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Chapter 19 - Wolves in Sheeps Clothing

  Thank the Divines for a quiet day!

  We're back at the Manor, getting ready for a trip to the Blue Palace tomorrow. It's only mid-afternoon, but we've got a plan for the rest of the day and I don't want to be up half the night writing!

  We came out of Rebel's Cairn to a beautiful morning. It was a bit windswept and desolate up there on top of the mountain, but the view was amazing! I could see the road snaking past the river, and I could even make out Dragonsreach in the distance.

  We checked the map and saw that Rorikstead looked pretty close, so we headed that way. As luck would have it, the town was practically right there at the base of the mountain, and there was a Khajiit with a stall selling his goods by the road.

  Before I could talk to the trader a courier ran up, said he had a top secret message from Falk Firebeard, then handed me a sealed note. Once he ran off, I peeked at it, then called the others in for a huddle.

  Falk has more information about that group of cultists who were trying to summon Potema. He wants us to come back to Solitude right away.

  I mean, we can't ignore a summons like that, so we sold what we could to K'irava, the trader, before we hit the road back here.

  It was a lot faster getting back. Not only did the weather hold most of the way, we were able to travel over relatively flat ground or roads until we got to Morthal. The only delay was when I got chased by two mudcrabs!

  We moved as quickly as we could. I wanted to get back and have time to actually rest before going into Solitude tomorrow.

  And I really, really need a bath.

  The plan: I'll wash up once Erandur's done, then organize the books we picked up along the way. Lydia's offered to prepare food for the trip, along with dinner tonight, so I'll pull out everything we've got on Potema and have it ready for us to flip through while we eat. Valdimar's going to go over our gear and see if any of our enchanted items need charged or armor needs repaired. Erandur wants to sort through the potions and make what he can that we're short on.

  We don't want to go in unprepared, so once we're done with dinner and reading, we'll get our gear ready, then get some shut-eye.

  -/-/-/-/-/-

  And THIS is why I should never write in this thing until my day is actually over.

  At least it didn't go too badly.

  I mean, it didn't go as well as I'd hoped, but it could've been A LOT worse.

  I was upstairs, sorting books in the library tower, when I heard a fight break out in the dining room.

  I ran to the walkway, and looked down.

  Valdimar had Erandur pinned against the wall. His left forearm was across Erandur's shoulders, like he was doing a shield bash, and he had an Ice Spike in his right hand, aimed at Erandur's face.

  Lydia had been chopping vegetables at the table. Now, she had the knife pointed at them, and was slowly stepping to put herself between me and them, despite the fact that I was on an upper floor.

  Erandur had his face turned to the side and his eyes shut tight, bracing himself for the hit. He wasn't struggling, and from my position I could see thin lines of fire curl around his fingertips, as if by instinct. Then he clenched his fists, snuffing them out.

  I told Valdimar to stop, but he still brought his hand back, as though to release the spell, and Erandur just grit his teeth and… Waited.

  This made Valdimar pause, and he almost snarled when he said, "You were in the cult of Vaermina?!"

  Erandur finally opened his eyes and looked at Valdimar. He took a deep, shuddering breath that I could see from where I was and shouted back, "I was only a child!"

  He whispered, "I lost everything," and then his voice cracked, and the tears started. Valdimar's spell vanished, and he let Erandur go. He looked like he'd been slapped. I don't think Lydia even blinked.

  Erandur sank to the floor, curled up against the wall, knees up with one hand clenched over his heart and the other gripping his opposite shoulder. He'd actually taken off his scarf earlier, and without it he looked even thinner. Even though he's tall for a Dunmer, he looked tiny compared to Valdimar, who was still standing over him.

  I half-tripped down the steps to get to him, and hugged him while he wept. Septim came up and managed to worm his way into Erandur's arms.

  I looked over my shoulder to glare at Valdimar, and he mouthed "Sorry" and made a gesture like he didn't know. I turned my attention to Lydia, but by this point she'd lowered her knife and gone back to tending to dinner like one of her teammates wasn't having a breakdown. Then I saw her fill a cup of water and set it at Erandur's place at the table.

  Valdimar pulled out Erandur's chair for him, and we carefully got him off the floor and to the table. Once he was there, he managed to pull himself together enough to talk, and it was like a dam broke.

  The fancy accent was gone, but some of the proper language remained, and he told us…

  He told us everything. Well, almost, but it was more than enough. The way he talked, I'm certain he's never told anyone his story before.

  He said he was born in The Pale, in a town called Dunstad Grove. His parents were kind, wonderful people, and what little childhood he had with them was a happy one.

  And then there's this… Hole in his mind, he said, like pages ripped out of a book, and the next thing he remembers is his parents' funeral. He knows they died, but not how. He was only eight years old. The other villagers were sad for him, but no one knew what to do with him.

  Then a Dunmer lady in purple robes came up to him and asked if he'd like to go with her. He'd never seen another Dunmer before in his life aside from his parents. She knew he was sad, and asked him if he had nightmares. He did, and she told him she could make the nightmares go away. If he went with her, she could even make the sad memories go away forever.

  I've heard that one before! Damn Daedric cults. Miss Agrippina always warned us about how they liked to prey on desperate people, especially orphans.

  Anyway, Erandur packed up with little he had, including the Dwarven mace his father hid under the floorboards, and went with her.

  He said that once they got to Nightcaller Temple, the priests there said he could join them. He would be part of their family, and they would take care of him, but he had to give them something in return.

  He started to cry again, but only a little. He had his face in his hands and we could barely hear him when he said, "They took my name."

  When Erandur told us this, we all looked at each other in shock.

  Now, I'm no expert in Dunmer culture, but even I know how important family and names are to them. The first word I learned in Dunmeri was an Ashlander insult that translates to "No-Name" or "Nameless".

  Valdimar said, "By Talos! Who would take a Dunmer's name?"

  "A Daedric bitch, that's who," Erandur said. He sounded bitter, and reached past the water that he'd been sipping at to grab a wine bottle off the table.

  He uncorked the wine with his dagger in one fluid motion, like an expert, and took a long drink straight from the bottle before he continued with his story.

  They named him Casimir. They taught him how to fight, how to use magic, and alchemy. They also taught him how to Sleep. He learned to navigate the Quagmire, the land of nightmares that Vaermina calls home. There, he would steal the memories of sleepers who entered there from our realm, leaving nightmares and terror in his wake.

  He grabbed at his heart and said that they also trained him to pick good marks. He learned how to find people's fears and insecurities, and how to use them against them. He mastered the art of manipulation. He used it to persuade or outright seduce people into joining the cult, or to simply follow him; then they'd be kidnapped and used as sacrifices in their rituals.

  "I did horrible things," he said, "I'm a monster."

  "Not really," I said. "I saw it myself."

  He shot me a look, and I came clean.

  "It was your memories I saw in the Dreamstride."

  After I explained what the Dreamstride and Vaermina's Torpor is, I told everyone about the night years ago in Nightcaller Temple, when the Orcs attacked. I told them how he ran through the fray, scared out of his mind because he didn't want to go back to the Quagmire for who knows how many years.

  I explained that the others were driven mad, but he knew the High Priests - Like him and his friends - would probably survive it with their minds intact.

  But he didn't want to gamble. He was afraid, and I didn't see what happened after he pulled the chain, but my guess is that he bolted through the door before the Miasma could take him, and escaped into the night. He saw his chance, and he took it.

  Erandur just stared at me as I told the others the full story of what happened in the Temple, before he destroyed the Skull. I described how he killed his old friends, and how Vaermina tried to get me to kill him in exchange for the Skull's power.

  Erandur was quiet while I talked about Veren and Thorek, and started to tear up again. Valdimar asked how he could cry over them, and Erandur said that he'd never forgiven himself for betraying them and running away.

  Killing the other worshipers, the ones who had been driven mad by their Sleep, was a mercy, he explained. Doing so freed their minds from the Quagmire, so they could finally rest. Veren and Thorek, on the other hand, had survived their Sleep, so killing them felt more like murder, even though they struck first.

  He said that even though they did terrible things, they weren't completely terrible people. Yes, they tried to kill us, but they were still his family, his brothers, and he loved them. He said that he asks Mara for forgiveness every day; not only for what he did while serving Vaermina, but for betraying his old friends, too.

  "At least the nightmares stopped," he said, and he finished off his wine.

  Lydia had been chopping up vegetables and tending to the stew she was making while he talked, and at this point it was ready, so she dished some out for us. She grabbed a second wine bottle from Erandur's reach before he could get to it, and set a warm mug of tea in front of him.

  "You can't be hungover when you go to the Blue Palace tomorrow," she said, then sat down.

  I'll admit, I think that made me relax as much as it did him!

  I was afraid that the others wouldn't want him around any more once they found out, and I know he was worried, too. Having Lydia state that he was coming with us (it was very clearly NOT a request) was a relief.

  Valdimar was obviously feeling guilty about slamming him into the wall earlier. He'd scooched his chair right up next to Erandur's so he could put his hand on his back or shoulder when he thought Erandur needed it. Erandur had flinched a little the first time Valdimar put his hand on him, but quickly relaxed and ended up almost leaning against his arm.

  Erandur smiled and thanked Lydia, and we ate for a bit before Valdimar asked him when he left Nightcaller Temple.

  Erandur said it was almost a hundred years ago.

  I could tell that Valdimar and Lydia were trying to do the numbers in their heads. I didn't even bother. Finally, Valdimar gave up and asked, "How old are you?"

  Erandur thought for a moment. "Two hundred and seven."

  Lydia looked up and blurted out that he didn't look much older than Irileth!

  Erandur laughed, and Valdimar said that he always suspected that he was around 130. Over 150 was impossible, not to mention 200!

  Erandur sipped at his tea and said 130 sounded about right. He explained a bit more about how the Miasma worked. They used it in rituals all the time, and most of them take months to complete. A "big" ritual could be expected to take at least a year. He had been a High Priest, and the Sleep for that is a decade. He did so many he never bothered keeping track. He confessed that he completely missed the Void Nights!

  This content has been unlawfully taken from Royal Road; report any instances of this story if found elsewhere.

  "What did you do after you left the Cult?"

  Leave it to Lydia to ask the questions we don't know how to.

  Erandur put his spoon back in his bowl and did his nervous laugh before he said, and I quote, "I went a little wild."

  Valdimar laughed, and said he couldn't picture him being "wild".

  Erandur actually started to look nervous, and said that he used to be quite a different person. The Cult of Vaermina raised him to be harsh and selfish. He said they encouraged his alchemy experiments, and his "creative brutality".

  He was the perfect acolyte, but the Cult controlled every part of his life. Even his haircut wasn't his choice. It got worse as a High Priest. In theory he had all the power and control, but then he had to serve as an example.

  When he escaped, getting a job was the last thing he wanted, but he didn't know what to do. So, he did what he knew best: Alchemy.

  He wandered around, selling potions on the road like a skooma dealer, and soon ran into some bandits. They tried to kill him, but failed, and he found a note on one of them talking about a smuggling ring up the coast that would buy their goods.

  I've had my suspicions about Erandur from the day I met him, but I saw plenty of little clues in the time since that kept telling me I was right. I've only seen one kind of person who can uncork a bottle with their dagger like he can, then re-sheathe it while they take a drink.

  "I knew you were on a boat!"

  I was SO certain!

  Erandur laughed, and said that I was half-right. He found the smuggling ring and offered his services as an alchemist and a healer. He mostly stayed at the hideout, but he did do a bit of sailing and learned a lot from the sailors that he spent his first months of freedom with.

  Gangs don't last long (don't I know it!) so he had to move around a lot, and went from group to group. He even confessed that he went by "Kaz" during that time. He was clearly embarrassed by that, and yes, he did spell it for us when Valdimar asked.

  I would say something here about being Young and Stupid, but that's me, so…

  We started asking him more questions about his life of crime, but he waved us off and promised that he'd tell us more, later. It was getting late, and he was tired.

  So, he got up to say his prayers before he went to bed. He said he needed to thank Mara for bringing people like us into his life, who wouldn't judge him for who he used to be.

  Valdimar asked if he could speak with him for a minute, so I helped Lydia clear the table while they went into the front room to talk. Lydia explained that Erandur has slipped up while he was chatting with Valdimar earlier. She didn't catch it, but it was enough to alarm Valdimar. She asked me not to be too angry with him. He was only trying to protect me.

  I reassured her that I wasn't angry at anyone. I admitted that it was a little scary to see Valdimar like that. Lydia agreed. She'd never seen him so mad! He always reminded her of a big, cuddly bear.

  I reminded her that all bears have teeth.

  I was cleaning up the broken glass by the alchemy table when the door opened and they rejoined us in the main hall.

  I could tell Erandur had been crying again, and I asked if everything was all right.

  Erandur nodded, and I really like how he put it so I hope I got it right, "My heart is tired, but it is full."

  He left to do his prayers, and Valdimar went back to getting the armor ready for tomorrow while Lydia packed the food. I asked him if Erandur really was all right, and he said that he was. Valdimar wanted to explain himself and apologize in private. Erandur was just so relieved that we honestly didn't hate him that he broke down again.

  Lydia mused aloud if priests usually got "that kind of treatment", and explained, when I asked, that since priests are always the ones helping people and healing them and listening and giving counsel, who does it for them? He's always taking care of us; when was the last time anyone actually took care of him?

  Like I said, she's a savvy sweetroll.

  Anyway, I sat down to write this while they finished getting things ready for tomorrow. They've both gone to bed, and Septim's asleep by the fire, so it's just me and Erandur.

  He's getting the potions sorted; he wants to have it done for tomorrow. He tried apologizing for not telling them earlier, but I said that was all right. Honestly, how do you even bring that up? Where do you start? "Oh, by the way, I used to be in an evil cult and I was so good at the evil they made me a high priest!"

  That got a real laugh out of him, and he had to say I was right.

  I made sure to give him a big hug, too. He hugged me back and thanked me for letting him join us. He said there weren't many people who knew he'd been in Vaermina's cult, but almost all of them pushed him away as soon as they found out.

  Considering that most of the people who accepted him did crime for a living, I'm not surprised.

  But I'm getting tired, so I'm going to stop here so I can finish this book on the Wolf Queen while I drain my wine, then get my ass to bed.

  It's been a hell of a night.

  I'm exhausted, but it's been a very, VERY long day and my head is killing me and I need to write down what happened so I don't forget when we talk with Firebeard and Styrr tomorrow.

  This morning was like any other. Erandur and Lydia were both up bright and early as always, and Valdimar got up to make us all breakfast like he usually does. I'm a late sleeper, but the smell of food gets me up quickly!

  We went to Solitude and sold off our goods. On a whim, I ducked into Angeline's Aromatics and bought some alchemy ingredients I didn't know much about. Erandur warned me not to make myself sick as we walked to the Palace. We both kept our eyes out as we walked past the Bard's College. Erandur hasn't told the others about getting expelled yet.

  Elisif was arguing with one of her thanes when we went up to speak with Falk. He motioned us to the side, and told us that the spirit of Potema had escaped, like I thought. He couldn't say more in the court, but told us to go to Styrr, the priest of Arkay, who would explain everything.

  We found Styrr at the Hall of the Dead, and he told us that some of Potema's faithful had broken through from her catacombs into the Temple of the Divines! I heard Erandur whisper, "No," and the scrape of his gauntlets on his armor as he clutched at his chest.

  Styrr nodded at him, and said, "It's worse than we thought, Brother."

  I didn't get a chance to study as much as I wanted to last night, so I asked Styrr to tell me about Potema.

  Divines, I can hear Dru laughing now. She used to tease me when I would read anything that wasn't "something fun".

  Anyway, Styrr told me that Potema was once the Queen of Solitude, and had her sights set on becoming Empress. She never got it, despite being a powerful necromancer with vampires to lead her armies of the undead. Because I interrupted her summoning, I was somehow linked to her, spiritually. I had to be the one to bring her remains to the Temple of Arkay so he could sanctify them, and keep her from coming back from the dead.

  I've about had enough of this "Destiny" horseshit. Am I some sort of Divine joke?! It's like no matter what I do, I'm responsible for something bad happening! If I don't fix it, there's some ancient evil coming to take over the world, or start a war or something!

  I cursed for a bit, then apologized. Styrr just laughed and said it was all right. "It must be hard being the Dragonborn."

  Before I could ask him how he knew, he handed me a key to the catacombs and said that before me, Potema was the last Dragonborn. Maybe that was what made the connection between us?

  I had no idea that she was a Dragonborn! I was about to say something, but Styrr grabbed his amulet of Arkay with his left hand and put the fingertips of his right to my forehead.

  A light filled my vision, like when I learn a Shout. He said I could Turn the undead, now. He said I'd need it, down in the catacombs.

  He was right.

  We went straight for the Temple of the Divines, and were greeted by a priestess when we walked in. Erandur spoke with her and another priestess about why we were here while we looked over the shrines. Erandur rejoined us and we all got a blessing from Mara before we came down here.

  The priestesses told him where the break-in was, and he led us to the back of the basement. I had to unlock the gate on the way, but we soon found a large hole, the size of a door, bashed in from the space beyond. We went in, and while it's full of cobwebs and a little run down, it looks just like the rest of the basement.

  We didn't get far when we came upon a set of iron bars blocking our path, next to what I thought was a carving of Mara at first, but…

  Erandur almost growled behind me as he cursed in Dunmeri.

  It had once been a carving of Mara as the Mother Wolf, but it had been crudely altered into a likeness of Potema, the Wolf Queen. Valdimar grumbled something about sacrilege, when a voice suddenly echoed in the small chamber, and a blue-white light, like what we saw in Wolfskull Cave, rushed out of the carving to swirl around us. Septim started to whine and ducked behind my cloak.

  It was Potema. She was glad to see me return to her, and she thanked me. She said that when I died, she would raise me to join her at her side.

  Then the iron bars to our left pulled away, and we could go through.

  Before we kept going, I dug in my pack and handed Lydia a scroll of Dread Zombie. Before she could say anything, I said that if I died down there, her last order was to raise me from the dead before Potema could, and kill me.

  Erandur was about to protest, but I shushed him. I told them all that I don't care how powerful she is, she can't raise a pile of ash. There's no way in Oblivion I'll ever be her or anyone else's slave, dead or alive.

  We went through the door, and soon came upon some draugr, along with a Vampire.

  She wasn't hard to kill - I set her on fire almost immediately - but she did manage to get me with the disease. Erandur saw me go down, and when he helped me back up he was weirdly panicked. He demanded that I drink a Cure potion immediately. Even after I had, he insisted that we go back upstairs to the Temple of the Divines and get me a blessing before we kept going, but I was fine. The potion worked. It hadn't even been a minute.

  I told him to calm down and just look at me. He's a priest, he can tell, and he had to agree that I really was fine.

  Lydia asked what got up his armor, and he said that even though his Lady taught him patience and mercy, these blood-sucking bastards didn't deserve any of it.

  We all traded looks as Erandur glowered at the dead vampire on the floor. Valdimar asked, "You hate vampires, don't you?"

  "I have my reasons."

  We took the hint. We can ask about that later.

  As we went, it continued to not look like any catacombs I've ever been in. It looks like a normal basement. Sure, there's some cave-like portions where the stonework's fallen away and exposed the earth behind it, but for the most part it looked very basement-y.

  There were only a few more vampires, but plenty of draugr. Turning them was really useful! I figured out that if I turned the weakest-looking one, Septim would usually take care of them while we handled the stronger ones.

  I did get hit with Sanguinaris Vampiris again, and Erandur once more almost had a fit over it. Again, I took a potion, and I felt just fine. Still, he grabbed me by the shoulders and gave me a long, hard look before he was reassured that I was going to be all right. He made me promise to go to the Temple of the Divines as soon as possible when we got out of the ruins.

  After a while we found an alchemy station, and a big door. The room looked like the smaller version of the Hall of Stories, but with only one mural on each side. Defaced versions of carvings of Mara, like the one we had seen above. Erandur looked pained to see them, and I think he was distracting himself by scolding me about trying out all the ingredients I had on me.

  Oh, well. I had potions to make!

  We went through the big door, and then it started to look like a proper Nord crypt. Niches in the wall with skeletons and all that. There were even a few of those spinning doors that had to be stopped with levers so we could go through them.

  There was a large room after a set of those spinning doors, with a Death Lord "sleeping" on a throne. I threw a Fireball at it, and then we heard a Vampire start going on about how if we were looking for Potema's sanctum, he would use our dead bodies to build their armies or whatever.

  He died in seconds when Erandur threw himself at him, fire pouring from his hands.

  Lydia, Valdimar and I shared A Look.

  He really hates vampires.

  I found a key on the dead vampire, and used it to unlock the door to Potema's Sanctum.

  The next room was… Disgusting.

  It was small and round, and the sunken floor was absolutely covered in dead draugr. There was also a dead vampire laying there, on the literal pile of bodies. I heard Valdimar make a little sound of disgust, and whisper "By the Nine," under his breath.

  On the opposite side of that pit of horrors was a doorway covered in an iron gate, and on the right hand side of the wall were a bunch of candles and another one of those desecrated carvings of Mara made to look like Potema. I tried not to step on anyone as I walked in, but it was literally impossible to not step on a dead body.

  I was partway through the room when that bluish light came back, spiraling around in a vortex, and Potema spoke once more. She taunted me, calling me a "little thing", and invited me to "serve her in death."

  Septim started barking, and I saw the vampire that was practically at my feet, along with two other draugr who were behind me, start to rise from the dead. I was surrounded, so I followed Erandur's example and cast Flame Cloak, then set upon the vampire with my poisoned axe.

  I drove her into the wall, trading hits from my axe with Flames from my other hand, and she went down quicker than I thought she would. I looked behind me, and saw the others standing over the dead draugr.

  The gated door opened, and I turned to Lydia as the flames died out around me. I asked if she had the scroll at the ready, and she said she did.

  I nodded, then took some time to loot all the bodies in the room. We came away with a fair amount of gold, actually, but I also found an Ebony sword! I offered it to Valdimar, and he gladly accepted. I had handed a glass mace off to Erandur earlier. Now, I just had to find something nice for Lydia.

  She didn't have to wait too long.

  Not far from that terrible little hole, we found a door, and beyond it, an oval room with a stepped floor. The two levels were ringed with standing coffins, and in the center was Potema's spirit, floating above us in a mass of swirling blue-white light. She challenged us to stand against her "inner council" and some of the coffin lids burst open to release the draugr inside.

  These were stronger than most of what we'd faced before. Death lords, Scourges and Wights, mostly, able to cast Frost spells, Shout, and even summon Frost Atronachs! As we fought them, Potema radiated bolts of lightning that roved around the room, shocking whoever they hit.

  Erandur threw all the fire he could at them, while Lydia boldly ran in and smashed their faces in with her warhammer. Valdimar filled them with Ice Spikes, and when he was out of magicka, went in to test out his new sword. Septim, good boy that he is, stuck to the outer edge and went after the handful of regular draugr that emerged. I was glad for that, because all of them seemed to have bows, and it was nice to not have to worry about arrows.

  Most of the undead were too strong for me to turn, so I concentrated on trying to keep everyone else alive, and cast Healing spells on everyone until my magicka ran out. I was almost entirely out of magicka potions, so I pulled out a Guardian Circle scroll and promptly dropped it down into the middle of the fray. I chased after the scroll, getting between two of the nastier draugr, and cast it as soon as I had my hands on it.

  The draugr scattered, and I called the others to join me in the circle. We were able to concentrate on picking them off one by one, and once they were all gone, Potema's spirit howled in rage and fled through the closed door on the far side of the room.

  We took a moment to heal and regroup while I sifted through the armor and weapons.

  I gave Erandur an Ebony sword, and said that now they matched! They both laughed. Lydia hummed in approval when I handed her an Ebony warhammer that I almost missed hiding behind a coffin lid. She gave it a few swings and proclaimed it, "Not bad."

  We went into the next room, and saw a ghostly figure sitting on a throne at the top of a short flight of steps. It was Potema, and she attacked. We swarmed her, and it seemed like she came back several times, but we eventually managed to kill her for good.

  Her skull, still wearing a circlet, was on her throne. I stuffed it in my pack, and checked out the chest that was just behind the throne. I just had to sit on her throne and take a drink before we left through the door in the back of the room.

  We win, bitch.

  But we were exhausted, and there were still two draugr lurking in the room past that! We fought them, and soon found our way up a passage that finally let us outside.

  Onto a CLIFF!

  There's just a little platform out there, and we could hardly fit! At least there was a chest there with some useful potions and gold in it, but by the Nine, we almost ended up in a pile at the bottom of the mountain!

  I considered trying to pick our way down in the dark, but we were tired, it was freezing, and I had no idea which direction Solitude was in. I could see and hear water, and there was a boat, and I saw some sort of tower to the left. I think it's a lighthouse? I don't even know what time it is, but it's late, so I had us come back inside, and go back through the big chamber we fought in. There's a big brazier right outside the door, and it's plenty warm enough here to cook food and keep us comfortable while we sleep.

  Speaking of, my watch is almost over. Time to kick at Lydia. We'll get back to Solitude tomorrow.

  In Nightcaller Temple, during Waking Nightmare, if you yell at him, he'll admit to stealing the memories of children. Since children aren't off-limits, what if a child willingly let certain memories be taken? Take away the source of the nightmares, and they stop. They removed the memory of his parents' death, and took his old name so they could give him a new one. This is textbook cult behavior, even in our world, along with controlling someone's appearance.

  Why yes, I do have a stack of books about cults and the psychology of persuasion. How did you know? ^_^;;;

  You can't tell me no one ever pranked a Sleeper. It's proably a whole Thing.

  When I told my wife about sitting on Potema's throne and drining wine after I beat her, she said she did the same! ^_^

  And yes, I really DID drop the scroll I was going to cast! >_< I hit the wrong button and it fell RIGHT into the middle of the fray! Worked out well in the end, but it was scary for a second!

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