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Character Sheet 5

  Character Name: Florin

  Race: Spawn of Theodora

  Class: Blood Dancer

  Level: 30

  Hit Points: 2360 of 2360

  Essence: 200 out of 200

  Resistances Slots (7 of 8)

  + 5% All damage that is not silver and fire

  + 10% Fire

  + 7% Poison

  + 3% Cold

  + 2% Acid

  + 3% Electrical

  + 5% Dark Magic

  Weakness

  Repelled by holy symbols of the Lady of Flame

  Stepping into flowing water causes constant damage

  Withered Debuff

  Statistics

  Strength: 9

  Agility: 96

  Vitality: 54

  Reason: 5

  Spirit: 40

  Charm: 70

  Equipment Slots

  Weapon 1: Sanguine Sisters

  Weapon 2: Sanguine Sisters

  Head: Headband of the Bar Brawler

  Neck: Eternal Hunter’s Heart

  Shoulders: Cloak of the Heartrose

  Chest: Garb of the Heartrose

  Hands: Swindler’s Gloves

  Legs: Fenworker’s Pants

  Boots: Blazing Boots

  Ring 1: Blade Dancer’s Loop

  Ring 2: Ring of Eternal Bonding

  Novice Skill Slots (Infinite)

  Alertness 9

  Analyze 6

  Dual Wield 8

  Blades 5

  Trapsmith 3

  Barter 8

  Disguise 1

  Herbalism 7

  Fire Resistance 6

  Cold Resistance 3

  Acid Resistance 2

  Electrical Resistance 3

  Poison Resistance 7

  Trained Skill Slots (9 of 20)

  Bludgeoning 5 (Speciality: Light Hammers)

  Light Armor 9 (Speciality: None)

  Analyze 9 (Specialty: None)

  Lockpick 1 (Specialty: None)

  The tale has been taken without authorization; if you see it on Amazon, report the incident.

  Rune Carver 9 (Specialty: Wards)

  Alertness 5 (Specialty: None)

  Lockpick 4 (Specialty: None)

  Herbalism 1 (Specialty: None)

  Fire Resistance 1

  Expert Skill Slots (5 of 10)

  Dual Wield 6 (Specialty: None)

  Acrobatics 7 (Specialty: Dodging)

  Unarmed 5 (Specialty: Martial Arts)

  Stealth 5 (Specialty: Silent Movement)

  Blades 6 (Specialty: Light Blade)

  Rune Carver 5 (Specialty: Wards)

  Analyze 2 (Specialty: None)

  Weapon Abilities (4 of 5)

  Mixed Martial Arts

  Grappling, disarming and shoving at the most rudimentary level.

  -Mod: Damage with Unarmed Attacks now rely on your Agility rather than your Strength.

  -Mod: Hobble. Activate hobble to slow a target's movement speed by 30% for 30 seconds.

  Thump

  Once per minute you may use your hammer to daze your opponent. This interrupts channeled actions and makes your target ‘off-guard’. Some creatures are immune to being dazed.

  -Mod: Successfully striking a target with Thump reduces their chance to hit for 30 seconds.

  Slice

  Once per minute you may use your blade to cause a damage over time effect. This effect causes damage every second based on your key ability and the level of your Blades skill.

  -Mod: Silent Movement and Light Blade Synergy: Backstab. If you strike a creature from hiding double the amount of initial damage and any damage over time effects.

  Weaving

  The speed of your weaving weapons rarely deflects attacks. You may strike with your offhand weapon with reduced chance to hit and damage.

  -Mod: Your Agility is considered 20 pts higher for the purposes of strike speed, and five points lower for the purposes of successful strikes while Dual Wielding. All attacks with your off-hand weapon cause ? half normal damage.

  Passive Abilities (5 of 5)

  Stealth Expert

  Once per hour you will be warned that you are about to be seen and have a chance to retreat into the shadows.

  -Mod: You now move at 75% speed while in stealth rather than 50%.

  Evade

  Once per minute you may dodge one incoming attack you are aware of.

  -Mod: Roll with the Damage. Even when you fail to dodge an attack your ability to roll with the strike reduces the damage by 10%.

  Sense the Unseen

  Slightly increases your chance of noticing a hidden enemy or trap.

  Endurance

  Vitality more heavily affects the efficiency of your Essence use.

  Life Parasite (Replacing Consume Flesh)

  Vampires eschew the necromantic energies that keep a withered corpse or walking skeleton moving for the power of Essence. You lose your stamina and mana pools and acquire the ability to function to use magic and your weapon arts utilizing the power of the Essence you consume.

  By drinking the lifeblood of a target you fill your Essence pool.

  When your Essence Pool is above 0 and you are outside of combat you regenerate one hit point per second. If your Essence Pool is full you gain the ‘Blooded’ buff (+10% to Strength, Agility, and Vitality) for 30 seconds.

  If you do not utilize the Life Parasite ability on a viable target before your Essence Pool reaches 0 you gain the Withered Debuff (-10% to Strength, Agility, and Vitality)

  (Mod) Abstract Feeder: You are not a careful eater and it shows. You no longer have to use your fangs to activate Life Parasite to feed. You can absorb life force through your skin.

  Active Abilities (3 of 5)

  Eyes of Theodora

  You can see in complete darkness as if it was bright as day.

  In addition, by meeting the eyes of an intelligent target you attempt to charm them. This is an opposed Charm test and requires a constant expenditure of stamina.

  Crimson Dance: (Stance) Activating Crimson Dance increases your Dodge skill by two. All Light Blade attacks cause the effect of Slice, cost 75% less Essence, and cause 50% more damage to Off Guard targets.

  -Mod: Mesmerizing Dance: While in your Crimson Dance stance all enemies within fifteen feet of you must oppose your Charm with their Spirit or suffer a -10% to all damage.

  Dance of the Rose Hurricane: Expend 50% of your Essence pool. Every droplet of Essence cast off by one of your slashes becomes a deadly projectile. A five meter vortex of Essence shards surrounds you and tears into any target within. When Dance of the Rose Hurricane ends, you consume all Essence that is part of and spilled by the Hurricane

  Essence of Health

  Use your health to supplement your Essence! At the expense of a two to one ratio you may expend your health to maintain your dwindling Essence to keep fighting.

  Surging Blood

  Deplenish your Essence reserves by 75%. For ten seconds (by your perception) you move so quickly that your enemies stand still. You can still attack and cast spells while under the effect of Surging Blood.

  Crafting Abilities (1 of 5)

  Quick Trap becomes Quick Ward: You may quickly throw out a temporary ward that lasts 30 seconds + 10 seconds per skill level. The ward either slows an affected creature by 50% or causes a damage over time effect for 15 seconds. Choose damage type when created.

  -Mod: You have gained the elemental suite of explosive minor warding runes for free. Be vigilant, you may be able to find new recipes in the wilds!

  -Mod: You now have access to the Lesser suite of explosive wards. You may use Quick Ward once per minute rather than once per day.

  Social Abilities (3 of 5)

  Keen Eye

  Pick out one weakness in a creature analyzed.

  -Mod: Now picks out one ability of a creature analyzed.

  -Mod: You calculate how easy to strike a creature is with but a glance. Learn the creature’s armor value.

  Silver Tongue

  Your Charisma is considered higher (+1 per level of Barter) higher for the purposes of trading goods for goods.

  Quick Disguise

  In less than a minute you can construct a suitable disguise using materials at hand..

  Achievements

  Walk the Spiral

  Rare Blood

  Fastidious Quester

  Rare Air

  The Sound of One Hand Clapping

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