Posted by Sebastian Leroux | 11:35, October 31, XXXX
Sisterhood of the Last Light: The First Page of a New Story
Times of uncertainty give rise to unlikely heroes.
When the shining lights that once served as beacons of hope start to dim, what will take their place? What will beat back the darkness of night? What hope can the average person cling to as the shadows close in around them?
A light does not need to burn as bright as the sun to give people hope. It only needs to never die out, no matter how grim the darkness grows.
In dark times, four lights—four heroes—continue to burn without end:
The Raindrop Reaper
The sound of the rain will drown out your pain and fear as she puts you to sleep.
Hers is a name that most mortals are afraid even to whisper, lest they accidentally summon the world’s most deadly assassin.
The Raindrop Reaper is said to have slain so many targets that you could find one of her victims in every cemetery or mausoleum in the realm. She moves swift enough to dodge every falling raindrop during even the darkest storm, and her killing blow is so quiet that the pitter-patter of that same rain against a rooftop is all the noise she needs to conceal her work.
No target has ever escaped the Reaper. It is rumored that even the late King Syron’s sudden onset of disease was but a veil for the truth that he had been slain by the Reaper. The crown could not let it be known that none were safe from the assassin’s blade.
Why, then, had the Reaper botched what should have been a simple job? The target she finally failed to kill was not royalty but merely a gold-toothed merchant. The morning after the night he was meant to die, the merchant drew a crowd to the center of the city market and brandished a strange dagger, the jagged blade of which matched the wounds of all the Reaper’s victims. Since then, the Reaper has not claimed another life.
Less is known about the events of that night than of the Reaper herself. Some believe she was killed or captured during that job, while others wonder if she simply found a new method of killing. Yet, there are also whispers of a silent rogue with unrivaled agility wandering the realm.
One thing is for certain. Anyone who recognized the Reaper would not live to tell the tale.
The Frostfist Berserker
First to fight and last to fall, you can be sure this brawler has got ice in her veins.
In the basement of a gambler’s den in the heart of realm’s capital is a world of debauchery most never see, full of cruel entertainment that puts the games of chance aboveground to shame. It is a world where the downtrodden brawl for the pleasure of the wealthy, where luxury is paid for in despair. In this unsanctioned arena, the strong and the desperate fight—sometimes one another, sometimes against savage beasts. Every fight is bet on by those with more money than they know what to do with.
The supreme champion of this arena was known as the Frostfist Berserker. She had never been bested in battle. Even starved lions would cower in their cages when they saw she was their opponent that night.
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A fighter who always wins their match is bad for business, at least when your business is gambling. One day, the Berserker’s pit boss ordered her to throw a fight. Her winning had gone on long enough, and it was time for her boss and her friends to make a pretty penny playing the odds. The problem with the Berserker, though, was that she wasn’t one for following orders.
Instead of taking the loss, she knocked her opponent out in a single strike. What was meant to be a fixed match got flipped upside down, and the boss and his gang lost more gold in a single night than they had made the rest of that year. The loss tossed a lit match onto the powder keg that was the underground arena, and soon the whole place broke out in a brawl.
Forced to flee the city or be killed in retribution for her refusal to play a role in the pit boss’s schemes, the Berserker left in search of company she could trust and a mission that could give a greater purpose to her rage.
Lightburst Lyrika
She’s guaranteed to pierce your heart, but will it be her song or her shot that strikes first?
The legends tell that deep within the Brume Forest, the trees grow legs and walk about, shifting their positions from one hour to the next. No map or trail marker can help you find your destination, and the trail of breadcrumbs you may leave yourself will vanish as soon as you turn around. Once lost, you have no choice but to wander and hope for salvation.
Then, the sound of singing reaches you. The singing comes to you in a woman’s voice and twinkles in your ear like a wind chime. To a traveler, the song is like the light at the end of a long, dark tunnel. You walk in the direction of the song, no longer lost now that this melodious hand has been extended to you.
At the source of the sound, you find a young woman more beautiful than the princess of any fairytale sitting near a crystalline spring of water. Her hair is as red as autumn leaves and her eyes as clear as the water by her feet. You feel a warmth in your heart as you gaze upon her. It is obvious now that she is more than a human—she is a nymph.
You step toward her, wishing to hear her song a bit louder and see her face a bit closer. The warmth in your chest grows hotter. After a few more steps, it turns to a scorching pain. You look down and see that an arrow of light has pierced your chest, fired by the hands of the water nymph. You fall to the ground. The last thing you see are the two bright eyes of the nymph, glowing as the world around them darkens.
Lately, a new legend has spread. It tells that, one day, the water nymph met someone whose heart she could not pierce. She was drawn to this strange woman, as so many travelers had been drawn to the nymph herself, and followed her outside the forest. What will happen now that the nymph has roamed beyond her oasis?
Twilight Heartbreak
A princess who sits atop a throne of broken hearts and dying dreams.
Twilight Heartbreak was meant to succeed the throne of a faraway land where demons roam and only the cruel survive. However, her ascension to power was derailed by an uprising of the very demons she had planned to rule over. The revolt led to the destruction of her home, her possessions, and all the hopes that had once filled her heart. With nothing left to care for in her homeland, she left in search of a new meaning to life.
Throughout her travels, she met three soon-to-be compatriots, each of whom reflected a different shard of her shattered heart.
Lyrika, the lonesome water nymph who knew not why she attacked any who dared to approach her.
The Zerker, the hotheaded warrior with no place to call home and no outlet for the rage inside of her.
The Reaper, the silent assassin who had lost all sense of purpose but who feared being washed away in the rain.
Heartbreak saw a fragment of herself in each of them. Perhaps, she thought, if she brought them all together, they may make each other whole again. If she could not rule the land she once called home, she would build a new home. She would prove that even a princess more comfortable under the twilight than the sunlight can lead her people to prosperity.
Together, they form the Sisterhood of the Last Light. The four of them will fight together, chase after a brighter future together, and open their hearts to the world. They are the slayers of the wicked. They are the symbols of what good still exists within the darkness.
Though it may be the last light of the day, the Sisterhood will keep it shining.

