"Our Shadow Council has its first objective," Nyxaria declared, her tone final. "We will gather evidence from three sources: Seris's dark archaeologist network, Eclipse's black market, and the physical location Lumi marked. We begin with the hardest to monitor: Ironveil."
"Problem," Seris countered immediately, tapping the Ironveil location on the carved map. "That city is controlled by player mafias. Guilds like The Iron Grip and The Coin Collective. They control everything that moves in or out. They care nothing for historical truth or holy wars—they care about profit and power. Infiltrating there, let alone excavating something, will demand... a different approach. Not force. But negotiation. Or deception."
Great, Mara thought with dry sarcasm. So my grand plan to expose a five-century-old conspiracy is hindered by level 70 thugs who only care about gold. But that was where her gamer's skill came into play. Every dungeon had its own mechanics. You couldn't smash through a puzzle door with [Void Severance]. You needed the right key.
"Then we negotiate," Nyxaria said. "But not as Nyxaria. They will not negotiate with the prophesied Calamity. They will negotiate with a mysterious patron of deep pockets who wishes to avoid trouble." She looked at Mirelle. "Does Eclipse have a representative in Ironveil?"
"Always," Mirelle answered. "An outpost. They can serve as a legitimate entry point. And provide a pretext for our presence."
"Good. Seris, you will be my eyes and ears there. You know how to navigate the player underworld. I will..." She hesitated a moment, weighing options. "[Mimicry Veil]. I will come as someone else. A wealthy collector seeking rare antiquities. That will explain our interest in ancient sites."
"That could work," Seris nodded, though still wary. "But the mafias in Ironveil... they are like hyenas. They can scent fear or inexperience. They will try to squeeze every coin from us, or worse, set a trap."
"Let them try," Nyxaria said, and this time, that cold aristocratic tone seeped through, accompanied by a thin smile that showed her small fangs. "They are accustomed to dealing with level 60 or 80 players. They will never be prepared to face something that... operates in a completely different league. But we will not reveal that. Not unless forced."
The plan took shape in that cool-aired room. A small conspiracy to counter a grand conspiracy. A Shadow Council. Mara felt a strange shift—from trapped victim, she was now actively planning a covert intelligence operation. Look at me, Mom. I'm a spymaster now. Level 999, max stats, and my job is bribing thugs and buying stolen used books.
But beneath that internal jest, a fierce determination burned. This was no longer about Mara Vex wanting to go home, or Nyxaria merely wanting to survive. This was about justice for a queen who died betrayed. About reclaiming a stolen narrative. About proving to the world—and perhaps to herself—that she was not a monster deserving of hatred.
"We move slowly," Nyxaria instructed finally, surveying them all. "Quietly. Carefully. Every piece of information, every artifact, must undergo strict verification. We cannot use false evidence. We will gather until we possess something irrefutable. Something that can shatter the foundation of their lies by itself."
They all nodded. A new gravity settled among them. This was no longer just about protecting Sanctuary. This was a silent rebellion against the truth the world had accepted for five centuries.
Seris finally drew a small digital map from her pouch, a magical device that projected a detailed map of Aeternum above the stone carving. She zoomed in on the area surrounding Ironveil. "The first location, as marked by Lumi, lies in a neutral zone—the city of Ironveil itself."
Her finger indicated a district on the city's outskirts, near mountain slopes riddled with old mine tunnels.
"But there is a problem," she added, her expression grim.
She tapped the projection, highlighting several guild markers clashing in that area.
"The district where Lumi's signal emanates from... is disputed territory. Contested by the two strongest mafia guilds in the city. The Iron Grip controls the mines and smelting. The Coin Collective controls the black market and auction houses." She looked at Nyxaria.
"And the word on the street is, they are at war. A very unfriendly war over control of an 'ancient place of worship' recently discovered beneath an abandoned mine."
She paused, letting her words hang in the map room's cool air.
"The slumbering temple Lumi senses... is not merely buried. It has already been found. And now it is the prize in a struggle between two of the most dangerous gangs of thugs in neutral territory."
The air in the underground map room still hung heavy, dense with the conspiracy they had just ratified. Seris's digital map still cast its pale blue light above the stone carving, highlighting Lumi's three 'X' marks like wounds upon the world's skin. The one at Ironveil pulsed, a hot island in a cold data sea.
Shadow Council. Operation Truth. It sounded impressive in the cool, secret room. But our first step is... bribing thugs in a grimy city? Mara's thoughts spun swiftly, blending fictional military jargon with bitter gaming logic. This is like a 'Retrieve the Stolen Artifact' quest but the difficulty is set to 'Realistic Ambush Fest'.
Stolen novel; please report.
"We move now," Nyxaria's voice cut the silence, decisive. "The longer we delay, the greater the chance one of those two guilds finds whatever is buried there—or destroys it."
Lazarus raised a hand, his dramatic demeanor returning. "My lord, allow this servant to prepare a guard contingent! Or at the very least, a carriage worthy of—"
"No," Nyxaria cut him off. "This is infiltration, not a parade. Only myself and Seris. You, Lazarus, remain here. Guard the Sanctuary. Guard Lumi. Ensure Aldric and Mirelle do not cause... diplomatic incidents." Or culinary incidents, Mara added mentally, with a slight pang remembering her soup monstrosity.
Seris, who throughout the meeting had seemed to calculate risks in her head, nodded slowly. "Ironveil is no place for overt power. It is a place for obscurity, for swift transactions in the dark. Your [Veil of the Forgotten Queen] will be our greatest asset there, Nyxaria."
Nyxaria didn't answer. Her hand was already reaching for that black cloth with faint constellation embroidery from within her robe. As she donned it, a subtle but absolute shift occurred in the room. Not a visual change—her face remained the same. But her presence dimmed. The level 999 pressure that usually hung like a black sun in the room, forcing every air molecule to submission, suddenly vanished. Her aura of power contracted, pulled inward, locked tight behind the mythic illusion. She still appeared as herself—an elegant, horned demon woman—but now felt like a seasoned level 60 adventurer, perhaps a spellblade or dark knight class, with decent but unremarkable gear. Someone who would merit a second glance in the marketplace, then be forgotten.
[System Feedback]
Artifact Synergy: Active.[Veil of the Forgotten Queen] — Concealment Authority: Engaged.
User Signature: Obfuscated.
Territorial Link: Passive (Maintained).
Whoa. It feels... strange. Like wearing noise-cancelling headphones for the soul. Mara flexed her fingers, feeling the power still coursing fiercely beneath her skin, but now contained, silent. So this is what it feels like to be a background NPC. Hmm. My INT 12,500 now feels like... INT 850. Enough to not appear foolish, not enough to trigger panic detectors in local thugs. Perfect.
"I will play the role of your guard and guide," Seris said, already changing from her compact scout armor into a worn leather traveler's robe with a hood. "In Ironveil, call me 'Sera'. And you..."
"Caelyn," Nyxaria answered promptly, the name surfacing from Mara's memory—the name of her old alt character, a novice alchemist who perpetually died in starting zones. Award-worthy for consistency in uselessness.
"And our deep pockets," Nyxaria added, touching the small pouch at her waist that now held pure gold coins from Eclipse's coffers—covert operation funds. Gold. The universal language. More trustworthy than [Death's Embrace] in this situation. Sad, but true.
They did not depart through the main gate. Seris led the way through a secret corridor behind the library, a narrow tunnel winding toward the outer edge of [Obsidian Aegis]. At the barrier's border, Nyxaria felt a subtle vibration as her [Veil] interacted with her own territory's defenses, ensuring she triggered no alarms. They stepped out, from the clean, calm air of the Sanctuary into the dense forest beginning to show the corruption of her [World Edit] influence. The trees here were darker, quieter.
"We cannot use [Shadow Step]," Seris whispered, her voice low. "A sudden arrival via teleportation in a city like Ironveil will be logged by at least a dozen illegal detectors. That draws attention. We walk to the rendezvous point with Eclipse's horse courier."
Walking. Fantastic. Level 999, can demolish mountains with a sneeze, and my mode of transport is a rented horse. Mara sighed inwardly. Priorities. Maintain the disguise. Don't show off.
The journey to Ironveil's outskirts took several hours. The city appeared on the horizon like a stain upon the land—a clot of thick, gray-black smoke belching from a hundred chimneys, staining the sky. Its sound arrived first: the constant low hum of smelting factories, punctuated by the irregular pound of forge hammers, and occasionally, screams too distant to decipher. Its smell was piercing—sulfur, hot metal, coal, and something sweetly rotten like fermented refuse.
"Welcome to the Industrial Lungs of Aeternum," Seris muttered, a thread of dry sarcasm in her tone. "And the graveyard of morality."
They met the horse courier—a dwarven woman with narrowed eyes and many rings—at a deserted crossroads. The transaction was swift and wordless. Two sturdy but ordinary riding horses, with saddlebags containing standard traveler supplies. No visible Eclipse emblems.
"The main road ahead leads to the West Gate, the Smoke Door," the courier said in a rough voice, before disappearing back into the trees. "Don't cause trouble."
Their final approach to the city was the first test. The road grew crowded with freight carts pulled by iron-furred, bison-like creatures, street peddlers, and clusters of hard-faced players, their weapons and guild tattoos displayed with pride. No kingdom uniforms here. What existed was a mix of looted armor, robes in drab colors, and calculating gazes that scanned every newcomer as potential threat or prey.
They're all playing their roles, Mara thought, trying to mimic the stiff body language of the weary adventurers she used to observe in hub cities. The tough-guy swagger. The wary scout's scan. The merchant's false smile. But here... it's not roleplay. It's survival. If they knew what walks among them... She suppressed a smile. My market value would skyrocket by 100,000%.
Ironveil's West Gate resembled a giant, rusted cave mouth more than a city entrance. Two rusted iron towers loomed, connected by a bridge where crossbow-bearing archers patrolled. Smoke from within the city escaped through cracks in the structure, making the air around the gate warm and reeking of oil. The guards—humans and orcs in spike-studded heavy armor—scarcely glanced at them, their eyes lingering longer on the gold pouch at Nyxaria's waist than on her face or weapons.
"Five coins a head. Entry and parking," one guard growled, an orc with a broken tusk.
Nyxaria produced the coins without a word. Metal clinked coldly into the guard's scaled palm.
"Don't seek trouble. The Iron Grip watches this district," the guard muttered, then waved them through.
And they entered the womb of the iron city.
Ironveil was not a city in the sense Mara understood. It was a machine built upon older machines. Its streets were narrow and winding, flanked by tall brick walls blackened with soot. Zinc gutters leaked dripping brown fluid onto the slippery cobblestones. Light came not from the sun—which appeared only as a dull copper disk behind the smoke haze—but from hissing yellow gas lamps at street corners and blinking red-and-green magical neon signs advertising taverns, weapon shops, and "cleaning services". The sound was a symphony of chaos: shouted negotiations, the howl of steam engines from somewhere deep below, cheap music spilling from open tavern doors, and raucous laughter that always sounded like a threat.
This is like Crossbell, but injected with pure testosterone and thrown into a blender. Mara tried not to stare. Eight thousand hours in Aeternum, and she had never explored an urban zone like this. Her play areas were always forests, dungeons, raid instances—places designed for combat, not for... this. The hard, grimy, unromantic daily grind of a world that had become real.
"Stay close," Seris whispered, leading her down a quieter side alley. "The place we seek is in the Ink District—the unofficial information hub. But to reach it, we must pass through the market."

