So this is on autism and I want it in English. Hopefully the transcript recording as well. So, well, the FFA event, for me, it was a highlight the last day.
After sleeping on it, I want to continue in English.
This is also a test for me. Automated summaries—like Gemini’s summaries of YouTube transcripts—can be surprisingly good. But I think this approach is still better, because it keeps the nuance and the intent.
And honestly, it doesn’t really matter which ChatGPT version is used for this. The point is not “who made it,” but whether the transcript helps me speak clearly.
So the real question now is: what could the goals be?
One possible goal could be something symbolic and constructive. For example: Jackal gets 100 dollars less prize money, and that money goes into the next event’s prize pool. That could be a reasonable request.
But nobody in their right mind wants to rehost and replay those games. That’s not realistic. The event is over.
And we lost fair and square overall. I don’t think there’s any serious debate about that. That’s exactly why it’s strange to pick fights where there is no achievable outcome. What’s the purpose then?
At some point, this kind of arguing becomes annoying for everyone. And realistically, people do not have the patience to deal with extreme rigidity in the middle of an event—especially if it is framed as “this is just how I am.”
And that’s the danger: when something becomes an excuse for everything, it starts looking childish—almost like a “little princess” situation. And the real problem is that people are often never told: this approach does not work. So it escalates.
Another goal could be: step up as an admin, and take responsibility in the future. But based on what I’ve seen, I actually think Ishan is right: we shouldn’t go too big here.
If anything, a more realistic and constructive idea would be a small redemption event: maybe with Cage, replay the last four or five maps in a shorter format, with a small prize pool—something like twenty dollars per map. But even that is not easy. Keeping momentum for another two or three weeks is hard. This event already lasted a long time.
Support creative writers by reading their stories on Royal Road, not stolen versions.
So: don’t underestimate yourself, and don’t overestimate yourself.
And at some point, you also have to accept: the event is over. This is something my godfather does, my father does, and honestly, we all have this tendency—we keep arguing after the fact.
But then it can become about hiding something else. For example: we also needed a substitute player, because someone rage-quit. We shouldn’t forget that.
I can understand picking battles if you plan to play future events. Then you choose carefully what matters.
On the organizational side, there are actually positive options. For example: Sweepy—besides Gartel—feels like one of the few real pillars. And Cage surprised me: I spoke to him properly for the first time yesterday, and what stood out was how well he communicated in the first game I ever watched him play.
On a pure player level, he might be comparable to people like Tern or Supremo—but administratively, he could be a strong candidate. Sweepy could be one too.
What the scene really needs are backup roles: a backup streamer, a backup admin. I would even argue those should be the first responsibilities people take on.
Personally, I may not be able to be backup captain again, but I can be a third or fourth option—and I can be a backup co-caster. Even that would already improve a lot.
So yes: there are many ways to redeem this and learn from it. But the current fight is pointless.
And the problem is: rookie or inexperienced players on our team often don’t understand that either. At first, they’ll support the fight. But two or three days later, the attention is gone. That’s how it always goes.
So the attention you actually want—the meaningful attention—you won’t get this way.
And honestly, it hurts me to see this happen again and again.
This is the part that needs improvement.
[11:11, 05/01/2026] Urs-Li: [11:11, 05/01/2026] Urs-Li: I was 3 hours on the phone with this game dev this year alone (not because of the game at all) buttt first graphics; [11:13, 05/01/2026] Urs-Li:
[11:22, 05/01/2026] Urs-Li: [11:22, 05/01/2026] Urs-Li: 144 my word value muahahaha
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a poem für den Abgang

