cracking. One stepped forward, gauntlet glinting in the lantern light. His voice rang sharp: “Enough. Mock men if you will. But you whisper heresy into a boy’s ear, you answer to the Academy itself.”
The bounty hunters’ grins faltered. Their swagger wavered under the weight of the hall.
Adventurers stood like wolves baring fangs—every table, every chair a line of fire ready to ignite. Guards glared, steel at their sides, one breath from unsheathing.
The boy stayed frozen in the storm, clutching his scraps tighter, the broken Levitation Card still flickering faintly in his trembling hand.
The lead hunter forced a grin, but it cracked thin around the edges. “Touchy lot, aren’t you?” His hands lifted in mock surrender, though his eyes still gleamed with arrogance.
But no one in that room relaxed. Not a soul.
Every man and woman there carried the same look: one more word, and you’ll be flat on the floor before you can breathe.
The silence stretched, thick enough to choke.
Everyone knew what bounty hunters were. They weren’t proud fighters. They weren’t dungeon-divers who bled in the dark. They thrived on weakness, circling the wounded, piling four against one until the prey stopped moving.
Carrion birds. Not wolves.
And carrion birds scatter when the pack bares its teeth.
The lead hunter’s grin twitched, faltered. His companions shifted, shoulders drawn tight, hands brushing their decks but never daring to pull. Not here. Not against this many. Not with guards glaring and adventurers bristling like drawn bows.
They had walked in with the law as armor. Now the law stood neutral, and the room itself had turned against them.
The leader gave a shallow bow, brittle with forced bravado. “No need for… drama,” he drawled, though his voice had thinned. “We know when to take our leave.”
He jerked his chin, and his fellows shuffled back toward the door—too quick to be casual, too stiff to be proud. Their boots clicked against the stone as adventurers’ eyes followed, hard and unblinking.
The heavy door shut behind them, their laughter spilling thin and hollow into the night.
The hall exhaled as one. Tension unraveled in a wave—mugs lifted again, voices rising low, curses spat into the smoky air.
The boy sagged against the counter, pale but still clutching his scraps as though they might vanish. Older hands settled firm on his shoulders. Voices whispered hot with anger, but steady with reassurance.
“Not you, lad. You’re not like them.” “You bleed in the dungeon, not in alleys.” “That’s what makes you an adventurer.”
The guards lingered by the door, one muttering under his breath where only the nearest could hear: “Cowards. Always were.”
But the boy heard only the veterans around him, their words like iron hammered into his spine. And in that moment, the hall stood together—not for the law, not for the system, but for the simple truth that no adventurer would watch a child be poisoned without baring steel.
The hall’s roar dulled slowly, settling into low mutters and sharp breaths. Adventurers drifted back to their seats, but no one’s eyes softened. The boy was pulled into the circle of older veterans, his scraps guarded like treasure. The hunters were gone, but their stench lingered.
One scarred adventurer leaned close, voice rough. “You saw them, lad. They’re not wolves. They’re scavengers. Never alone. Never fair.”
Another spat into the firepit. “Four on one—that’s how they win. Never face to face, never dungeon-dark where chaos fights back. Just a pack of cowards circling the weak.”
The boy frowned, voice small. “But… the Academy lets them? They post the bounties, don’t they?”
That brought a ripple of bitter laughter, low and cutting.
“Posting a bounty isn’t the same as honoring rats,” one veteran muttered. “There’s no Bounty Hunter’s Guild. Never will be. The jobs are here, in the Adventurer’s Hall, because merit belongs to us. Hunters only live because the system shields them.”
The guards at the door stayed quiet, but their silence was telling. Even they despised the hunters—they just couldn’t say it aloud.
A softer voice cut in from the corner. It was one of the Academy’s quieter teachers, the kind of man most students barely remembered existed. His words came flat, clinical, but they dropped into the hall like iron.
“Not every heretic is an enemy. Some still work for us.”
The murmurs stilled. The boy’s eyes went wide.
The teacher set down his mug, his gaze distant. “Masks. False names. Enough to keep their records clean. Some heretics still dive dungeons, still haul what the Academy needs. Useful… so long as they stay hidden.”
The boy whispered, confused. “But… if they serve, why hide at all?”
The teacher’s expression didn’t change. His voice was steady, without cruelty. “Because the moment the system names you heretic, the world hunts you. Bounty hunters will come. Adventurers will turn. Even gods will brand you. Mask or not, loyalty or not—it doesn’t matter. The law doesn’t bend.”
The boy swallowed, the scraps in his hands trembling.
The veterans around him bristled, one finally snapping. “Enough of that talk. Listen, lad. You bleed in the dungeon, you fight chaos, you walk out alive? That’s honor. That’s what we are. Don’t let rats or masks twist that.”
The boy nodded slowly, steel creeping into his eyes.
The hall’s clamor rose again—mugs, dice, cards, laughter trying too hard—but beneath it, the truth lingered like smoke.
Bounty hunters were carrion birds. Heretics walked in shadow, sometimes even under the Academy’s hand. And every adventurer knew: the only line that mattered was the one you drew in blood and fire, face to face with chaos.
The hall tried to breathe again. Mugs lifted, dice clattered, voices returned — but every sound was too sharp, too quick, like laughter forced through clenched teeth. The bounty hunters’ departure hadn’t lifted the weight, only shifted it.
The boy sat stiffly, scraps clutched in his hands, the glow of a cracked Levitation Card flickering faint at his belt. Around him, older veterans closed in, their shoulders forming a wall. One of them — gray-haired, scarred across the jaw — leaned close, his voice pitched for the boy alone, though the hall seemed to quiet to hear it.
“Listen well. There’s a difference between hunting a bounty and being a bounty hunter.”
The boy blinked, confused. “Aren’t they the same?”
The scarred man shook his head slowly. “No. Hunting a bounty is duty. A heretic threatens the Barrier, threatens the city, threatens everyone under it. You bring him down, you protect the world. That’s noble. That’s pride.” His hand clenched, callused knuckles pale. “But bounty hunters? They don’t fight chaos. They don’t bleed for anyone. They wait for the system to spit out a name, then circle like rats. They bleed coin, not stone.”
Another veteran, broader in the shoulders, slammed his mug down for emphasis. “That’s why there’s no guild for them. Never has been, never will be. The Academy posts the jobs here — in our hall — because they know merit belongs to adventurers, not carrion birds.”
The boy’s eyes darted between them, uncertain. “But the system still… pays them.”
A third adventurer snorted, his voice bitter. “The system pays anyone who delivers. Doesn’t make them worth respect. Even a gutter rat can carry a corpse. But that doesn’t make it a wolf.”
The boy frowned, staring down at the dull scraps in his hand. His voice was small, but it carried. “Then… what makes the difference?”
The scarred veteran answered without hesitation, his voice steady and sharp. “The dungeon. You bleed in the dark, you fight chaos itself, you walk back alive — that’s the line. That’s where pride lives. Not in alleys. Not in bounties. In the stones that want you dead, and the light you drag back for the rest of us.”
The boy swallowed, then nodded, the steel returning to his eyes.
The veterans leaned back, satisfied. The circle loosened, but the lesson hung heavy in the air. Around them, other adventurers nodded quietly, mugs raised not in cheer but in agreement.
One of the guards by the door muttered under his breath, too soft to be formal, but loud enough to linger. “Even soldiers bleed more honest than rats who hide behind parchment.”
No one argued.
The boy straightened, scraps still trembling in his grip, but his jaw set firm. “Then I won’t be like them,” he said softly. “I’ll earn it. Proper.”
The veterans clapped his shoulders, rough but approving. “Good. Remember that.”
The hall’s noise swelled again, warmer now, though the bitterness lingered beneath. The boy had taken his first true lesson: that adventurers fought chaos, bounty hunters fought men, and between the two was the gulf where pride lived or died.
The glyphs burned brighter, pulsing once, then dissolved. The parchment crumbled into motes of pale light, consumed by the system.
By dawn, the bounty hunter’s face would glare from every divine news column across the continent. Priests would whisper it from pulpits, nobles would mutter it across tables, adventurers would spit when they saw it. And bounty hunters — carrion rats that they were — would turn on their own, because hunting a man already branded was easier than facing chaos in the dark.
The teacher let out a slow breath. His voice was a whisper, meant for no one but himself.
“You work with the system, bleed it for coin. But when it turns on you… it takes more than you ever gave.”
He slipped the empty slip back into his sleeve, his face once again forgettable, his presence swallowed by the city’s noise.
By morning, the hunters’ laughter would be gone. Their leader’s fate already sealed — not by blade, not by brawl, but by a line of ink.
Paperwork had killed him.
And the city, for all its shadows, would carry on.

