home

search

Lexicon

  Lexicon of the Ancient Tongue

  I. General Vocabulary

  andi – An·di /?an-dee/ n. — A current of air; the breath of life.

  binda – Bin·da /?bin-dah/ v. — To bind or tie; the state of being bound.

  brenna – Bren·na /?bren-nah/ v. — To burn; to utterly destroy by fire.

  dags-ljós – Dags-ljós /?dahks-lyohs/ n. — Daylight; the light of the sun.

  draumr syn – Draumr syn /?drowm-r seen/ n. — Dream sight; the ability to see while slumbering.

  dreifa – Drei·fa /?dray-fah/ v. — To scatter or spread thin.

  dreyma syn – Drey·ma syn /?dray-mah seen/ v. — To have visions; prophetic dreaming.

  dropa-lauss – Dro·pa-lauss /?dro-pah-lowss/ adj. — Watertight; allowing no leak.

  einsligr – Ein·sligr /?ayn-slee-gr/ adj. — By one’s self; solitary.

  elda – El·da /?el-dah/ v. — To kindle; to start or tend a fire.

  endir – En·dir /?en-deer/ adj. — Finished; concluded; the final part.

  endr-g?ra – Endr-g?·ra /?en-dr-gur-ah/ v. — To restore to an original state.

  flytja – Flyt·ja /?flit-yah/ v. — To move, transfer, or transport.

  for-boea – For-bo·ea /?for-bo-thah/ adj. — Forbidden; prohibited by law or magic.

  fr?ei-b?kr – Fr?·ei-b?kr /?fray-thee-bike-r/ n. pl. — Books of knowledge; scholarly tomes.

  galdra-meistari – Gal·dra-meis·ta·ri /?gal-drah-may-stah-ree/ n. — A master of magic; a practitioner of the arts.

  gor-kúla – Gor-kú·la /?gor-koo-lah/ n. — A fungus or mushroom.

  hand-draga – Hand-dra·ga /?hand-drah-ghah/ v. — To pull by hand; to drag.

  heilla – Heil·la /?hayt-lah/ v. — To enchant; to place under a spell.

  This tale has been unlawfully lifted without the author's consent. Report any appearances on Amazon.

  hefja – Hef·ja /?hef-yah/ v. — To heave, lift, or raise upward.

  herae – Her·ae /?her-ahth/ n. — A county, district, or defined territory.

  heyrn – Heyrn /?hayrn/ v./n. — To hear or listen; the sense of hearing.

  hjálp – Hjálp /?hyoolp/ v./n. — To help, aid, or provide succor.

  jare-skjálfti – Jare-skjálf·ti /?yarth-skyowlf-tee/ n. — An earthquake; the earth’s shivering.

  m?lva – M?l·va /?mul-vah/ v. — To break into small pieces; to shatter.

  niera – Ni·era /?nee-thrah/ v. — To put down; to lower or place upon the ground.

  opna – Op·na /?op-nah/ v. — To open; to unseal.

  rífka – Ríf·ka /?reef-kah/ v. — To enlarge or expand.

  r?dd – R?dd /?ruth/ n. — Voice; the sound of speech.

  ryeja – Rye·ja /?rith-yah/ v. — To clear; to remove obstacles.

  skjálfti – Skjálf·ti /?skyowlf-tee/ v./n. — To shiver or shake; a tremor.

  skyfa – Sky·fa /?skee-vah/ v. — To push or shove.

  strjála – Strjá·la /?stryow-lah/ v. — To disperse; to spread out.

  teppa – Tep·pa /?tep-pah/ v. — To close, shut off, or blockade.

  teyea – Tey·ea /?tay-thah/ n. — A wicked or vile person.

  togna – Tog·na /?to-gnah/ v. — To stretch or lengthen.

  tungl-sjúkr – Tungl-sjúkr /?tuhngl-syook-r/ n. — Moon sickness; lunar madness.

  um-gyrea – Um-gyr·ea /?um-geer-thah/ v. — To encircle; to surround or hem in.

  vareaer – Var·eaer /?var-thath-r/ n. — A warden, keeper, or one who keeps watch.

  vatn – Vatn /?vaht-n/ n. — Water.

  vindr – Vin·dr /?vin-dr/ n. — The wind; moving air.

  II. Legendary Beings

  Land-v?ttr – Land-v?ttr /?land-veye-tr/ n. — Guardian spirit of the land.

  Njal Ulf – Njal Ulf /?nyahl ulf/ prop. n. — Legendary giant wolf of dwarven lore.

  ?dger Erfier – ?dger Er·fier /?uth-gher er-fith-r/ prop. n. — ?dger the Unyielding; dwarven folk hero.

  Tor-kenna – Tor-ken·na /?tor-ken-nah/ n. — A shape-shifting being known to the elves.

  III. Relics

  Megin Forn-leifar – Me·gin Forn-lei·far /?meh-ghin forn-lay-var/ n. pl. — Name given to the 5 relics from the past.

  Dreka-galdra – Dre·ka-gal·dra /?dreh-kah-gal-drah/ n. — "Dragon Magic"; ancient amulet for harnessing dragon magic.

  Hamingju-mikill – Ha·ming·ju-mi·kill /?hah-ming-yoo-mi-kitl/ n. — "Very Lucky"; ancient bow that never misses.

  Lítil-l?ti – Lí·til-l?·ti /?lee-teel-lay-tee/ n. — The formal name for Hamingju-mikill (Humility).

  Náttúra – Nát·tú·ra /?nowt-too-rah/ n. — "Virtue"; ancient armor.

  Sannr – Sannr /?sahn-r/ n. — "Justice"; ancient sword.

  Verndari – Vern·da·ri /?vern-dah-ree/ n. — "Protector"; ancient shield.

  IV. Key Locations

  átt-hagi – átt-ha·gi /?owt-hah-ghee/ n. — Old homeland the elves returned to.

  Hjarta-fjalls – Hjar·ta-fjalls /?hyar-tah-fyatls/ n. — "Heart of the Mountains"; Dwarven settlement at the base of the central mountain.

  Fjalls-r?tr – Fjalls-r?tr /?fyatls-ryte-r/ n. — "Foot of the Mountains"; Dwarven settlement at the base of the Crescent Mountains.

  Dyrear-kóróna – Dyr·ear-kó·ró·na /?deer-thar-koh-roh-nah/ n. — "Crown of Glory"; Dwarven Capital City.

  Heims-endi – Heims-en·di /?hayms-en-dee/ n. — World's end.

  Tírar-f?r – Tí·rar-f?r /?tee-rar-fur/ n. — Ancient city of a lost civilization.

  ár-mót – ár-mót /?owr-moht/ n. — "Where Rivers Meet"; ancient name of Oaken Meadow.

  Blót-tré – Blót-tré /?bloht-tray/ n. — A very sacred tree; also known as Frum-tré.

  Hvelfing búear-sund heimra – Hvel·fing bú·ear-sund heim·ra /?kvel-fing boo-thar-sund haym-rah/ n. — A vault in a passageway.

Recommended Popular Novels