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Chapter 6 | To Be a Champion

  Will came out of the dream as if expelled from it—thrown awake rather than waking.

  The [ACCEPT] chime still trembled somewhere in the air, fading into the hush of Belhaven before dawn. His pulse drummed against the quiet. Half-drawn curtains stirred, though the balcony doors stood closed; fog pressed at the panes like breath from something waiting to be let in.

  Brat stood near the window, eyes tracking code only he could see. “Neural flux spiked but is steady now. Social Sync still stable,” he said. “You didn’t exactly rest, Your Highness.”

  Will rubbed at his eyes. “Just a dream.”

  Brat looked at him, the faint glow of code still reflected in his irises. “Dreams don’t usually rewrite architecture. Your DreamQuest tab—it’s finally active. It was grayed out yesterday.”

  Will frowned and called up his interface. The translucent menu haloed his vision, painting the air in soft gold. He flicked through the options mentally.

  The Whispering Trees had shifted into the DreamQuest panel, its symbol flickering faintly as though alive.

  “Part of the game?” he asked.

  Brat’s form flickered—hesitation written as static. “No. Dreams and the subconscious aren’t touched by the game. And whatever DreamQuest is—it isn’t part of any code I know. It wasn’t in the build when I was activated.”

  Will’s mouth felt dry. He rose and crossed to the balcony, pushing the doors open. Morning air spilled in, cold and clean. The sun was just cresting the horizon, brushing the harbor in gold. Below, the water shimmered in a pulse too steady to be natural—a slow heartbeat buried beneath the tide.

  Brat stood beside him a moment, watching. Then his tone softened. “We’ve a lot to cover in the Training Room after breakfast, my prince. Get dressed.”

  Will nodded but kept his eyes on the horizon. He turned to see Brat’s outline pixelate, break apart into soft static, and vanish.

  He stood there alone while the city breathed below and the sea kept its hidden rhythm.

  A breakfast tray waited in the suite’s sitting room—fruit, bread, and a pot of coffee arranged with quiet precision. It felt anticipated, as if Haven had known he’d wake hungry. Will plucked an apple, bit once, and crossed toward the half-open Training Room door. Faint light leaked through, accompanied by a few ridiculous yelps and the sound of someone hacking at something.

  He nudged the door open.

  Inside, Brat was sparring with a hologram mannequin—slashing, posing, and making unnecessary sound effects—until he noticed Will watching. He lowered his arms and made a dramatic bow.

  “The prince has emerged.”

  Will was dressed in the dark navy-and-gold outfit that had been laid out for him: a fitted, military-cut jacket trimmed in gilt over the cool whisper of the mithril shirt, black trousers tucked into polished boots. He caught his reflection in the mirrored wall: sharper lines, steadier posture—someone who might actually pass for a Champion.

  “Before we start,” Brat said, hands on hips, “accept last night’s level.”

  The ACCEPT button had been glowing faintly beneath the crest icon since the night before. Will focused.

  [LEVEL UP → 2]

  Beneath the crest, his health, stamina, and mana bars appeared then expanded slightly. The numbers ticked up in small, even increments and faded, followed by a brief prompt noting one additional inventory slot.

  “It’s always a good time to review your status after a level,” Brat said.

  Will opened his Status window. The translucent panel hovered, showing the updated totals, unchanged equipment, and the same Social Sync as the night before. He studied it a moment, then dismissed the display.

  “Good. First things first—equip your sword and activate your shield.”

  Will opened his inventory. The Royal Sword of Valcairn shimmered into his hand. At his wrist, the slim bracelet unfurled into the Royal Buckler of House Valcairn—a silver shield bearing the golden crest.

  “You’ve never held a sword before, have you?” Brat asked.

  Will smirked. “Can’t imagine when I’d have needed one.”

  “Then we start at zero.” Brat let his own dagger burst into sparks and vanish. “Grip like this. Shoulders square. Let balance do the work.”

  They began. No sparring yet—just form.

  Step. Cut. Raise. Reset.

  The Light Blades and Shield Defense skills resonated faintly, lending foundation without overshadowing muscle. Awkwardness eased into rhythm. After a few minutes, a basic familiarity settled into his hands.

  Brat circled, approving. “That’s the beauty of system-granted skills. They give you enough groundwork so you’re not learning from nothing.”

  He grew thoughtful. “Class skills advance through your trials. First certification comes after your next quest, the second at Level 16. Haven’s cap is twenty-five—your class ability unlocks there.”

  “Has anyone reached it?” Will asked.

  Brat grinned. “Not that my logs remember. Most players get distracted—too busy enjoying the bordellos to bother with mastery.” He shrugged. “Different priorities. Now—feet apart.”

  When Will’s form and rhythm steadied, Brat lifted a hand.

  A low-level training construct blinked into being—a squat, greenish goblin rendered in pale light, its face an unfinished sketch of malice.

  “Starter mob,” Brat said. “Good for timing and angles. Don’t get attached. The next quest’s all rats. You’ll love it.”

  Will gave him a look. “Can’t wait.”

  He stepped forward. The air thickened with simulation hum. Approach, cut inside line, shield check, recover. The goblin staggered, dissolved, reformed.

  Over and over.

  His stance sharpened. His breath evened. The mirrored wall showed someone who moved as though he’d trained for years. Eventually, the goblin flickered apart and did not return.

  “I’m not even tired,” Will said, flexing his grip experimentally.

  “One of the perks of the training room,” Brat replied. “No resource decay, no fatigue. Tomorrow in the training yard—different rules.”

  Brat looked him up and down, satisfied, then clapped once. “That’s as far as this room can take us. There’s lunch in the sitting room. After that, we head to the vineyards. Your first Champion quest won’t complete itself.”

  Will lowered the sword, stored it, and let the shield coil back to a bracelet. A faint afterglow pulsed beneath his ribs—a confidence that wasn’t entirely his own.

  “Right,” he said. “Vineyards.”

  Brat smirked. “After lunch. Even prodigies need fuel, Your Highness.”

  As the city fell away, the cobblestone road curved through the early afternoon light. The scent of salt lingered on the breeze as the harbor disappeared behind them.

  Will rode a tall white royal destrier in ornate barding trimmed with gold and navy, the animal moving with steady confidence.

  A faint shimmer touched the upper left of his vision as they crossed Belhaven’s boundary. The minimap unfurled for the first time, a delicate lattice of gold lines sketching the road and coastline, new terrain tracing itself in real time. It hadn’t activated in the city—by design, he guessed.

  Belhaven was familiar ground; the system only mapped what the prince did not already know. A small gold dot pulsed at the center—his position—with a green marker keeping pace nearby for Taren. In the corner of the map's frame, a tiny magnifying-glass icon hovered, faint and unobtrusive. Opposite the map, anchored in the upper right, the Royal Crest icon glowed softly—the two forming a quiet symmetry across his vision.

  Brat floated beside Will, cross-legged in midair at the destrier’s height. He wore gold and navy matching the horse’s barding and Will’s outfit, barefoot as always. Behind them, Taren followed quietly on his dark gelding, his expression calm and unreadable.

  “I’ve never ridden a horse in my life,” Will said, adjusting his grip.

  “VIP build perk,” Brat replied. “Preloaded competence. Try not to test the fall damage.”

  Will chuckled under his breath, settling into the saddle as the road wound through grassy fields and olive groves. After a moment, he glanced again at the minimap. “How big is Belhaven?”

  Brat brightened as if presenting a tour brochure. “About twenty miles across. Palace in the center. Ten miles of explorable space in every direction.”

  “And past that?”

  Brat shrugged his shoulders. “Nothing. The Haven shard ends there. The world doesn’t continue. It just… stops. No rendering beyond the boundary.”

  Will frowned. “But there are references to the capital. And the Wastes.”

  “Story flavor,” Brat said. “Set dressing. They don’t exist here.”

  A soft tone chimed at the edge of Will’s awareness.

  [SKILL CHECK: PERCEPTION (BASIC)]

  [SUCCESS: PASSIVE CHECK]

  On the minimap, a silver pin flickered deep within the fogged region—unlabeled but pulsing faintly, as if waiting to be found.

  Will glanced sideways. “The Forest of Lirane?”

  “The same,” Brat said, tone casual.

  They rode in companionable silence for nearly half an hour. The terrain transitioned smoothly from open coast to a soft inland valley, the slopes widening into carefully tended vineyards lined with low stone walls. For a moment, the light stuttered—rows of vines duplicating, correcting, then snapping back into place as if the world had blinked. Workers bent to their tasks among the vines, supervisors calling orders, while children paused from their games to wave as they passed.

  Will broke the quiet at last. “Care to share any details about this quest?”

  Brat’s grin widened. He gave a small wave—a showman’s gesture—and a prompt flared before Will’s eyes.

  [NEW QUEST UNLOCKED: “Rats in the Vineyard”]

  Objective: Purge corrupted vermin from the western terraces.

  Reward: Experience + Item Drop + Local Standing

  “Classic starter quest,” Brat said. “Tradition dictates you begin beneath your dignity.”

  They continued through the royal vineyard proper, passing orderly rows and small work crews before Brat directed them down a narrower service road that cut deeper into the hills. The air grew still, thick with grape and soil. Low fog hung close to the ground.

  Ahead stood a rickety wooden gate between two posts. As they approached, Brat lifted a hand for Will to halt and dismount.

  Will slid off the saddle. The ground was soft, damp under his boots. He looked back. Taren remained astride his horse, still as stone.

  This story has been stolen from Royal Road. If you read it on Amazon, please report it

  “He’s not coming?” Will asked.

  “Solo quest,” Brat said. “NPCs can’t cross the trigger boundary even if they want to.” He gestured toward the gate. “Get ready. Equip your sword and shield.”

  Will opened his inventory. The Royal Sword of Valcairn flared into his hand; the bracelet at his wrist unfurled and expanded into the Royal Buckler, the crest catching the sunlight.

  [QUEST ACTIVE: “Rats in the Vineyard”]

  The first rat came scuttling out from the vines, half a meter long, fur crawling with static, eyes an eerie red.

  Will struck on instinct. The sword met resistance for half a heartbeat, then the creature burst apart in a flash of white light.

  [RAT DEFEATED — +100 XP]

  Another came. Then another. The system paced them out, testing his rhythm. He cut, blocked, adjusted. His stamina bar hovered in the corner of his vision, dipping during each exchange and refilling slowly during brief pauses but never disappearing.

  Brat called from the rows. “Behind the barrel! Two more—no, three!”

  The sequence settled into a rhythm—attack, parry, recover. As Will’s movements grew sharper, the system responded in kind: the spawn rate increased, and the soft chime of XP prompts rang more frequently.

  Time blurred. By the time his stamina bar sat in its last quarter, the edge of it pulsing faintly in warning, his arms trembled—but he pressed on. Each kill brought a flicker of light, another point added somewhere unseen. Despite the exhaustion, he noticed something strange: his pulse raced, his muscles burned, yet his skin bore no scratches.

  Then, silence.

  The vines rustled once. From the far side of the terrace, a larger shape lurched out—twice the size of the others, eyes molten red, fur matted and slick. It shrieked, a sound that made the air ripple.

  Brat’s voice dropped. “Boss rat. Try not to die stupidly.”

  Will braced and met the charge with buckler raised. The impact shook his arm; claws scraped metal and the smell of rot filled the air. He stepped into the recoil and slashed low across its flank. The blade cut through sinew with a hiss, the rat’s body jerking sideways as a thin burst of light flared from the wound.

  [CRITICAL HIT — SEVERE DAMAGE APPLIED]

  The creature staggered, teeth bared, then lunged again. Will pivoted, caught the blow on the rim of the buckler, and drove his sword upward beneath its jaw. Light split the air, and the beast convulsed once before collapsing into brilliance.

  [BOSS RAT DEFEATED — +500 XP]

  Will stood there, sword drawn, catching his breath as the final prompt flared. Silence pressed around him, broken only by the slow crackle of vines shifting in the heat.

  [QUEST COMPLETE: “Rats in the Vineyard”]

  [COMBAT XP EARNED: +2,700 XP]

  [LEVEL UP → 8 (PENDING ACCEPTANCE)]

  [PLEASE SELECT ‘ACCEPT’ TO LEVEL UP]

  He focused on the button, accepted, and felt the shift flow through him.

  Then, one by one, the prompts scrolled:

  [LEVEL UP → 3 (ACCEPTED)]

  [LEVEL UP → 4]

  [LEVEL UP → 5]

  [LEVEL UP → 6]

  [LEVEL UP → 7]

  [LEVEL UP → 8]

  “Behold,” Brat said, hands raised as if addressing a crowd, “the noble art of grinding. Glamorous, isn’t it? Heroes built one rat at a time.”

  [+105 HP | +70 SP | +35 MP]

  [COMBAT SKILL RANK UP → LIGHT BLADES (INTERMEDIATE)]

  [COMBAT SKILL RANK UP → SHIELD DEFENSE (INTERMEDIATE)]

  [INVENTORY CAPACITY EXPANDED — +6 SLOTS | POTION STORAGE UPGRADE (3x EACH)]

  He felt the power settle in—a quiet surge of balance and strength, as though his body had remembered something it was always meant to know.

  The sword glowed briefly before dissolving into gold light and returning to his inventory. The buckler folded back into its bracelet form with a soft click of metal meeting metal.

  At the spot where the Rat King had fallen, a faint shimmer lingered above the ground. As the light faded, two objects remained: a curved black fang the length of his hand and a small silver brooch shaped in winding grapevines, its amethyst grapes glinting faintly in the sun.

  Will crouched and picked up the fang first. It was warm, heavier than it looked, the surface etched with faint circuit veining. The tip gleamed like wet obsidian.

  [ITEM ACQUIRED: RAT KING’S FANG]

  [RARITY: UNCOMMON]

  [TYPE: TROPHY]

  [EFFECT: NONE]

  “Proof that corruption bleeds, even here.”

  He turned it over in his hand. “What is this,” he muttered, “a trophy?”

  Brat brushed imaginary dust from his palms. “Yep. Every major boss drops one. Just put it in your inventory for now—when you return to the suite, the system will auto-display it in the training room.”

  Will glanced up. “Display it?”

  Brat’s mouth curved into a grin. “Motivation. Or decoration, depending on your taste in dead things.”

  Will huffed a quiet laugh and stored the fang in his inventory.

  [ITEM STORED IN INVENTORY SLOT 3 — RAT KING’S FANG]

  The small brooch caught his eye next, its silver vines twisting with uncanny precision. When he touched it, the amethyst grapes pulsed once, a slow heartbeat of light.

  Brat leaned in. “Oh, that’s a good one. Crowd control gear—nasty in a pinch if you time it right.”

  [ITEM ACQUIRED: BROOCH OF VERDANT GRACE]

  [RARITY: RARE]

  [TYPE: ACCESSORY]

  [EFFECT: Once per day, summon living vines to entangle nearby enemies for up to ten seconds.]

  [COOLDOWN: Resets at dawn.]

  “The land remembers those who defend it.”

  Will fastened the brooch to his jacket. For a brief moment, the metal felt alive beneath his fingers, the faint warmth of sunlight spreading through the pattern before fading to stillness.

  Will stood still, catching his breath as his stamina bar slowly climbed back up. The wild vines settled, straightening into tidy rows again as the environment reset. Then came the sound of voices—workers moving through the rows as if they’d been there all along.

  He looked down and saw the dirt and grime of the fight fading from his clothes, the fabric restoring its sheen. Brat, perched on a low branch with his bare feet swinging, noticed immediately. “Royal garb comes with self-repair runes.”

  Will ran a hand over his sleeve. “No injuries, either.”

  “Don’t get used to that, Your Highness,” Brat laughed. “Novice quests exist to power-level newbs. Things get rougher down the road.”

  Will slid down to sit at the base of Brat’s tree, letting his breath settle. Workers were already coming into the cleared terrace, carrying long tables and baskets of food as if preparing for a harvest feast.

  Movement drew his eye—someone in the royal guard uniform approaching across the vines. Serah, his afternoon guard, stepping lightly through the rows. At some point during the fight, the shift had changed.

  She stopped before him and held out a leather flask. Will drank deeply, grateful, and handed it back. Serah accepted it without a word and stepped back, gaze sweeping the vineyard with calm vigilance. Then, after a heartbeat, she reached into her belt pouch and withdrew a small yellow vial. Will accepted it, confused, and looked up at Brat.

  From the branch above, Brat swung his feet and said, “Stamina tonic. Low-grade but effective.”

  Will uncorked it and drank. The taste of oranges and lemons spread across his tongue as his stamina bar filled, chimed softly, and finally faded from view. The empty vial dissolved into a scatter of pixels.

  Brat grinned down at him. “Drink before you collapse next time.”

  Will leaned back against the rough bark, watching the workers arrange platters, hang lanterns, and laugh together as though nothing unusual had happened at all.

  Above him, Brat chewed absently on his left thumb as he watched the workers below. The gesture caught Will off guard—it was something he’d done himself as a kid.

  “Stop that,” Will said quietly.

  Brat froze mid-bite, eyes widening in caught guilt before he dropped his hand. “Force of habit,” he muttered.

  Will huffed a breath and shook his head, a faint smile tugging at his mouth before he looked back to the newly set tables.

  Lanterns glowed honey-gold along the vines. Platters of roasted vegetables and steaming bread lined the tables; bowls of herbed lentils and glazed root stew shimmered under the warm light. Farther down, a roast boar glistened with honeyed crackling, filling the air with smoke and spice.

  Several of the workers waved to Will and motioned for him to join, calling out with easy familiarity, and one pulled out the chair at the head of the table. He hesitated for a second before noticing from the corner of his eye that even stoic Serah was being coaxed toward a nearby table. She unbuckled her gauntlets, accepted a cup of wine, and sat with quiet grace, the faintest smile touching her face.

  Will glanced back at the gathered tables, the laughter, the glint of glass, the light moving like fire across the vines, and felt something close to peace settle in his chest.

  He rose and brushed the dust from his pants. “All right,” he murmured, almost to himself. “Dinner it is.”

  Their horses waited by the same gate they’d entered through earlier, lanterns burning low behind them. Will, Brat, and Serah followed the narrow road up from the terraces, the night air carrying the warmth of wine and smoke, the distant murmur of laughter fading into the dark. Serah swung easily into her saddle, and Will followed. Brat resumed floating at an easy height beside him, matching the horse’s pace.

  The familiar gold prompt appeared with a soft chime in his interface.

  [SOCIAL SYNC: +2.50]

  [CURRENT: 22.00]

  [SOCIAL SYNC THRESHOLD REACHED → LEVEL UP]

  [LEVEL UP → 9]

  [+15 HP | +10 SP | +5 MP]

  [INVENTORY CAPACITY EXPANDED: +1 SLOT ADDED]

  Brat, ever ready to narrate the game’s logic, said, “There are certain perks for every ten points. This time it bumps your level—Haven’s idea of positive reinforcement.”

  Will gave him a sideways glance. “Feels more like behavioral training.”

  Brat smirked. “Call it what you want, Your Highness. The numbers still go up.”

  “Working through your Champion’s class quest line helps,” Brat added. “The system likes it when you play by the story.”

  Hooves clicked over the stone road. The path here was different from the one they’d taken that morning, climbing the shoulder of the hill before bending along the lower edge of the forest. The air cooled as they rode. Somewhere behind them, a last pocket of laughter lifted from the vineyard and drifted away.

  The peace felt absolute, almost manufactured, like the game itself had exhaled. Will tilted his head back, drawn by the shifting light.

  A broad moon hung over the vineyards, bright and steady. A second hovered farther east, softer in color. Then a third—small and sharp—revealed itself as his eyes adjusted. Their blended light washed the hillside in pale layers.

  “There are… three moons here?” Will murmured.

  “Actually four,” Brat said. “One for each of the primary classes.”

  Will scanned the sky again. “I only see three.”

  “You’re not supposed to see the fourth,” Brat said. “Shadow moon. Shows up once a year. Very cloak-and-dagger.”

  Will looked up once more, letting the three moons settle into his awareness. The idea of a hidden fourth made the night feel deeper, as though the sky held an extra secret just beyond reach.

  The trees gathered ahead, dark against a violet sky, with mist braiding low between the trunks. As they drew level with the first fringe of the Forest of Lirane, Will’s gaze rose to the canopy. Far above, the leaves seemed to breathe—a faint, rhythmic ripple moving through the crowns.

  The motion unsettled him; it was too deliberate to be wind, too heavy to be random. Something in that slow, pulsing cadence felt aware, as if the forest were matching its breath to his own.

  A distortion of static crawled through the corner of his vision. His interface flickered twice, and then identical lines of text snapped into the center of his field of view.

  [QUEST: THE WHISPERING TREES — STATUS: UNINITIATED]

  [QUEST: THE WHISPERING TREES — STATUS: UNINITIATED]

  Both lines overlapped for a heartbeat, then vanished as if they had never been.

  “Brat,” Will said quietly. “Did you see that?”

  “Saw it,” Brat said, frowning. “Not believing it.”

  “It was the same quest from before. The one Edras mentioned.”

  Brat shook his head. “Then it’s bleeding through from somewhere it shouldn’t. I’ve got no read on that.”

  They continued a few paces in silence. The forest pressed closer to the road here, trunks pale where the mist touched them. Sound thinned until it felt like the world was listening.

  A whisper rose from the trees. At first it was only an impression of words, voices layered and out of step. Then one phrase rose clear through the rest, delivered in a tone that was not quite human.

  “Wake before it saves your dream.”

  Will’s breath caught. A faint tremor ran through the reins, the horse’s muscles bunching as if sensing something beyond sight.

  “That’s far enough,” Brat said, voice low. “Out of your bracket.”

  Serah urged her horse forward, eyes on the treeline. “We should move. The road bends away from the forest soon.”

  Will glanced at her, hearing the quiet firmness in her tone. It was the first time one of the guards had ever suggested something. He nodded once, and they put their horses into an easy trot. The mist fell behind them by degrees. The air warmed again, and sound returned in ordinary shapes: hoofbeats, tack creaking, the soft hiss of wind over grass.

  They did not speak until the last of the trees thinned and the path opened on a view of the bay. Twilight had deepened to indigo, the last trace of sunlight fading beyond the hills. Down below, the lights of Belhaven shimmered along the curve of the coast like fallen stars.

  Will exhaled. “Brat,” he said, keeping his voice level, “do you know anything about what’s happening back in the real world?”

  Brat’s mouth quirked. “You mean the Waking world?” He shook his head. “No. All comms are one-way for now.”

  “It’s been almost two days since I’ve heard from Adrian,” Will said. He looked down at the reins, leather cool against his palm. “I thought he’d check in.”

  Brat was quiet for a few steps. “Guess I never mentioned the time compression,” he said finally.

  Will glanced over. “Time compression?”

  “Yeah. About seven or eight days here for one out there.” Brat’s tone was matter-of-fact, almost apologetic. “You’ve been awake here for under two days. Out there, only hours have passed.”

  Will did the math automatically—two months in a coma since the explosion in March, two days awake in the game, and only hours passing for the people outside since he’d opened his eyes in this new digital world. The thought left a faint pressure in his chest, as if time itself were folding inward.

  Brat glanced over. “You’ve been out for two months,” he said. “The nanos had to rebuild enough of your neural pathways before Adrian could risk bringing you online.”

  Will looked around then, really seeing the road for the first time. The forest had fallen away behind them, giving rise to open hillside where wild grasses bowed under the cooling wind. The air smelled faintly of pine and damp earth, threaded with the sharper scent of stone and dust.

  “What month is it?” he asked. “In the real world.”

  Brat considered. “May, give or take a few hours,” he said. “But Haven doesn’t track months. It runs on phases—narrative loops. Right now it’s late summer because the system says the story needs late-summer harvest colors.”

  Will nodded slowly. “So if it’s spring out there, it’s late August here—just because the story says so.”

  “Pretty much,” Brat said. “One life, different clocks.”

  They rode on. The city’s lights were brighter now, shimmering lanes of silver and gold threading between darker shapes. A bell struck the hour.

  Somewhere far behind, the forest waited—black and absolute, its memory still shivering in his mind like light between the leaves. It was patient and unfinished: a quest he hadn’t yet begun. Will did not look back. He didn’t need to; the sense of it was still riding with him.

  A faint shimmer crossed his interface—an alert that didn’t seem meant for him. The lines were cold and formal, stripped of the game’s usual flourishes.

  [SYSTEM LOG UPDATE: DREAMQUEST NODE — STATUS: ACTIVE]

  [ACCESS DENIED]

  Brat frowned. “That wasn’t for us,” he said quietly.

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