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Undying Reefs S-1.4

  The Undying Reefs is an odd phenomenon on the continent Jurnova, a dungeon that doesn’t have floors and is more like a magical biome than a dungeon and the fact that no one has seen the dungeons core or a boss makes it even more odd. It is found past the Wise Man’s Trail which is a mountain range that starts at the north tip of Jurnova and ends in the middle of the southern jungles of the Remphield Kingdom. Although it is called the Undying Reefs it is actually a large desert that covers a tenth of the continent, the reason it is considered a dungeon and called the Undying Reefs is because there are specters of aquatic life from a long dead ocean.

  Dried coral masses reach out from the sandy dunes, schools of ghost fish swim through the air like there is water, the world seems muted like you are underwater even when the scorching sun beams down on you. It is at night when the dangers of this haunted desert come out and hunt the living, Skull Sharks are the most common threat as they ghost like sharks that still have their skulls and all the sharp teeth that come with it. Octogeist which are ghostly octopuses that throw objects at who ever gets close to them, the worst are Wraith Sirens they look like their living counterparts large frightening humanoid penguins but now instead of charming you to drown you they now sing a screeching song that makes water appear in your lungs.

  Not only are there many dangerous things that appear at night but there are also unique materials and ingredients that appear only at night but stay after being harvested. Moon Kelp which is a ghostly white kelp has been found to have a night vision effect if consumed and it is found in most high end perception potions, although there isn’t any special metal to be found in the desert the sand does seem to hold some of the lost spirits essence so it has been used to make spirit flasks for necromancers. There are also old ruins of buildings that had withered away from both time and the warping of mana; the ruins seemed to have no origin as all records of the only city near the desert have never said anything about trade going close to or into the desert.

  The author's narrative has been misappropriated; report any instances of this story on Amazon.

  Even though no one has found an entrance to any deeper floor to the dungeon there are three places of interest that may hold the secret to reaching the next floor, the first place of interest is a ghostly whirlpool made of sinking sand and weeping ghosts of long lost sailors, jagged spikes raise from the whirling sand to impale all that get close. The second place of interest is the largest gathering of ruins and the large castle in the center creating what looks like a dead city and if you meet the monster that lives there it would feel even more so, the monsters that live in and around the dead city are called Mer Mummies. The last place of interest is a set of caves filled with many odd things like sharp glistening glass spikes, massive salt boulders, and chilling icy pools of foamy water and that doesn’t even include the gross residents of the shimmering caves, the monsters that make these caves their homes are called Chimeric Crustaceans.

  Though there are many forms of guilds not many places have more than two but the Undying Reefs has five different guild buildings at one outpost those being the Treasure Hunters guild, the Delvers guild, the Merchant guild, the Necromancer guild, and the Mages guild. This outpost is considered to be in the top 10 places with the most guild influence and it is a necessity as no one knows if one day the monster of the Undying Reefs decide to haunt somewhere else. The tides of time may continue to shift onwards but that doesn’t mean that the salt that stains the sand will fade or that the bones of memories will always decay.

  So remember the next time you do something that is terrible people may forget but the world no it doesn’t forget, it will remember and it will have its revenge maybe not on you but it will have its revenge one way or another. When living in a world where your life could be flipped on itself in a matter of seconds it is better to respect the trails that the past left behind, and maybe you will live long enough to leave your own mark on the trail that we call life. The stories we uncover each and every day shows to us that the legends that we thought impossible are all not truly that far from our reach and it is us of today that must walk through the dark, climb the highest peaks, discover medicines that can cause miracles, fight the wicked monsters of nightmares, or worse if we the people of Pandora wish to find the truth of why our world is like how it is.

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