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Chapter 10.5 - Status Screen

  STATUS SCREEN (Chapter 10)

  NAME: Seventh Seven

  CLASS: Soldier FF, Necromancer EE, Scholar FF

  RACE: Undead, Common

  ATTRIBUTES

  Might – F

  Agility – F

  Essence – EE

  Focus – F

  Presence – EE

  SKILL LIST:

  Soldier Skills:

  Polearm Mastery (F)

  Thrust (F)

  Cleave (FF)

  Light Armor Proficiency (FF)

  Lesser Stamina (FF)

  Necromancer Skills:

  Raise Dead (EE)

  Shadowbolt (EE)

  Death Sense (F)

  Wandering Eye (EE)

  Summon Bone Wall (FF)

  Mantle of Decay (FF)

  Scholar Skills:

  Cartography (FF)

  Literacy (FF)

  Identify (FF)

  General Skills:

  Meditate (EE)

  Area Channeling (EE)

  Ashen Will (FF)

  Mana Crystallization (FF)

  Soldier Skills:

  Polearm Mastery (F)

  Type: Passive - Weapon Specialization

  Attributes: Might, Agility

  Effect: Direct Attack

  Description:

  Advanced proficiency with polearms, including spears, halberds, glaives, and related weapons. Improves grip, stance, leverage, and execution of polearm-based techniques. Increases effectiveness of Skills and reduces stamina lost during extended engagements.

  Thrust (F)

  Type: Active - Weapon Skill

  Attributes: Might, Agility

  Effect: Direct Attack

  Description:

  A fast, linear attack focusing power into a single, piercing strike. Ideal for exploiting gaps in armor and breaking formations. Requires a weapon with thrusting capability.

  Cleave (FF)

  Type: Active - Weapon Skill

  Attributes: Might

  Effect: Sweeping Attack

  Description:

  A wide, horizontal swing designed to hit multiple targets in front of the user. Best suited for heavy blades, axes, or polearms. Momentum-based; consumes more stamina than a standard attack. Damage decreases with additional targets struck.

  Light Armor Proficiency (FF)

  Type: Passive – Armor Specialization

  Attributes: Agility

  Effect: Defense, Mobility

  Description:

  Training and experience with light armor, including leathers, padded cloth, and flexible hybrids. Enhances mobility, reflexes, and impact absorption while wearing light armor. Reduces stamina drain from movement and dodging, and slightly improves resistance to glancing blows and environmental hazards.

  Provides no bonus when wearing medium or heavy armor

  Lesser Stamina (FF)

  Type: Passive – Physical Attribute

  Attributes: Might

  Effect: Energy Management

  Description:

  Grants a small but noticeable increase to total stamina and stamina regeneration. Reduces fatigue buildup from physical activity such as sprinting, climbing, and prolonged combat.

  This is a foundational passive. It may be upgraded or replaced by more advanced stamina traits at higher Ranks.

  Necromancer Skills:

  Raise Dead (EE)

  Type: Spell – Necromancy

  Attributes: Essence, Presence

  Mana Cost: Moderate

  Casting Time: Instant

  Distance: Medium

  Description:

  Reanimates a corpse of equal or lower Rank as a controllable familiar. Corpses up to one Rank above your own can be raised by channeling a significantly greater amount of mana. The resulting undead retains its original Class and Skills, though these decay and vanish within 24 hours.

  Behavior and obedience depend on Presence, clarity of commands, and compatibility with the corpse.

  Extra Effect – Necrotic Relay:

  If a raised undead minion is within line of sight and range, Raise Dead can be cast through them as a relay conduit, extending the effective range of the spell. This allows the caster to reanimate corpses far beyond the standard casting distance. Ideal for battlefield control, ambush resurrection, or scavenging from a distance.

  Relayed casts cost slightly more mana, and the conduit minion may experience temporary instability or degradation if used repeatedly within a short time.

  Shadowbolt (EE)

  Type: Projectile Spell – Dark

  Attributes: Focus, Essence

  Mana Use: Minor – Moderate

  Casting Time: Instant

  Distance: Medium – Long

  Damage: Wounding – Severe

  Description:

  A basic dark-element projectile that harms enemies at range. Damage and accuracy scale with ambient mana density and type. In high light, the bolt grows weaker and may flicker. In corrupted terrain, it becomes faster, sharper, and more lethal.

  Extra Effect – Death Mana Residue:

  On impact, Shadowbolt leaves behind a faint trace of Death Mana that lingers in the target’s body or the surrounding terrain. This residue causes minor damage over time as necrotic energy festers, particularly effective against living creatures.

  Additionally, reanimation-class skills used on recently struck targets cost reduced mana, drawing from the residual death mana.

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  Death Sense (F)

  Type: Passive Perception – Utility

  Attributes: Presence

  Mana Use: None

  Casting Time: None

  Range: Long

  Description:

  A passive sense attuned to Death Mana. Corpses within range are softly highlighted in the user’s interface, even through living and dead bodies. Though this extended perception has reduced clarity with distance or density.

  Fresh corpses appear vibrant and sharply defined, while older remains fade into dim echoes.

  Wandering Eye (EE)

  Type: Active Perception – Utility

  Attributes: Presence, Focus

  Mana Use: Moderate

  Casting Time: 15 seconds

  Range: Up to Extreme Distance

  Description:

  Summon an ethereal sensory organ, a floating eye-shaped construct made of condensed mana, at a location within line of sight. The eye is translucent, faintly luminous, and silent. Once conjured, it may be moved slowly through open space by sustained mental focus, granting the caster visual and sensory feedback as if viewing from its position. At F-rank and above, the eye can be tethered to the caster. The eye must be within one feet from the target and stays locked on to the position relative of the tethering target. The eye has Basic Darkvision.

  Disrupting concentration or suffering mind-affecting effects will sever control. The eye dissipates if caster moves beyond the maximum range.

  Summon Bone Wall (FF)

  Type: Utility Spell – Conjuration

  Attributes: Essence

  Mana Use: Moderate

  Casting Time: Instant

  Distance: Medium

  Description:

  Raises a jagged wall of fused bone from the ground at a targeted location. Each casting forms a single segment approximately 5 feet wide, 7 feet tall, and 10 inches thick. Up to three Bone Walls may exist simultaneously; casting a fourth causes the oldest to crumble into dust.

  Walls are brittle but solid, obstructing movement, blocking line of sight, and offering temporary cover. They can be broken with force or gradually destroyed.

  Each wall lasts up to 8 hours, but will deteriorate sooner if not sustained by ambient mana or periodic reinforcement from the caster. If the caster moves more than 200 feet away, all active Bone Walls immediately collapse.

  Mantle of Decay (FF)

  Type: Utility Spell – Necromancy

  Attributes: Essence, Presence

  Mana Use: High

  Casting Time: Instant

  Distance: Self - Touch

  Description:

  Covers a friendly target or the caster in a swarm of summoned insects— beetles, flies, and decay-feeding bugs. The swarm consumes negative effects such as poisons, venoms, disease, curses, or similar harmful statuses. These effects are broken down and converted into mana, which powers the swarm.

  The swarm will remain active as long as it has energy sources. If all negative effects are consumed and there is no ambient mana, it automatically disperses.

  Scholar Skills:

  Cartography (FF)

  Type: Passive – Utility

  Attributes: Presence, Agility

  Effect: Mapping, Spatial Awareness

  Description:

  Enables the user to record and interpret spatial layouts, terrain features, and structural patterns. Improves navigation, route planning, and environmental recall.

  Maps created are stored in the system interface and may include labels, notations, and path history based on observation and clarity. Accuracy improves with familiarity and repetition.

  Literacy (FF)

  Type: Passive – Utility

  Attributes: Presence, Focus

  Effect: Language Comprehension

  Description:

  Allows the user to read and write recognized languages supported by the System. Includes automatic parsing of signage, labels, books, and written spells.

  Limited to languages the user has basic exposure to. Accuracy and fluency increase with time and repeated contact. Does not grant spoken fluency or translation of spoken dialects.

  Identify (FF)

  Type: Active – Utility

  Attributes: Presence

  Mana Use: Minor

  Casting Time: Short

  Description:

  Analyzes an object, creature, or structure to retrieve system-recognized data, such as name, type, material, known properties, and origin.

  Results are displayed in a standardized format, often including region, subtype, historical categorization, and relevant subsystem tags (e.g., dungeon section or faction origin). Does not reveal value, alignment, or hidden enchantments.

  General Skills:

  Meditate (F)

  Type: Active – Recovery

  Attributes: Focus, Essence

  Effect: Regeneration, Mana Recovery

  Description:

  Enter a calm, passive state to accelerate natural regeneration of Health and Mana. Requires the user to remain motionless and undisturbed. Slowly removes poison and negative status effects.

  Any movement, damage taken, or hostile action will cancel the effect.

  Area Channeling (EE)

  Type: Mana Channeling - Utility

  Attributes: Focus

  Casting time: Concentration - Channeling

  Distance: Close

  Description:

  Allows the caster to channel ambient mana into spells. Mana is drawn through the caster’s body, with the caster acting as the focusing point and/or origin of the spell’s effect. Converting ambient mana into a specific elemental type reduces the total amount of mana gained. The Focus attribute and this skill’s rank affect the conversion rate.

  Conversion of opposing elements is impossible. However, converting confluences into minor elements does not reduce mana gain.

  Ashen Will (FF)

  Type: Active Aura – Toggleable

  Attribute: Presence

  Radius: Medium

  Description:

  While active, this aura anchors undead under the user’s control. Subjects within range demonstrate improved cohesion, reduced delay between command and action, and partial resistance to mind control. The effect intensifies when surrounded or during morale-breaking events.

  Living enemies within the aura may experience minor disorientation, phantom sensory input, or short-term memory interference. Symptoms worsen in individuals previously exposed to necrotic environments or high-mortality encounters.

  Ashen Will remains active until dismissed or the user is incapacitated.

  Mana Crystallization (FF)

  Type: Utility Spell – Arcane

  Attributes: Focus

  Mana Use: Extreme

  Casting Time: Variable

  Distance: Self

  Description:

  Condenses raw mana into a solid crystalline form known as an Essence Stone. This process requires extremely high mana output and moment-to-moment control. Casting is mentally and physically taxing.

  The affinity of the resulting stone is shaped by the caster's Focus, nature, and the type of mana used.

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