home

search

Chapter 8 - You Are Here

  "No,

  you just can't start smashing walls randomly!" Seventh said to

  Eric. The undead were standing at a dead end of an corridor. Erick

  was tentatively tapping the wall with the butt of his axe.

  Recently,

  the horde had found multiple dead ends around the castle and Seventh

  was officially lost. They had stopped at the most recent wall cutting

  the corridor off and were inspecting it. Dylan and Erich had the

  bright idea to break the wall and continue onward.

  Erich

  stopped his tapping to turn toward Seventh. He made annoyed grunts

  and waved his shield hand vaguely, making small circles.

  “We

  don't need to go through, we can just go around it. And you don't use

  an axe to smash things to bits!”

  Dylan

  made some probing taps on the wall. Seventh could see Frank slowly

  sneaking closer to the wall.

  “NO!

  Not maces either! A sledgehammer or battering ram! We don't have

  either! We. Go. Around!” Seventh said with annoyance while spinning

  his pointed finger, the general gesture of turning around.

  Enthusiastic

  wall breakers slumped their shoulders and walked past Seventh,

  towards the rear.

  “Party!

  Turn around!”

  The

  corridor filled with the sound of almost two dozen undead changing

  their direction. Seventh ordered the Squad Seven to the new point and

  checked the status of nearby ratkin. Fang-Knife was right by his

  side.

  He

  was fast— very fast— and could be used as a precision instrument

  for pincer movement or keeping the shield wall safe at the

  knee-level. After ordering him to attack, Seventh could order other

  ratkin to follow Fang-Knife and concentrate on the battlefield. An

  excellent addition to the team and Seventh had plans to find other

  exceptional additions to the party.

  The

  problem was they hadn't met any ratkin for days. At least Seventh

  thought it had been days. He didn't have an hourglass or candles to

  check time, but he got tired and slept every now and then.

  Seventh

  didn't really mind not fighting. He didn't have to constantly check

  the party status, count healing potions or find new replacements for

  minions that frayed little too much from the edges.

  It

  was a bliss.

  Given

  the peace and quiet, Seventh had some time to think. He wondered how

  vast the castle was and how far the corridors extended. He had a

  general feel where the buried castle was, but sometimes he got lost

  and it took hours to backtrack or just hope for the best and try to

  find new way back.

  What

  made everything harder was the uniformity of the corridors and halls.

  Everything was almost identical down to the symmetrical mosaics on

  the walls and roof.

  Some

  halls had balconies and windows on the side, but they ended up to the

  dungeon wall. Decorated with small blue tiles, a faux sky beneath the

  rock.

  At

  an intersection, he ordered basic protective detail formation. One of

  his new ways to make things easier. His squad took positions and

  ratkin pair assigned to them followed, filling the roughly hewn tunnels in

  a protected formation, leaving some room in the middle.

  First

  Seventh marked the dead end tunnel with a small X on the wall and

  rummaged his satchel for inkpot, quill and parchment.

  To

  keep himself better oriented, he had started making a map. Nothing

  fancy, just basic lines and boxes to give general feel and shape to

  the dungeon. The scale was just a suggestion and there were multiple

  splotches of ink when Seventh had tipped the quill.

  There

  was even a few symbols marking good spots for rest. Defensive

  positions with bottlenecks and side passageways for ambushes.

  Curiously,

  there weren't any rooms in the dungeons. Or doorways. Just endlessly

  snaking around corridors and empty grand halls. It felt cold,

  uncaring. No living thing had lived there.

  Drawing

  a line, ending it with an X, Seventh had made a new addition and the

  dead end was now on parchment. A pattern was starting to emerge.

  He

  showed the map to his ratkin leader, Fang-Knife, and George. "See?

  Those clusters of corridors are identical with these ones. And those

  halls? Mirrored on the...erh... west and east? Yeah sure, west and

  east— or left and right? Anyway, if we copy these parts here to

  here we can predict the structure of the castle and maybe even find a

  way out!"

  Fang-Knife

  and George didn't exactly jump up and down in joy, patting his back

  about his breakthrough.

  George nodded along the explanation

  and Fang-Knife... His eyes gained an even deeper glazed quality

  beyond being bored to death.

  Seventh

  sniffed. "Well I think this was very clever. We can also test it

  easily. There's unmapped area just beyond the next fork on the

  corridor. I can use Wandering Eye to map out both of them, compare it

  to my hypothesis, and— if it holds true— we can move as a party

  onward."

  Seventh had occasionally used his skill to scout

  ahead while he was using Meditate to fill up his magical energies,

  but since they hadn't fought for a while he hadn't used it much.

  He

  could move the eye around five hundred yards away until the

  connection started to feel fuzzy and disconnected. It was perfect to

  test out his theories of the dungeon layout.

  True to his

  words, at the next fork, the undead set up a perimeter and Seventh

  started channeling his mana for buffed version of the Wandering

  Eye.

  Channeling it was different from the Raise Dead or

  Shadowbolt. Channeling those spells didn't affect the casting time—

  apart from the actual channeling— but for some reason the more you

  channeled before casting the Wandering Eye, the longer it took to

  create the spectral manifestation of the spell.

  While casting

  the spell Seventh wondered what effect the extra mana would have.

  Maybe the connection was better or it didn't have that weird fish eye

  effect while looking through it.

  The buffed eye appeared and

  Seventh focused his vision through it. It looked the same. No

  extra-wide view and the fish eye effect was still there.

  Little

  bit disappointed, Seventh casually moved the eye to the left. He

  found out the change immediately.

  The eye could

  now.

  While moving the eye, Seventh send it bouncing around the

  walls of the left corridor. In seconds, it reached the maximum

  distance and barreled far beyond, breaking the spell.

  Seventh

  didn't notice that at first. He was too busy staying upright head

  physically spinning around.

  George

  and Fang-Knife looked at him with mild alarm. Well, George did.

  Fang-Knife looked him impassively like always.

  His head had

  felt like cotton and he could still feel like he was speeding through

  the corridors. The rush of air, tiled floor passing by like fields

  far below. Almost like real flying.

  Stolen from its rightful place, this narrative is not meant to be on Amazon; report any sightings.

  Casting

  the spell again, Seventh expected the speed and cautiously jerked the

  eye forward. After a minute or two of testing, he had an inkling of

  how to slow down and accelerate the eye and moved steadily forward.

  Following the route of the eye on the map it looked like he was

  right.

  The

  eye arrived at another intersection, took right, flew forward and

  near the end of spell's range Seventh could see yet another fork.

  Just like he expected.

  Smiling,

  Seventh started to fill the map, but stopped at a familiar feeling.

  Wait

  what?


  Seventh stared dubiously at the blue box. He

  gained a new class just by exploring a dungeon and making... a

  map...

  Looking at the map made him wince.

  A

  mess of scribbles and goblin scratches for text and symbols. It was

  quite obvious what his new skills did— aside from making him feel

  foolish about his past achievements. He didn't even need to check the

  skill descriptions as his head buzzed with fantastic new information.

  Language.

  Writing.

  He dipped his quill in the ink pot, tapped excess ink

  gently off— which he hadn't done before making the "map"

  full of splotches— and wrote at his current position 'you are

  here'.

  Three little words he hadn't known how to write just a

  moment ago. The skill Literacy had filled his head full of knowledge.

  Rules and techniques on writing, and how to read.

  Out of

  curiosity, Seventh wrote the inn's name on the upper corner,

  Pilgrim's Rest. He had been correct, there was rest in the name.

  He

  took out a fresh piece of parchment. The first map couldn't be used

  anymore. It was a crime against his new pride as a

  cartographer.

  Hours later, when the map was copied and revised

  there was more detail. Corridors were two narrow lines running

  parallel and the halls were in scale, completed with little marks for

  pillars.

  Seventh didn't need that much detail, nobody else was

  going to read it after all, but making it was... fun.

  A

  feeling he didn't even know he could have.

  But all good things

  had to come to an end. They were still trapped in the dungeon,

  possibly surrounded by monsters. Seventh sighed and corked his inkpot

  and carefully placed it in his satchel. While packing his old and new

  map, he had a though. He held the first map he had made and activated

  his skill, “Identify.”

  Seventh

  stared at the box. Then he stared at the parchment, and again, at the

  box.

  “Okay,

  that was... something,” he finally said after staying silent for a

  minute.

  He

  wasn't expecting to gain anything useful from lowest rank skill, but

  now he knew where he was, kinda. Looking at his second map he

  activated Identify again.

  “Huh,

  that's interesting,” Seventh said and opened his map to check it

  more carefully.

  It

  was mostly identical to the first map, but far better drawn. He

  didn't see anything what he would call a road, but the box talked

  about an exit. The barred gate next to the inn?

  Rummaging

  his writing implements from the satchel, Seventh made quick markings

  to the map. He wrote 'Pilgrim's

  Rest
' and drew an arrow pointed downwards labeled

  ''. He

  also wrote the map's name at the top.

  When

  finished, Seventh could feel someone staring at him.

  It was

  Fang-Knife. He was looking at the new map with a look bordering on

  curiosity. Or at least Seventh thought it was curiosity, ratkin faces

  were hard to read for him.

  Seventh raised his eyebrow. "Oh

  now you think it is good? Little bit shading for artistic whazam and

  reading comprehensibility, and suddenly it is interesting?"

  Well,

  Seventh also thought the first map was bad, very bad, and only good

  for kindling, but the former ratkin leader didn't need to know

  that.

  Fang-Knife gave him a nod and a skittering sound Seventh

  thought it was a ratkin moan. He didn't know if they actually said

  anything comprehensible. Squad Seven never said anything. Especially

  George.

  Fang-Knife

  tapped at the end of the map, then he tapped stone next to the map.

  “You...

  want me to move the map?” Seventh asked and moved it.

  Shaking

  his head, Fang-Knife repeated his action. Multiple times while

  staring at Seventh.

  “Something

  outside the map?”

  The

  undead ratkin bared his teeth. Maybe a smile?

  Seventh

  considered the language barrier. Fang-Knife didn't even speak the

  same language and couldn't speak. To be honest, Seventh didn't even

  fully know why they understood each other. Some kind of master-minion

  link? Or was it because of his mana animating Fang-Knife?

  “Can

  you draw it?” Seventh asked and handed the quill to the ratkin. He

  placed the backside of the first map on the ground, next to the

  better map.

  Slowly,

  gingerly, Fang-Knife took the quill. He held it like a knife in

  reverse grip and carefully placed the tip on the parchment. The quill

  spluttered ink, and the movement was jagged, but one single line

  emerged. A repeating line of horizontal and vertical lines.

  Stairs.

  Seventh

  took in unnecessary breath of air. "Stairs?! Up or down?"

  he quickly asked. He felt a smile rising to his face.

  The

  ratkin pointed up and down before reaching to the inkpot. He sunk all

  too much of the quill inside the pot and started drawing again.

  A

  group of stick figures. Up at the stairs. They were shooting ratkin

  with arrows and fireballs.

  “Soldiers?

  Adventurers?”

  Stopping

  his drawing, Fang-Knife looked deep in to Seventh's eyes. He let out

  a sound Seventh was starting to interpret as confirmation— a soft

  squick— and handed the quill back.

  “Yeah,

  sorry. We have to go there— I need to go there,” Seventh said. He

  placed his hand on Fang-Knife's shoulder. “We'll figure out what

  we'll do with you and other ratkin. I promise. They won't attack you

  when I'm with you. I think.”

  Giving

  the ratkin a tap on the shoulder, Seventh collected his things and

  stood up from the floor.

  Assuming

  the map, and Fang-Knife, was correct they would need to walk for

  hours. The route wasn't straight, and some of the map was guesswork

  based on the repetitive nature of the dungeon.

  To

  speed things up, Seventh made buffed version of Wandering Eye and

  used it to scout forwards. He had to close his eyes while using the

  speeding eye and used George as a guide, keeping his hand on the

  man's shoulder.

  He

  kept the formation tight around him and ratkin at the flanks. It was

  quick and dirty, but they could move much faster.

  Seventh

  wanted out.

  It took longer than couple of hours. The closer

  they got to the stairs, the more map started to be incorrect.

  Multiple corridors crisscrossing, making the dungeon a confusing mess

  of crossroads and dead ends. Even halls started to have dead ends.

  Once the party traveled for an hour and had to backtrack when Seventh

  couldn't find a single tunnel excluding the one they used.

  The

  situation worsened when they found a grand hall with wide open doors

  leading to a dripstone cave, only a handful of feet wider than the

  tunnels and corridors Seventh had traveled. He had seen it earlier

  and already had scouted the space with his Eye. It looked like a

  natural cave with tiny glimmering stones embedded to the deep grey

  walls. The floor was uneven, rising up and down naturally. Moisture

  fell in droplets from the roof making the floor shiny and

  slippery.

  Seventh stood at the doors and shifted his gaze from

  the cave to the ratkin next to him. "Fang, did— did you forget

  to mention something?"

  Fan-Knife looked him innocently.

  Or just dully.

  "There's a cave. Why there's a

  cave?"

  The ratkin shrugged and pointed at the moist

  cavern, shimmering faintly with a rainbow of colors.

  It

  was more lit than other parts of the castle, but seemed more

  dangerous to Seventh. Weird and unknown. He felt more at home in

  endless corridors and forgotten halls.

  "Okay. We're

  falling back."

  Turning

  to leave, something tugged Seventh's mind. It felt like something

  moved at the edge of his vision, a ghost of a movement.

  He

  realized it came from his Wandering Eye, far away in the cave. He had

  sent it in advance to check out the doors and the cave with his own

  eyes. Focusing on the magical vision, he saw movement. Dozens of

  small shapes running on all-fours, towards them. An army of ratkin.

  “Oh

  fu—“ Seventh started, but was cut short by a warning scream and a

  twang of bow firing. A ratkin minion and Charles were engaged in

  battle.

  Looking

  back, Seventh could see the closest corridors spewing out more

  ratkin and furry archers aiming, firing towards them. Unarmored like his, faster. Scouts.

  A

  trap.

  “WALL!”

  Seventh bellowed.

  His

  troops obeyed, but made the wall at only one side. The cavemouth loomed

  behind them. A cave full of ratkin.

  “Erick!

  Frank! Get your ratkin and CLOSE

  THE GATE!
”, Seventh

  yelled. The formation shifted and he took his place behind it, next

  to Charles and bowratkin.

  Erick

  and Frank ran to the gate and each started pulling large doors

  closed. It was wide enough for ten men to stand shoulder to shoulder.

  Probably double the amount of ratkin.

  Halls

  were the worst place for battle. Hundreds of feet wide they gave

  enough room for battles, but evenly spaced massive pillars broke the

  space and ratkin used this effectively for pincer moves, flanking,

  and ambushes.

  While

  one group fired arrows over a hundred yards away, Seventh could see

  another group dashing over the space between pillars and taking their

  place to start shooting at closer pillars.

  Enemy

  ratkin peeked out only to make quick shots. The two fronts exchanged

  arrows, couple living ratkin fell, but were quickly replaced with

  fresh ones. Arrows and occasionally better bows were picked up and

  the rain of arrows continued. The undead suffered multiple hits, but

  stood resolute and continued firing or closing the gate.

  The

  shield wall had assembled dead middle to the hall forty feet from the

  gate, giving some cover from the pillars to the sides, but cutting

  the visibility to half. Seventh knew there were ratkin running

  towards them at the far edges of the hall.

  He

  ordered his own minions to curve the formation into a horseshoe to

  protect the flanks. It made the shieldless ratkin more vulnerable to

  arrows, but protected the party as a whole.

  Immoral

  mathematics.

  Seventh

  fired the occasional Shadowbolt. He had to conserve mana. Silently he

  cursed his own stupidity.

  Marching

  too fast, stupid. Sending Wandering Eye too far, stupid. Walking to

  an ambush. Stupid.

  Endangering his party and minions.

  The

  closing gate made a rusty, pained groan and started to close slowly.

  From the cave, in the distance, Seventh heard something chilling.

  Drums.

  Not

  a fast beat of musicians, but a slow, meticulous drumming. War

  drums.

  The ratkin had come to war.

  

  dum-dum. dum-dum.


  DUM.

Recommended Popular Novels