Author Notes from Aethelred
Some things don't precisely follow canon:
- I don't follow the official void ship weights, crew, etc. (from Patreon chat)
- Over 90% of the Imperial Navy is made up of merchant vessels, so it's likely that most transports are scrapped. One could argue that, as 40K vessels last indefinitely so long as they are not destroyed, a breaking yard would have a disproportionate number of broken (war-torn) military vessels (from Patreon chat).
From c0150:
Note: I have made alterations to ship crew numbers and the calculation method. The Moth-Class is now the same size as the Adder-Class. The Adder-Class has been increased by an extra one hundred metres, so it is the same length as the Sword-Class. This will bring everything in line with the new Stellar Fleet Requisition Credit (SR)
Crew numbers are now calculated as a multiple of the Adder-Class/ Cobra-Class optimum crew of 15,000. Ship build times are also based on the Adder-Class's two-year build time.
New strike craft variants have been added that will be described in detail in a later chapter. The key point is that they are half as tall and thus vessels can hold, on average, twice as many Class one and two D-POT strike craft as they could before. Class three D-POT numbers have only increased on the Origami-Class, not the Adder class. No other vessels carry the class three D-POT at this time.
The new variants are: Wrath, an interceptor (Class One D-POT), and Macross, a mass missile platform (Class Two Depot). The Class Three D-POT is a torpedo bomber with four torpedoes and six titan-scale lance weapons. I don't have a name for it yet. Get your name suggestions in. I'm open to changing the other two names and their roles as well, if someone has a good enough argument for it.
Servitors are no longer counted as crew and typically add 30% to the total. Civilians and Children are not counted, and they usually account for another 30% of the stated crew figure. Stellar Corps Heralds and Aeronautica personnel are counted separately and are not based on a crew percentage.
For example, a Lathe-Class, like Distant Sun, is 7.3 times larger than an Adder-Class and would have a crew of 109,500. Civilians, Children, and Servitors would add 65,700. A total of 175,200. It would take 14.6 years to build on average, with a build time plus or minus 25% depending on local conditions and material availability.
A Lathe-Class would have one Stellar Corps regiment, usually a mixed regiment of 29,700 Heralds. Other regiments, such as Void Assault (30,600) and Battle Automata (23,520), have different numbers and compositions. They are still arranged in the same manner as I described the first time, approximately chapter 75.
A Lathe-Class has twenty squadrons of strike craft (based on the D-POT), requiring 1920 personnel. It also holds twelve D-POT squadrons (shuttles) for the Heralds and another two D-POT squadrons (shuttles) for intra-system journeys, along with an additional 1,344 personnel. That would place the number of people on a Lathe Class light cruiser at 208,164.
The Iron Crane's crew is calculated using the smaller value of its volume, not the expanded version, even though the ship spends most of its time as an expanded vessel. This gives it a crew (not counting civilians, children, or servitors) of 705,000.
An Origami-class-sized vessel, like Iron Crane, would take ninety-four years to build. However, with up to 50% off, it can partially build itself, effectively allowing up to two yards to work on the vessel simultaneously once manufacturing begins. As for the promenade, assume it now has four of them, identical to the one I first described, unless I update the descriptions again. I will inform you if I do.
As for how Aldrich built a shipyard and the Origami, in 30 years, with no established industrial base or trained personnel, rather than 47 years with an already established shipyard, assume that he spent a lot longer there than I said the first time around, with much longer time skips. Exact dates are to be determined another day.
I haven't edited the older chapters yet to reflect these changes, so if anyone has any better ideas before I put them into prose, I'd love to hear them.
The base Population of void ships is based on the Adder-Class of 15,000 crew.
Total crew is calculated based on void ship volume, with the base volume equal to the Sword-Class (0.108km3), the Imperium's most standardized warship.
Civilians are set at 30% of the total crew. Servitors are set at 30% of the total crew.
Void ships are not a perfect rectangle. As such, most vessels are given a modifier of *0.75 to their total volume. This affects crew, civilian, and Servitor numbers. The modifier is arbitrary and not an accurate representation of a void ship's actual shape. It's better than treating them all as a box, though. Ship images are considered when choosing the modifier.
Aeronautica and Stellar Corps numbers are added separately and are not based on ship volume or crew numbers.
Only vessels directly owned by Aldrich have had their Population and void craft numbers calculated. Void craft numbers were based on their hangar volume. Total hangars were calculated as a percentage of ship volume. One hangar was set at 3 million cubic metres, with approximately 25% of the space left empty for manoeuvres. Each vessel has a different number of hangars, depending on the regiments and void craft it carries. Exact numbers have not been included in this document.
Stellar Fleet MANI, which includes Iron Crane, has not been calculated as Aldrich won't be seeing it for decades.
A typical crew consists of five watches. Three are active on an 8-hour rotation. One watch is on leave. One watch is in training.
All non-training crews work on a 12-day on, 4-day off schedule. 3 months of every 15 are spent as part of a training crew.
Void Ships
Torchbearer: Lunar Class cruiser.
Size: 5*0.8*0.8= 3.2km3 // 3.2*0.75= 2.4km3 // 2.4/0.108= 22.2 Sword Class Frigates.
Total Population (approximate): 552,232 Humans. 101,100 Servitors. 21,600 Battle Automata. 615 strike craft. 186 armed shuttles. 54 mobile workshops.
Crew: 15,000*22.2= 552,232 // Civilians: 333,000*0.3= 99,900 // Servitors: 333,000*0.3= 99,900 // Heralds: 77,328 // Battle Automata: 21,600 // Herald Servitors: 1200 // Bodyguards: 1,344 // Aeronautica (strike craft): (15*128)+(60*16)+(540*4)= 5,040 // Aeronautica (shuttles): (4*128)+(15*16)+(45*4)= 932 // Aeronautica (magos): (1*128)= 128 // Aeronautica (Heralds): (2*128)+(36*16)+(84*4)= 1168 // Aeronautica (mobile workshops): 54*16= 800 // Aeronautica (total) 5,040+932+128+1168+864= 8,132. (Additional watches and training crews) 8,132*5= 40,660.
(333,000+99,900+77,328+1,344+40,660)
Distant Sun: Lathe Class light cruiser
Size: 4.2*0.5*0.5= 1.05km3 // 1.05*0.75= 0.7875km3 // 0.7875/0.108= 7.3 Sword Class Frigates.
Total Population (approximate): 186,080 Humans. 33,150 Servitors. 3000 Battle Automata. 300 strike craft. 48 shuttles. 12 mobile workshops.
Crew: 15,000*7.3= 109,500 // Civilians: 109,500*0.3= 32,850 // Servitors: 109,500*0.3= 32,850 // Heralds: 30,300 // Battle Automata: 3,000 // Herald Servitors: 300 // Aeronautica (strike craft): (60*16)+(240*4)= 1,920 // Aeronautica (shuttles): (2*128)+(5*16)+(15*4)= 396 // Aeronautica (Heralds): (1*128)+(6*16)+(24*4)= 320 // Aeronautica (mobile workshops): 12*16= 192 // Aeronautica (total) 1920+396+320+192= 2,646. (Additional watches and training crews)2,686*5= 13,430.
(109,500+32,850+30,300+13,430)
Erudition's Howl: Adder Class escort carrier
1.6*0.3*0.3= 0.144km3 // 0.144*0.75= 0.108km3 //
Total Population (approximate): 29,896 Humans. 4,500 Servitors. 155 strike craft. 23 shuttles.
Crew: 15,000 // Civilians: 15,000*0.3= 4,500 // Servitors: 15,000*0.3= 4,500 // Heralds: 336 // Aeronautica (strike craft): (5*128)+(30*16)+(120*4)= 1,600 // Aeronautica (shuttles): (2*128)+(5*16)+(15*4)= 396 // Aeronautica (Heralds): (1*16)= 16 // Aeronautica (total) 1,600+396+16= 1,996. (Additional watches and training crews)2,012*5= 10,060.
(15,000+4,500+336+10,060)
Red Wasp: Adder-Class escort carrier, same as Erudition's Howl.
Delta Sting: Adder-Class escort carrier, same as Erudition's Howl.
Sol Faithful: Adder-Class escort carrier, same as Erudition's Howl.
Ortelius Libertas: Carrack-Class transport
Size: 2.1*0.4*0.4= 0.336km3 // 0.336*0.75= 0.252km3 // 0.252/0.108= 2.34 Sword Class Frigates.
Total Population (approximate): 180,910 Humans. 11,730 Servitors. 90 strike craft. 188 shuttles.
Crew: 15,000*2.34= 35,100 // Civilians: 35,100*0.3= 10,530 // Servitors: 35,100*0.3= 10,530 // Heralds: 121,200 // Herald Servitors: 1200 // Aeronautica (strike craft): (15*16)+(75*4)= 540 // Aeronautica (shuttles): (4*128)+(15*16)+(45*4)= 932 // Aeronautica (Heralds): (4*128)+(24*16)+(96*4)= 1,280 // Aeronautica (mobile workshops): 4*16= 64 // Aeronautica (total)= 540+932+1280+64= 2,816. (Additional watches and training crews) 2,816*5= 14,080.
(35,100+10,530+121,200+14,080)
Ortelius Licencia: Carrack-Class transport, same as Ortelius Libertas
Hazy Meditations: Moth Class factory escort
1.6*0.3*0.3= 0.144km3 // 0.144*0.75= 0.108km3
Total Population (approximate): 22,996 Humans. 4500 Servitors. 48 strike craft. 43 shuttles.
Crew: 15,000 // Civilians: 15,000*0.3= 4,500 // Servitors: 15,000*0.3= 4,500 // Heralds: 336 // Aeronautica (strike craft): (15*16)+(60*4)= 480 // Aeronautica (shuttles): (2*128)+(10*16)+(30*4)= 536 // Aeronautica (Heralds): (1*16)= 16 // Aeronautica (total)480+536+16=632. (Additional watches and training crews) 632*5= 3,160.
(15,000+4,500+336+3,160)
Voracious Light: Moth Class factory escort, same as Hazy Meditations.
Lunar Lion: Moth Class factory escort, same as Hazy Meditations.
Last Breath: Moth Class factory escort, same as Hazy Meditations.
Stellar Fleet Sol total population of Humans (does not include Heralds, does include Aeronautica): (552,232*1) +(186,080*1) +(29,896*4) +(180,910*2) +(22,996*4)= 1,311,700
Stellar Fleet Sol total Heralds: (77,328*1) +(30,300*1) +(336*4) + (121,200*2) +(336*4)= 352,716
Stellar Fleet Sol total population of Servitors: (76,125*1) +(18,778*1) +(4,500*4) +(5,923*2) +(4,500*4)= 142,749
Stellar Fleet Sol total population of Battle Automata: (21,600*1)= 21,600
Stellar Fleet Sol total number of Strike Craft: (615*1) +(300*1) +(155*4) +(90*2) +(48*4)= 1,907
Stellar Fleet Sol total number of Shuttles: (186*1) +(48*1) +(23*4) +(188*2) +(43*4)= 874
Stellar Fleet Sol total number of Mobile Workshops: (54*1) +(12*1)= 66
Total number of voidcraft: 1,907+874+66= 2,847
Company Types:
Battle Automata Company: 36 Heralds per company and 300 Automata. 34 Acolytes, 2 commissioned officers (Tech-Priest minimum). 3 IFVs (2 Chimera-E, 1 command variant). Automata are typically armoured Janus Pattern Servitors, Assault Pattern Cyber Mastiffs, or Blink Pattern Cyber Mastiffs. He also has an unpiloted Vanguard Armour variant, not just Servitors and Mastiffs.
20 squads of 15 automata each led by one Herald. 2 teams of 5 Cybersmiths. 6 officers.
While Aldrich's mechanical troops can also be Kataphrons or Castellan Class automata, Aldrich does not currently have the Castellan STC, nor does he like to use Kataphrons, as their production rate is unreliable due to the requirement of a 'violent soul'.
Despite the superior strength and firepower of more traditional mechanicus robots, Aldrich prefers the improved agility and intelligence of his own designs. Their humanoid construction means they can use the same armour, weapons, and shuttles as his infantry. They also use the same production and maintenance facilities as his labour Servitors and other logistical systems. These multiple conveniences have significant space and administration savings.
Line Infantry Company: 336 Heralds per company. 20 squads of 15 Heralds (conscripts or acolytes), 6 commissioned officers (Tech Adept minimum), 5 special weapon teams of 6 Heralds. 12 IFVs (8 Chimera-E, 4 Crassus-E), 6 armoured trucks, 15 messenger bikes. 26 logistics pattern Cyber Mastiffs.
Command Company: 336 Heralds per company. 20 squads of 15, 36 commissioned officers (Tech Adept minimum). 12 IFVs, command variants (8 Chimera-E, 4 Crassus-E), six armoured trucks, 15 messenger bikes. 26 logistics pattern Cyber Mastiffs.
Logistics Company: 336 Heralds per company. 20 squads of 15 heralds. 6 Commissioned officers (Tech-Adept minimum). 24 IFVs (18 Chimera-E 6 Crassus-E), 12 armoured trucks, 6 armoured trucks, 15 messenger bikes. 26 logistics pattern Cyber Mastiffs.
Engineering Company: 336 Heralds per company. 20 squads of 15 Tech Adepts. 30 tech priests, 6 Commissioned officers (Battle Smith minimum). 24 IFVs (18 Chimera-E 6 Crassus-E), 12 armoured trucks, 15 messenger bikes, 2 mobile workshops. 26 logistics pattern Cyber Mastiffs.
Servitor Company: 36 Heralds per company and 300 Servitors. 34 Tech-Adepts and 2 Commissioned Officers (Tech Priest minimum). 5 IFVs (4 Chimera-E, 1 command variant).
Armour company: 336 Heralds per company. 8 Armour per squadron, 6 squadrons per company, 3 Heralds per Armour. (48 armour, 144 Heralds). 10 squads of 15 Heralds (150). 6 special weapon teams (36). 6 Commissioned officers (Tech-Priest minimum). 12 IFVs (8 Chimera-E, 4 Crassus-E). 16 logistics pattern Cyber Mastiffs. Armour can be Leman Russ-E, Basilisk-E, or Hydra-E.
Reconnaissance Company: 336 Heralds per company. 20 squads of fifteen Heralds, 6 commissioned officers (Tech Adept minimum), 5 Ruby Owl class stealth vehicles (2 pilots & 4 Tech-Priests per team). 12 IFVs (8 Chimera-E, 4 Crassus-E), 12 armoured trucks, 60 messenger bikes. 20 logistics pattern Cyber Mastiffs.
Light Infantry Company: 336 Heralds, Imperial, or penal infantry. 20 squads of 15 soldiers, 6 commissioned officers (Tech Adept minimum), 5 special weapon teams of 6 heralds. 12 IFVs (8 Chimera-E, 4 Crassus-E), 6 armoured trucks, 15 messenger bikes. 26 logistics pattern Cyber Mastiffs.
Penitent Light Infantry Company: 336 Penitents, Imperial. 330 lightly armoured melee/ pistol infantry. 6 elected officers. 24 armoured trucks, 15 messenger bikes.
Penitent Combined Logistics and Command Company: 336 Penitents, Imperial. 330 armed labourers. 35 elected officers. 1 Herald liaison. 30 armoured trucks, 6 armoured command cars, 15 messenger bikes.
Mastiff Riders (special): 336 Heralds per company. 25 squads of 12 Assault Pattern Cyber Mastiff riders. 5 squads of Blink Pattern Cyber Mastiff riders. Six commissioned officers (Tech Adept minimum).
Power Armour Company (special): 336 Heralds per company. 25 squads of 12 rogue pattern power armour Heralds. (Acolyte minimum). 5 teleport strike teams (Warforged minimum). 6 commissioned officers (Battle Smith minimum). 12 IFVs (12 Rhinos), 6 armoured trucks, 1 mobile workshop. 12 hover bikes.
Vanguard Armour Company (special): 336 Heralds per company. 1 Vanguard Armour and 5 power armoured Heralds per Vanguard Armour squad. 20 squads of 15 Heralds (300). 5 Vanguard Armour squads (30). 6 commissioned officers (Tech-Priest minimum). 12 IFVs (8 Chimera-E, 4 Crassus-E), 6 armoured trucks, 12 messenger bikes. 20 logistics pattern Cyber Mastiffs. 1 mobile workshop.
Close Protection Company (Bodyguards): 336 Heralds per company. 20 squads of 12 power armoured Heralds (Acolyte minimum). 3 squads of twelve Assault Pattern Cyber Mastiff riders. 2 squads of twelve Blink Pattern Cyber Mastiff riders. 4 teleport strike teams of 6(Warforged minimum). 1 squad of 12 noosphere operatives. 12 IFVs (12 Rhinos), 6 armoured trucks, 1 mobile workshop. 12 hover bikes.
Psy-Errant Armiger Company (psyker war walkers): 261 Heralds per company, 75 Automata per company. 1 Vanguard Armour and 5 power armoured Heralds per Vanguard Armour squad. 3 Armiger Pattern Knights (psyker pilots), 6 Vanguard Armour squads (36) (psyker pilots). 15 squads of Assault Pattern Cyber Mastiff riders (180). Six commissioned officers (Battle Smith minimum). 5 Servitor Squads. 6 special weapons teams (36). 1 mobile workshop. 1 command pattern Chimera-E. 30 armoured hover bikes.
Military Police Company: 336 MPs per company. 6 squads of line infantry (Herald equivalent). 4 squads of light infantry (Herald equivalent). 4 squads of 12 power armoured Heralds (Acolyte minimum). 2 squads of twelve Assault Pattern Cyber Mastiff riders. 1 squad of twelve Blink Pattern Cyber Mastiff riders. 1 teleport strike team (Warforged minimum). 2 Vanguard Armour squads. 2 Ruby Owl stealth teams. 4 squads of 12 noosphere operatives. 4 reconnaissance teams of 6 operatives. 4 IFVs (Rhinos). 12 hover bikes. 12 hover bikes with sidecars.
Logistics Pattern Cyber Mastiffs are chest height. Assault and Blink pattern Cyber Mastiffs are as big as a warhorse. The E variants of armoured vehicles are based on the Leman Russ-E technology. They fully enclose the crew, have autoloaders for all weapons, and are protected from missiles and infantry-scale ordinance by lasguns.
The armoured trucks and messenger bikes are also hybrid vehicles.
A mobile workshop is a modified Class 2 D-POT. It contains fabricators and other advanced manufacturing technology optimised for the repair and maintenance of all Herald Wargear. The Aeronautica provides crew and does not factor into Herald numbers.
Ruby Owl Class stealth vehicles are the mechanical owls with ruby feathers from Aldrich's STC.
Regiment Types
Each regiment has 10 Battalions. Each Battalion has ten companies, one of which will always be a command company and a logistics company.
Each regiment will have at least one engineering company, one Servitor company, and one reconnaissance company. This leaves 77 companies for the customisation of the regiment.
Most Regiments have 1 Class 3 D-POT, 6 Class 2 D-POTs, and 24 Class 1 D-POTs assigned to it. With a proper spaceport, they can deploy 30 companies (out of 100) and up to 166 Leman Russ-sized vehicles in one go. Without a spaceport, they are limited to 12 companies and 96 vehicles per flight.
A Class 3 D-POT can transport 6720 passengers (2 battalions/ 20 companies) and up to 70 Leman Russ-sized tanks. It can alter the number of vehicle decks to accommodate larger vehicles, up to Warhound Titans (15m tall). Class 3 D-POTs require a spaceport/ reinforced runway. Wingspan 120, length 156, height 40. Vitrum variant: 120*156*20.
A Class 2 D-POT holds 336 passengers and eight Leman Russ-sized vehicles, or two Crassus. Wingspan 60m, Length 78m, height 20. Macross variant: 60*78*10.
A Class 1 D-POT holds 56 passengers and two Leman Russ-sized vehicles. 30m wingspan, 39m long, 12m high. Sagita variant: 30*39*6.
Class 1 and Class 2 D-POTs do not require a spaceport to operate.
Void Assault regiment: Primary role is to sabotage and attack enemy voidships and space stations. Their secondary role is the defence of Stellar Fleet vessels. Infantry heavy regiment. 12 Battle Automata Companies, 40 line infantry companies, 10 command companies, 10 logistics companies, 1 Servitor company, 2 engineering companies, 1 reconnaissance company, 4 Vanguard Armour companies, 20 power armour companies.
Void assault regiments have a different D-POT configuration. Rather than 1/6/24, they have 24 class 2 D-POTs and 36 class 1 D-POTs. This lets them deploy up to 30% of their companies per an attack run on an enemy vessel or installation, regardless of local infrastructure.
Between the large number of power armour companies and shuttles, the void assault regiment is the most expensive and elite Herald force available to Aldrich, with a disproportionate number of Warforged among its ranks. It is more than capable of matching a Chapter of Space Marines or any other elite force.
29,700 Heralds, 3600 automata, and 300 Servitors per regiment.
Battle Automata regiment: Primary role is the assault of fortified positions. Their secondary role is to increase the number of allied regiments, thereby reducing casualties. 50 Battle Automata companies, 10 command companies, 10 logistics companies, 3 engineering companies, 2 Servitor companies, 1 reconnaissance company, 20 armour companies, 2 power armour companies, 2 vanguard armour companies.
The Battle Automata regiment is Aldrich's equivalent of the Legio Cybernetica. If drowning an enemy in humanoid robots in an all-out assault, or harassing them with invisible, teleporting cyber mastiffs is required, this is the regimen for that.
17,328 Heralds, 15,000 automata, and 600 Servitors per Battle Automata regiment
Mechanised Infantry regiment: Primary role is rapid deployment and the creation of fortified positions. Their secondary role is to hold territory and harass enemy forces from a position of strength. 10 Battle Automata companies, 30 line infantry companies, 10 logistics companies, 10 command companies, 5 reconnaissance companies, 20 armour companies, 4 Mastiff rider companies, 4 vanguard armour companies, 4 power armour companies. 2 Engineering Companies, 1 Servitor Company
The Mechanised Infantry regiment is Aldrich's equivalent of the Tempestus Scions. It is a general-purpose regiment and good at holding territory. If Aldrich is unsure about the requirements, this is the regimen to deploy. It has significantly more power armour available than it did at its original inception on Marwolv.
30,300 Heralds, 3000 Automata, 300 Servitors per Mechanised Infantry Regiment
Light Infantry regiment: Primary role is to supplement allied regiments to reduce casualties. Their secondary role is to create diversionary attacks on enemy positions. Light infantry regiments typically consist of penal light infantry companies or individuals who are yet to integrate into the Stellar Fleet. If it is a penal regiment, the command, logistics, armour, and reconnaissance companies are always proper Heralds in good standing. 65 Light Infantry companies, 10 logistics companies, 10 command companies, 8 armour companies, 4 reconnaissance companies, 2 Engineering companies. 1 Servitor Company.
33,600 Heralds and 300 Servitors per Light Infantry Regiment
Armour Regiment: The Stellar Fleet currently lacks an armour regiment configuration, as there is little need for it in space.
Penitent Regiment: The penitent regiments are volunteers who wish to accompany Saint Alpia into battle. They are lightly equipped with second-hand armour, laspistols, and sabers issued by the Stellar Fleet. They're still the finest clothes and weapons these people have ever owned. The few nobles and overseers among their ranks act as 'elected' officers. Alpia pays for the penitents to be fed soylent viridans. Aldrich supplies basic medicines, clothes, and hygiene products. They do not receive a stipend. Data slates were given to the officers. This largess is intended to reduce riots, theft, and disease, rather than any kindness on Aldrich's part. He does not like the penitents. There are ten Herald liaisons per regiment.
90 Penitent Light Infantry companies. 5 Logistics and 5 Command companies per Regiment
33,600 Light Infantry and 10 Heralds per regiment. No Servitors.
Heralds (Void Assault): 29,700 // 3600 automata // 300 Servitors per VA regiment // 2 Engineering companies, 4 Vanguard Armour, 20 Power Armour (28 mobile workshops). One regiment, carried by Torchbearer.
Heralds (Battle Automata): 17,328 // 15,000 automata // 600 Servitors per BA regiment // 3 Engineering companies, 2 Vanguard Armour, 2 Power Armour (10 mobile workshops). One regiment, carried by Torchbearer.
Heralds (Mechanised Infantry): 30,300 // Automata: 3000 // Servitors: 300 // 2 Engineering companies, 4 Vanguard Armour, 4 Power Armour (12 mobile workshops). One regiment, carried by Torchbearer. One regiment, carried by Distant Sun.
Heralds (Light Infantry): 30,300 // Servitors: 300 // 2 Engineering companies (4 mobile workshops). 2 regiments carried by Ortelius Libertas. 2 regiments carried by Ortelius Licencia.
Heralds (Penal Light Infantry): 30,300 // Servitors: 300 // 2 Engineering companies, (4 mobile workshops). 2 regiments carried by Ortelius Libertas. 2 regiments carried by Ortelius Licencia.
Heralds (shuttles): 1 Class 3 D-POT // 6 class 2 D-POTs // 24 class one D-POTs per regiment
Heralds (shuttles Void Assault): 24 class 2 D-POTs // 36 class 1 D-POTs per regiment.
Additional shuttles:
Enjoying this book? Seek out the original to ensure the author gets credit.
Engineering Company (mobile workshop): 2 Class 2 D-POTs
Vanguard Armour Company (mobile workshop): 1 Class 2 D-POT
Bodyguard Company (mobile workshop): 1 Class 2 D-POT
Power Armour Company (mobile workshop): 1 Class 2 D-POT
Total regiments: 1 void assault regiment (29,700 Heralds, 3600 automata, and 300 Servitors), 1 Battle Automata regiment (17,328 Heralds, 15,000 automata, and 600 Servitors), 2 mechanised infantry regiments (30,300 Heralds, 3000 Automata, 300 Servitors), 4 light infantry regiments (33,600), 4 light infantry penal regiments (33,600). 8 line companies (336). 4 bodyguard companies. 10 penitent auxiliary regiments 336,000.
Source Chapter: “(c9999)”
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Thank you,
Brian

