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Character Sheet & The Story

  This is Kien's Character Sheet as of 'Book 2.' but I'm currently going through the story and editing not only grammar and spelling mistakes but also plot holes adding more character descriptions, side story like Kien's brothers and father, getting rid of skills and abilities that are to broken or forgotten, editing battle scenes so that Kien actually uses his full tool set and also nerfing a lot of his items that I wrote at midnight on low sleep and didn't realize could have been used by him or were redundant/ overpowered. Finally, I won't be able to write any new chapters until the already written ones are finished, which will take a few months to do properly.

  Name: Kien Noble

  Level 24

  Race:

  [Trifectan]

  Nature(s): Divine(Protection & The Depths), Cosmic(Palingenesis), & Eldritch(Voidlight)

  Origin: Human(Terra)

  Bloodline Trait(s): [Slayers Lineage] & [Gorgan’s Blood]

  Racial Trait(s):[Inborn Mana Pool], [Shrine Creation], [Bestow Blessing], [Sanctify Item], [Divine Connection], [Force Field], [Split Aspect], [Strength of the Underlands], [Mental Fortitude], [Mental Corrosion], [Summon Taint], [Reflection of the Abyss], [Force of Nature], [Tales of a Warrior]

  -Rank Two Sapient

  Health:(1,415/1,415)

  Mana:(138.5/138.35)

  Primary Class: [Knight-Barnett of Terra] Secondary Class: [Divine Smithing Apprentice]

  Trinary Class: [Cave Gardener] | Quaternary Class: [Fungal Magus] | Quinary: [N/A]

  Class Skills(all): [Prodigy’s Arms Maintenance] Lvl: 3, [Knight’s Regiment] Lvl: 1, [Knight’s Domain] Lvl: 1, [Knight’s Bulwark] Lvl: 1, [Banish the Invaders] Lvl: 1, [Basic Item Creation] lvl: 3, [Improved Touch-Mark], [Efficient Divine Imbuement], [Innate Record Awakening], [Fungal Exoskeleton], [Animate Undead: Fungal], [Fungal Spores], [Blessing of Life] and [Floramancy], [Cave Nurturer] | Class Trait(s): [Terra’s Champion], [Divine Toolset], [Psychic Connection], [Fungal Royalty: Usurper], | Class Boon(s): [Glutton: Flora]

  Body Stats

  Strength: 15.78 Agility: 14.88

  Regeneration: 14.69 Endurance: [N/A]

  Durability: 14.15

  Mind Stats:

  Wisdom: 13.78(12.78) Intellect: 13.89(12.89)

  Memory: 11.69 Perception: 12.89 (11.89)

  Intuition: 9.73

  Soul Stats:

  Willpower:2.5 Mana:1

  Luck:2.1(2)

  …

  General Skills: [Flow of Combat] Lvl: 2, [Barbarian Tackle] Lvl: 1, [Stealth Attack] Lvl: 1, [Hunter’s Quarry], [High-Planar Geomancy], [Domain: Void’s Light], [Commune with J’esect], [Eldritch Lore], [Bestow Curse], [Nature’s Riposte],

  Heritage Skill(s): [Breathe Life]

  Titles: [Knight Commander of the Terran Order], [Genocide Speciallist], [Ant Bane], [Fief Lord of the Mammoth Caves], [Divine Contestor], [Leviathan Slayer], [Slayer of a Shard of the Great Bear], [Slayer of an Undead Cult], [Song-Slayer], [(temp.)Kingmaker], [(temp.) Divine King From The Deep Roots]

  Pseudonyms: [The Silvered One], [Fjalminar (Father of Ash)]

  Achievements: [Good Solider], [Homebase], [Rare Species Hunter], [Lord of the Earthen Depths], [Hierarchy Upheaval], [Legendary Species Hunter], [Minor Elemental Slayer], [To Gaze On the Paradox], [Unique Species Slayer], [(tem.)King Slayer: Kingdom of the Wanderers], [Weirdeyes Crew Mate], [(temp.)Achievement Hunter], [A Thousand Swords], [Carry the Burdens of Battle], [Lovecraftian Hunter], [The Trifecta of Extra-Planar Fuckery]*

  Linked Concepts: [Anger & Fire]

  ....

  Natures:

  Divine: The plain of existence where Kien’s ego or personality that is called by his last name Noble who acts separately from Kien and has the domains of Protection and the Depths, domains being parts of collective conscience of the mortal plains, more than one divine can exist for a given domain but only one may exist with that specific domain combination at a time. His Domain takes the shape of a vast cave system with items considered as protection sometimes appearing. A cavern in the center of the cave system is home to a settlement that houses all who worshiped Noble in life.

  Cosmic: One of the ‘truths’ of the universe that inhabits Kien using his connections between emotions and elemental concepts to effect reality, he embodies the cosmic law of Palingenesis, in order for something new to grow something old has to be destroyed.

  Eldritch: The plain of existence that Lux lives in, Lux being the other one of Kien’s egos, Lux has the paradox of [Voidlight] otherwise being the paradoxical concept of light made of the absence of light. Lux also controls a small sliver of Paradox as a fief lord under the Compassionate Despot who in turns serves her father the Honorable Tyrant and is also one of her primary Lieutenants. The Plain of Paradox is both a plain of existence and a singular world that is constantly expanding and shrinking.

  Origin: Kien was born and raised on the planet of Terra(locally called Earth), a newly integrated world that has not been fully brought into the fold of System Space.

  Bloodline Traits: Are Traits that are passed down to any Offspring after the trait has been acquired, it takes three bloodline traits to form a bloodline.

  [Gorgan’s Blood]

  Bloodline Trait: Your blood becomes acidic or poisonous depending on what you want. Your blood also attacks poisons and venoms of the second rank or lower making you immune to them.

  [Slayer’s Lineage]

  Bloodline Trait: You gain the ability to mark a whole faction or even a species as your Mark. This increases your damage against the targets however it marks you as an enemy that allows anyone of that faction including gods, and high rank mortals to attack you with impunity.

  Racial Traits: These are your inherent racial abilities, though they may change without affecting your overall race, and some may be ineffective based on your individual circumstances.

  [Inborn Mana Pool]

  Nature: Origin

  You possess an innate mana pool in your body. The amount your mana pool holds is based on the following equation: Intelligence + Wisdom / 2 x (Mana x 10).

  [Shrine Creation]

  Nature: Divine(General)

  You possess the ability to dedicate an area as a shrine to an area where your followers can worship you, gaining your blessings and granting you shreds of Divinity.

  [Bestow Blessing]

  Nature: Divine(General)

  You have the power to bless mortals, granting them buffs, costs Divinity, but you gain 10% more divinity from the worship from Blessed Worshippers.

  [Sanctify Item]

  Nature: Divine(General)

  You gain the ability to bless an item, awakening it and empowering its Records at the cost of Divinity. Items affected by this trait grant a measure of divinity based on the renown of the item and any noteworthy action taken while using the said item.

  [Divine Connection]

  Nature: Divine(General)

  You have a connection with your ego in the Divine realm, allowing you to draw upon your shared pool of Divinity. If you lose all Divinity your divine counterpart can wither away.

  [Force Field]

  Nature: Divine(Protection)

  Draw upon the Conceptual Plain of Protection weaving a solid barrier of mana or divinity. You can create temporary ones and permanent ones. Temporary ones are made of mana whereas permanent ones require Divine power to operate properly.

  [Split Aspect]

  Nature: Divine(General)

  You can split yourself into two bodies, each body will have its ability to think without input allowing you to be in two places at once. However when you do so each body will only be at 40% power.

  [Strength of the Underlands]

  Nature: Divine(The Depths)

  You gain a 15% boost to Strength, a 5% boost to Durability and [Sure Of Foot] when you are underground. You also gain the power to bless your followers with a lesser version of this called [Blessing of Earthen Strength].

  [Mental Fortitude]

  Nature: Origin

  Your mind is adept with dealing with the very things meant to shatter it granting a measure of resistance from these forces both magical and mundane.

  [Mental Corrosion]

  Nature: Eldritch

  You have the ability to enable a passive ability to inflict your understanding of Paradox's onto enemies at or below your level without skills and traits capable of negating this ability.

  [Summon Taint]

  Nature: Eldritch

  You have the ability to summon Eldritch Spirits imbued with your paired paradox. The stronger your comprehension of your paradox the more powerful they become and those that survive for long enough periods of time can become subservient entities.

  [Reflection of the Abyss]

  Nature: Eldritch

  You can summon the part of you stretched into the Plain of Paradox to be at your side, although you have a shared mana and health pool.

  [Force of Nature]

  Nature: Cosmic

  Allows you to express your Cosmic Origin, as a Sapient you also gain the ability to channel your Origin through your Magical Resonates for a reduced cost.

  [Tales of a Warrior]

  Nature: Origin

  Scars are the tales of a warrior, many show them proudly as a proof of being true warriors, when your scars are visible you can boost your Body Stats by 5% for thirty minutes or you can boost your stats by 10% for five minutes in exchange for a debuff after five minutes.

  Current Resonate(s):

  Anger→Fire

  …

  Heritage Skills: These are skills granted by an ancestor although the skill level is limited to 50% of your ancestor and they can control how high or low it is within that.

  [Breathe Life]

  Divine-Heritage

  You can turn inorganic materials into simple life forms by mixing magic and Divinity. Any of the creatures you create are naturally subservient to you and their descendants. Your current limit is single cell organisms.

  …

  Classes: Your Primary Class type determines what types of actions you can gain experience from. Combat requires killing, Non-Combat classes gain xp from actions related to them, and Crafting classes, from either creating or refining items.

  This story originates from a different website. Ensure the author gets the support they deserve by reading it there.

  -[Knight-Barnett of Terra]

  Rank Two Unique-Rare Combat Class

  This class is specifically tailored for you. As an already landed [Fief Lord of the Mammoth Caves] you skip the rank of Knight-errant in the [Knight Order of Terra]. Your close ties to Earth, your home world even after your ascension to a Divine being has allowed you to create this order.

  Innate Skills: [Knight's Regiment], [Knight's Domain], [Knight's Bulwark], and [Banish the Invaders]

  Innate Trait: [Terra's Champion]

  -[Knight's Regiment] Lvl: 1

  You can Designate a group of 30 Sapients as [Fief Guards] a Rank One Common Class, they receive a massive debuff if they leave your lands. You can Designate 20 Sapients as [Footman of the Banner] a Half-step Rank Two Common Class. You can Designate 10 men as [Yeoman of the Banner] a Half-step Rank Two Uncommon Class. However they can choose to be loyal or not to you.

  -[Knight's Domain] Lvl:1

  Land recognized as yours gains a decent boost to your agricultural and treasure growth. Your allies gain a defensive boost.

  -[Knight's Bulwark] Lvl:1

  You can create a magical shield around your main Settlement or on the battlefield. The more people under your Banner or domain depending on the use of this skill and their opinion of you affects the Bulwarks affect.

  -[Banish the Invaders] Lvl: 1

  You can better sense where invasions are and you do slightly more damage to invaders. You gain more XP from killing Invaders from other worlds.

  -[Terra's Champion]

  Class Trait

  Your World feels your want to protect it from foreign exploitation and blesses your mission. +25% Stats when battling Invaders from other worlds on the world of Terra.

  [Divine Smithing Apprentice]

  Rank Two Uncommon Crafting Class

  You have furthered your path on the path of Smithing. You are now an Apprentice having forged several sets of armor.

  Inherent Skills: [Basic Item Creation], [Improved Touch-Mark], [Efficient Divine Imbuement], and [Innate Record Awakening]

  Innate trait: [Divine Toolset]

  -[Basic Item Creation] Lvl:2

  You now know how to craft Basic equipment and armor. You have maintained your skill level for Chintin Armor.

  -[Improved Touch-Mark] Lvl: 1

  Your Touch-Marks allow you to absorb records from the positive actions taken from items you've created.

  -[Efficient Divine Imbuement] Lvl: 1

  You can infuse an object with your Divine power while it is in the crafting phase. Also you can regain some of the Divinity used during the crafting process.

  -[Innate Record Awakening] Lvl: 1

  You can now awaken the innate records of any item and enhance already crafted items by reforging them.

  -[Divine Toolset]

  Class Trait

  You can now summon a set of basic tools from anywhere.

  ...

  [Cave Gardener]

  Rank One Common

  You tend to the Flora and Natural Treasures native to the Caves. You began to naturally benefit the caves around becoming a nurturer.

  Inherent Skill: [Cave Nurturer]

  -Cave Nurturer Lvl: 1

  The Flora of the Cave that you care for begins to very slowly gain magic and grow faster. Creatures that benefit directly from your presence are less likely to attack you and slightly more inclined to protect you.

  ...

  [Fungal Magus]

  Rank Two Epic Survival Class

  This class is gained by taking over a mushroom that tried to take over your body. The mushroom species [Ophiocord] is a unique species existing nowhere else in the mortal plains. You gain the powers of the [Ophiocord], allowing you to reanimate fallen enemies temporarily. You also gain a false trait [Fungal Royalty] allowing you to control other fungal species.

  Inherent skills: [Fungal Exoskeleton], [Animate Undead: Fungal], [Fungal Spores], [Blessing of Life], and [Floramancy]

  Inherent traits: [Physic Connection] & [Fungal Royalty: Usurper]

  Inherent Boon: [Glutton: Flora]

  -[Fungal Exoskeleton] Lvl: 1

  Covering your body is a second skin of fungal tissue that can boost your physical stats temporarily and grants a passive boost to regeneration.

  -[Animate Undead: Fungal] Lvl: 1

  You can animate up to 5 newly dead enemies, the duration of these undead are dependent on how decomposed they are, at a certain point they will degrade and you will lose their service.

  -[Fungal Spores] Lvl: 1

  You emit an invisible cloud of mushroom spores and allow you to expand your field of perception and they will alert you to potential threats, hosts, and traps.

  -[Blessing of Life] Lvl: 1

  You can manipulate micro climates and cause minor changes in mushrooms DNA that allow them to survive better, or enhance their properties.

  -[Floramancy] Lvl: 1

  You can expend Mana to manipulate pre-existing plant life and temporarily enlarge them. You can also grant a very minor boost to a plants records and growth.

  -[Physic Connection]

  Class Trait

  Your body is completely immune to attempts of fungal manipulation of the same rank or lower, but is weak to higher rank mushrooms. You can also sense psychic communications.

  -[Fungal Royalty: Usurper]

  Class Trait

  To all fungal species you are seen as Royalty and they are honor bound to serve under you. To Flora you possess a diplomatic immunity as long as you do not harm those in an ecosystem.

  [Glutton: Flora]

  Class Boon

  You gain the ability to absorb Flora species for their inherent magical abilities. [1/5]

  [Slot 1: The Ophiocord]

  The class Skill [Animate Undead: Fungal] is now capable of maintaining one Undead Minion permanently until defeated.

  ...

  [Flow of Combat] Lvl: 2

  Uncommon Passive Skill

  You have an advanced understanding of the flow of combat and you can better understand where enemies and allies are and your current main combatants actions as they happen. You can also sense how much damage an enemy's attack will deal to you.

  ----

  [Barbarian Tackle] Lvl: 1

  Rare Passive Skill

  When you tackle an opponent whilst either dying or filled with rage you gain a regeneration and strength boost. +25% Regeneration and strength when activated.

  [Stealth Attack] Lvl: 1

  The user is better able to remain undetected when intending to cause harm to a target, and is able to detect weak points and vital organs and is better able to target them

  [Hunter’s Quarry] Lvl: 1

  Rare Passive Skill

  This grants advanced knowledge on how to track and discern the location of a creature even through skills and weak magical devices and spells.

  [High-Planar Geomancy] Lvl: 1

  Epic Variant Passive Skill

  You have mixed the art of Geomancy with energies from two different Higher Planes, The Divine Plains and Paradox. You can now use higher planer energies at a reduced cost.

  Variance One:

  Properties of Paradox, you can imbue complex and conflicting ideas and make them reality through Earth. Right now you have learned to turn earth and stone into states of Existence that are very rarely naturally found.

  Variance Two:

  Properties of the Divine, you can imbue the domains of Daemon Kien Noble of Protection and The Depths into your earth work without using Divinity Directly, though this incurs a massive Mana cost. When you imbue the Domain of protection the item imbued becomes more durable and can be used to make stronger armor and shields. When you imbue the Depths the Earth becomes immune to outside influences and you can now summon minor elements of earth.

  [Domain: Void’s Light] Lvl:N/A

  Sub-Skill of [Higher-Planar Geomancy]

  This skill’s level is based on [Higher-Planar Geomancy]. You can create an imitation of the Fiefdom belonging to the Eldritch Entity of [Voidlight] and bring one enemy in with you. Inside the Imitation everything is made of earth and is able to be freely manipulated by you.*

  *Warning* This is a Restricted Skill and can only be used in the Mortal Plains for a minute and with the permission of the connected Eldritch Entity.

  [Commune with J’esect] Lvl: N/A

  Uncommon Passive Skill

  This skill has an unknown path to leveling up or does not posses one. Allows you to communicate with an Old One known as [J’esect Wierdeyes].*

  *Warning, you are not protected by the System while using this skill.

  [Eldritch Lore] Lvl: 1

  Rare Passive Skill

  You are capable of comprehending the Eldritch without succumbing to madness.

  [Bestow Curse] Lvl: 1

  Rare Passive Skill

  Using this skill the user is able to weave strong negative emotions into curses. While the source of the Negative emotions does not have to be the same as the target it is more effective.

  [Nature’s Riposte] Lvl: 1

  Epic Active Skill

  After a successful parry of an opponent's attack you can temporarily summon roots from the ground of their feet and hold them in place before striking. Increase in damage on successful hits and ignore any armor made of forged metal.

  …

  [Knight Commander of the Terran Order]

  You are the commander and founder of the Terran Order. *This title can evolve by empowering the Terran Order.*

  [Genocide Speciallist]

  [The Ant Bane]

  You are a terror amongst ant kinds and their hatchlings fear your name. +5% damage against any species belonging to the family Formicidae.

  [Fief Lord of the Mammoth Caves]

  You are the system recognized owner of the world wonder [Mammoth Caves] on the planet of Terra and the surrounding areas. Grants Skill: [Geomancy]*

  *Even if you lose ownership of the [Mammoth Caves] you will retain this skill as you are the first fief lord.

  [Divine Contestor]

  You have contested the innate will of a Divine Deity and have won, you are now capable of absorbing passive divinity present in items and shrines.*

  *Warning this may anger the Deity the Divinity originates from.

  [Slayer of a Shard of the Great Bear]

  You have slain a shard of a Cosmic Creature [Ursa Major], absorbing a spark of its cosmic origin. Grants 10% to Mind and Body Stats, and 1% to Soul Stats.

  [Slayer of an Undead Cult]

  You have rooted out a cult belonging to the [Dark Princeling] earning his animosity. In return any attack against rabid undead gains a small measure of Radiance.

  [Song-Slayer]

  This Title is Unique to you, as a mere mortal you had slain a burgeoning Eldritch Entity completely. You have absorbed its connection to Paradox and two aspects of it. [Absence of Song]:You can block sound in your general area. [Song of Ash] when the Pseudonym [Fjalminar (Father of ash)] is active you gain [Ash Manipulation].

  [(temp.)Kingmaker]

  This title comes from elevating a King not related to you or a pre-existing royal lineage. +5% XP gain for Administrative and Social skills, a +2% Tutorial Points(additive).

  [(temp.) Divine King From The Deep Roots]

  You have restored a treasured landmark of a tutorial faction denoting you as their prophesied lord sent from the [Deep Root]. -10% mana cost of [Floramancy]-related skills and abilities.*

  * This title is only active while in the Tutorial.

  Pseudonyms: False Names that you are known by that may or may not come with effects, but they are predominantly used for intimidation and/or hiding your true identity. As anyone who knows you by a Pseudonym and not your true identity will see the Pseudonym instead.

  [The Silvered-One]: Earned due to your armor's silver appearance and your obscured face.

  [Fjalminar(The Father of Ash)]: Earned due to your presence only being known due to smoke and ash left by your destruction. Effects: +5% Intimidation, and [Ash Manipulation] when active with title [Song-Slayer].

  Achievements:

  Achievements are notable actions undertaken by you that the system considers either notable, rare, hard to complete, or a mixture of the three.

  [(temp.)Good Solider]

  Common Achievement

  You have slain a large number of creatures under orders by the system.

  [Homebase]

  Common Achievement

  You have successfully fortified your home from foreign invaders.+5% damage to creatures not of the Planet Terra while in the area of [Welton’s Manor]

  [Rare Species Hunter]

  Rare Achievement

  You have hunted a rare species [Orclin] that was a higher level then you. +5% Perception

  [Hierarchy Upheaval]

  Legendary Achievement

  You have slain a creature of a Higher Rank than you in fair combat, proving you are not truly equal to your peers. +25% damage to higher level creatures, -10% xp from creatures of the same or lower level.

  [Legendary Species Hunter]

  Legendary Achievement

  You have slain a creature so hard to find that their numbers can be counted even in the vastness of the mortal plains. Grants Skill: [Hunter’s Quarry]

  [Minor Elemental Slayer]

  Common Achievement

  You have slain a creature that is typically tricky to end being immune to physical attacks of the same rank. +1% damage to elemental types.

  [To Gaze On the Paradox]

  You have gazed upon an Eldritch Entity, one that predates the system. + 1 Willpower.

  [Unique Species Slayer]

  Unique Achievement

  You have slain a creature that exists nowhere else on the mortal plains. Grants the Bloodline Trait [Slayers Lineage].

  [(tem.)King Slayer: King of the Wanderers]

  Tutorial Achievement

  You have slain a [Secret Boss] off a Tutorial level that would have impossible to find intentionally. Grants the ability to sense [Secret Bosses] in the Tutorial.

  [Weirdeyes Crew Mate]

  ????? Achievement

  You have met and have gained the favor of [J’esect Weirdeyes] an Old One. Grants The Skills [Eldritch Lore] and [Commune with J’esect].

  [(temp.)Achievement Hunter]

  You have completed two floors of the tutorial to their fullest

  [A Thousand Swords]

  Uncommon Achievement

  You have forged a thousand sword items in a 24 hour period, this achievement is the hallmark of a talented craftsman. You are more efficient at crafting an item in batches of the same item.

  [Carry the Burdens of Battle]

  You have scar tissue covering more than 30% of your body due to battle grants the trait [Tales of a Warrior] and the ability to hide your scars.

  [Lovecraftian Hunter]

  Epic Achievement

  You have slain creatures originating or infected by eldritch energy. Grants the racial trait: [Mental Fortitude]

  [The Trifecta of Extra-Planar Fuckery]*

  Legendary Achievement

  You have slain a creature belonging to or connected to three higher plains and absorbed some of their power for yourself while being below rank 5. Your Race now reads as [Trifectan].

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