Yara walked among the bodies as the sun bled red through ash. Most were simply dead eyes glazed, mouths slack, cooling into the mud. But some still moved. A hand twitching. A chest rising in shallow, desperate pulls. The sounds they made were small and animal.
The Gem stirred under her ribs. Still warm. Still usable.
"I know," Yara muttered.
Eliza followed a few paces behind, ledger open, charcoal ready. "How many?"
Yara counted. "Three. Maybe four if we're fast."
"And the rest?"
"Strip them. Armor, weapons, anything we can use." Yara looked at the thirty-some bodies littering the approach. "They came to kill us. Now they'll arm us instead."
The Gem purred. Efficient.
Around them, survivors picked through the wreckage. Children carried helms too big for their heads. Women sorted swords by length. The Horror dragged a body toward the pile Eliza had designated "usable." No one looked at the dying men. No one wanted to see what Yara was about to do.
She found the first one twenty paces from the gate.
Rolen
The archer lay on his back, arrow buried in his chest just below the collarbone. Each breath was a wet, rattling thing, blood in his lungs, drowning from the inside. He couldn't have been more than twenty. His bow lay beside him in the mud, one end of the string snapped.
When Yara's shadow fell across him, his eyes rolled toward her. "Please," he gasped. Blood bubbled at the corner of his mouth. "Help... I have a family—"
"I will help you," Yara said.
She knelt and picked up his bow. The wood was old, worn smooth where his hands had gripped it for years. She could feel the memory in it, countless hours of practice, the draw and release, the satisfaction of arrows finding their mark. His anchor. The thing he'd rather die holding than abandon.
"What... what are you doing?" Rolen's voice was thin with fear.
"Saving you," Yara said. Not quite a lie.
She pressed the bow to his chest, over the arrow wound. The Gem surged through her palm, hungry and eager. Heat bloomed where wood met flesh.
The bow began to glow, not hot, but bright, like metal remembering the forge. Then it started to dissolve. Not burning away, but melting, flowing into his body like water into sand. Rolen screamed as the wood threaded through his chest, wrapping around bone, weaving through muscle. The arrow was pushed out, expelled like a splinter. The wound sealed behind it, skin knitting over the hole.
The transformation lasted maybe thirty seconds. To Rolen, it probably felt like hours.
When it ended, he lay gasping, whole. The arrow wound was gone. His breathing came clear and strong. Slowly, he sat up, hands patting his chest where the hole had been.
"You... you saved me." Wonder filled his voice. Then his expression changed. His eyes widened. "Thank you. My Lady. Thank you, my Lady."
The words came automatically, compulsively. His mouth kept moving, repeating them like a prayer he couldn't stop.
"What—" He tried to stop. Couldn't. "What did you do to me?"
Yara stood. "You're mine now. Get up."
He tried to resist. His body stood anyway, moving on its own. Horror dawned in his eyes at the realization that he was a passenger in his own flesh.
"No. No, I don't—I can't—" His protests died as the bond tightened. His jaw clenched. When he spoke again, his voice was flat, empty. "What are your orders, my Lady?"
The Gem thrummed with satisfaction. Good. He understands.
Yara picked up what remained of his bow, just the grip now, the rest absorbed into his body. She pressed it into his hands. "You're the Eyes. You watch. You warn. You never miss."
His fingers closed around the grip automatically. The wood felt right in his hands like it had always belonged there. Because it did. It was in him now, threaded through his bones.
"Yes, my Lady." The words came smooth as oil.
He looked at the grip. At a broken bow lying nearby in the rubble—one of the dead defenders'. Without a word, he knelt and began working. His hands moved with practiced certainty, stripping the old grip off the dead man's bow, fitting his own in its place.
The transformation had given him more than just enhanced sight. His fingers knew exactly how to bind the grip, where to place it, how tight to wrap it. Muscle memory enhanced beyond human precision.
When he finished, he tested the draw. Perfect. The bow felt like an extension of his arm.
Because part of it was.
Eliza approached, charcoal poised. "Name?"
"Rolen Tenley." He said it like reading from a list. "Archer. Town watch. Twenty-two years old. Mother's name is Cara. Sister's name is—"
He stopped. Tried to remember. The name was there somewhere, just out of reach. The Gem had taken it, traded it for clarity, for purpose, for the ability to calculate wind speed and arrow drop without thinking.
"I had a sister," he said quietly. "I know I did."
Eliza wrote it down. Her hand was shaking.
ROLEN TENLEY — The Eyes
Tier 2 Enhanced. Bond: Absolute.
Archer rebuilt into a living surveillance system, keen-eyed, precise, utterly bound. He sees patterns before they form, reads terrain like text, and cannot miss when given a target.
ATTRIBUTES:
- MIGHT 10 — Archer's strength, adequate but not exceptional
- GRACE 14 — Steady hands, quick reflexes, smooth draw
- FORCE 5 — Minimal magical output
- WILL 5 — Bound absolutely, cannot disobey, but awareness remains
- HUNGER 10 — Needs targets to watch, threats to track
- PRESENCE 11 — Commands respect through competence, not charisma
Traits:
- Horizon Memory: Predicts approach vectors and break points before they develop. Can "read" a battlefield's flow like text, seeing where attacks will come before movement begins.
- Signal-Quiet: Creates subtle visual markers (knots, flags, positioned objects) that convey tactical information to trained observers. Silent communication system.
- Bow-Anchor: The bow's wood lives in his bones now. When he holds what remains of it, his accuracy becomes supernatural—wind calculations, arrow drop, all automatic.
- Sleepless Watch: Reduced need for rest while on duty. Can maintain focus for inhuman durations.
Bond Notes: The bond allows no disobedience. He still remembers enough to hate it; his sister's name is gone, traded for the ability to calculate wind speed without thinking. Polite, clipped speech. Flickers of grief when probed about his past. The memory gaps are constant wounds.
Uses: Best used as an early warning and tactical assessment. Exceptional scout, spotter, overwatch. Can coordinate other archers through signal-markers. Eyes crying while hands work the tragedy of awareness perfectly without autonomy.
Cost: His family is fragmented now. Mother's name (Cara) remains, sister's name consumed by the Gem. The bow he carried for years is gone, melted into his chest, living in his bones. He serves perfectly while hating every second of it. "I had a sister. I know I did."
Rolen climbed to the nearest awning without being told, bow-grip in hand, and took position. His movements were fluid, automatic. From above, his voice drifted down: "Eastern approach—three likely angles. Water conduit compromised—avoid for speed. I'll watch."
Yara looked away before she could see the tears on his face.
Elior
The officer lay on his side, pike shaft still buried in his ribs. The weapon had broken off, leaving splinters lodged in the wound. Blood crusted black around the entry point. His breathing was shallow, labored. When Yara approached, his eyes snapped to her, sharp, aware, furious.
"Don't you fucking touch me," Elior Brickhaul snarled. "I'd rather die than serve a witch."
"You're dying anyway," Yara said.
She could see it in him, the way his lips had gone gray, the sweat beading on his forehead despite the cold. Minutes, maybe. An hour if he was stubborn.
"Then let me die like a man, not a dog on your leash."
Yara crouched beside him. "What's in your helm?"
His eyes flicked to the helmet lying a few feet away. "Nothing."
"Liar." She retrieved it, looked inside. A strip of green silk was tied around the inner band, worn soft, faded from years. She held it up. "Whose?"
His jaw worked. "My daughter's. She gave it to me the morning before the attack." His voice dropped. "She's gone now. That's all I have left of her. Don't you dare—"
Yara pulled the ribbon free.
"No!" He tried to move, gasped as pain lanced through his side. "Not that… anything but that—"
She knelt beside him and pressed the silk to his chest. "I'm sorry."
"Fuck your sorr—"
The Gem surged.
Elior's scream tore through the dawn. The silk melted into light, then into something else, threads of green that burrowed into his chest like roots. The pike shaft was pushed out in pieces, shards of wood hitting the ground with soft clicks. The wound closed, flesh knitting together in rippling waves.
But the transformation did more than heal. Yara felt it through the bond, the way the Gem ate the memory woven into that ribbon. A little girl's laughter. Small hands braiding silk into her father's hair. The pride in her eyes when she gave him the gift. All of it consumed, crushed down, refined into something useful: tactical awareness, command authority, the ability to see formations and counter-formations in his mind like chess pieces.
When it finished, Elior lay gasping, tears streaming down his face. He tried to speak to curse, to rage, to do anything but the bond clamped down.
His mouth opened. "Reporting for duty, my Lady."
The words came out crisp, military, perfect. Everything inside him screamed against them.
He tried to stop. Tried to bite his tongue. Tried to make his body go limp. Nothing worked. The bond was iron, unyielding. He stood, shoulders square, back straight, like a soldier on parade.
"What are your orders?" His voice was steady. His eyes were murder.
Yara met his gaze. "You hate me."
"Yes." At least he could say that much.
"Good. Keep hating me. It'll keep you sharp." She gestured to the gate. "You're Captain now. Organize the defenses. Train the militia. Hold the line."
His body saluted before he could stop it. "Yes, my Lady."
He turned and marched toward the gate, every step precise, professional. Exactly what he'd been before, but sharper, colder, perfected into doctrine.
Eliza caught Yara's arm. "He's going to try to kill you."
"He's going to want to kill me," Yara corrected. "He won't be able to."
The Gem purred. He will serve beautifully. Rage makes such excellent fuel.
CAPTAIN ELIOR BRICKHAUL — The Doctrine
Tier 2 Enhanced. Bond: Unbreakable.
Vice-captain refashioned into doctrine incarnate, tactically brilliant, ruthlessly efficient, utterly bound. Thinks in formations and probabilities, speaks orders like law, and hates every second of his servitude.
ATTRIBUTES:
- MIGHT 12 — Officer's strength, more leadership than raw power
- GRACE 11 — Precise movements, military bearing
- FORCE 6 — Command presence has subtle magical weight
- WILL 5 — Bound unbreakably, cannot resist orders despite rage
- HUNGER 9 — Needs command structure, tactical problems to solve
- PRESENCE 16 — Supernatural command authority, orders cut through panic
Traits:
Love this story? Find the genuine version on the author's preferred platform and support their work!
- Breach Algorithm: Calculates optimal attack vectors and defensive formations in seconds. Sees battlefield geometry like a map, processes tactical data instantaneously.
- Counterbalance: When friendly forces falter, his presence steadies them. His commands cut through panic like a blade through water.
- Iron Protocol: His orders carry supernatural weight. Even untrained militia obey with military precision when he speaks. The green ribbon's memory became the command authority.
- Tactical Overlay: Can visualize multiple battle scenarios simultaneously, choosing optimal responses in real-time.
Bond Notes: Pride is an echo, overridden by the bond. He still remembers what his daughter looked like, how she laughed, but can't remember her name. That absence is a constant wound. The green silk ribbon she gave him is gone, consumed, turned into tactical genius. Every perfect order he gives reminds him of what he lost to give it.
Uses: Functionally, Yara's tactical second-in-command. Organizes defenses, trains militia, and plans operations. Can turn frightened civilians into functional soldiers through command presence alone. Will never forgive her, will never stop serving her.
Cost: His daughter's name. Her face remains, her laughter echoes, but her name, the thing she gave him along with that ribbon, is ash. He serves flawlessly while murder lives in his eyes. Rage makes excellent fuel.
From the gate, Elior's voice rang out, sharp and clear: "Breach calculus open approach splits into two vectors at ten paces. Spear angles at forty-five degrees. Stagger your stance, deny their momentum."
The militia, who moments ago had been a disorganized mob, snapped into formation like trained soldiers.
Yara felt sick.
Bruno
The veteran lay pinned under a cart wheel, leg crushed at an angle that made Eliza look away. He'd been there for hours, long enough for the blood to dry into the mud, long enough to accept that he wasn't getting out.
But he still held his sword. White-knuckled, stubborn.
When Yara approached, he looked up and smiled a grim, painful thing. "Come to finish it?"
"Something like that."
He laughed, then winced. "Figures. Can't even die clean." He looked at his ruined leg. "How bad?"
"You'll be dead in an hour. Less if we move the cart."
"Shit." He was quiet for a moment. Then: "You're the one who's been making the others, aren't you? The ones who got back up."
"Yes."
"Does it hurt?"
Yara considered lying. Decided against it. "Yes."
Bruno nodded slowly. "And after? Do they... are they still themselves?"
"Mostly. With gaps."
He looked at his sword, the blade he'd carried for twenty years, through a dozen campaigns. The leather grip was molded to his hand. "What do you need? For the magic to work?"
"Something that matters to you. Usually."
He held out the sword. "Then take it. Fix my leg. Put me back on the line."
Yara stared. "You're asking me to do this?"
"I'm asking you to make me useful instead of dead." His smile was bitter. "I've been soldiering since I was fifteen. It's all I know. If I'm gonna be a weapon anyway, might as well be one that works."
Eliza's voice was soft. "You don't have to—"
"Yeah, I do." Bruno cut her off. "Because if I don't, I'm worm food. And I've got a little niece who's hiding in the market. If I can keep her alive a few more days..." He shrugged. "That's worth it."
Yara took the sword. It was heavier than she expected, good steel, well-maintained. "You understand what this means? You'll belong to me. The bond doesn't break."
"Better you than the ground."
She pressed the blade to his chest. The Gem responded immediately, eager—this was consent, willing sacrifice, the cleanest fuel it had tasted all day.
The sword dissolved into light. Bruno gasped as it poured into him, as metal became something else. The energy flowed down, down, into his shattered leg. Bone cracked as it reset itself. Muscles knit. Skin sealed. The wheel's weight was still there, but the leg beneath it was whole.
Bruno let out a long, shuddering breath. "Holy shit."
They rolled the wheel off. He stood, testing his weight. The leg held. He flexed his foot and bounced on his toes. "It's better than before. Stronger."
"The sword is in you now," Yara said. "Part of you."
He looked at his empty hands, then at her. "What do you need me to do?"
"Hold the line. Train the militia. Keep people alive."
A grin split his scarred face. "Can do, boss."
The bond settled into him differently than the others, less a leash, more a handshake. He'd chosen this. That made it easier. Not easy, but easier.
He saluted casually, loose, nothing like Elior's rigid perfection. "Bruno Marrick, reporting for duty."
"Get to work," Yara said.
He did.
BRUNO MARRICK — The Veteran
Tier 2 Enhanced. Bond: Unbreakable (willing).
Grizzled sergeant sharpened into immovable bulwark scarred, pragmatic, steady as stone. Holds the line while others maneuver. Choose this willingly.
ATTRIBUTES:
- MIGHT 16 — Powerful, reliable, veteran's strength enhanced
- GRACE 11 — Not fast, but sure, economical movement
- FORCE 6 — His presence radiates stability
- WILL 7 — Bound but willing, the highest Will of combat servants
- HUNGER 8 — Needs defensive positions to hold, recruits to train
- PRESENCE 14 — Natural leadership, humor, and experience carry weight
Traits:
- Weft-of-Steel: Can organize defenders into an interlocking shield wall. His positioning creates zones nearly impossible to breach. Knows where everybody should stand.
- Old-Voice Command: When he speaks, people listen. His experience carries weight that cuts through panic. Not supernatural—just earned through decades of survival.
- Steadyhand: His presence alone calms and focuses those around him. Fear lessens in his shadow. The sword that became part of him carries a veteran's certainty.
- Anchor-Hold: Once he plants himself, he doesn't move. Can hold ground against overwhelming odds through sheer stubborn competence.
Bond Notes: Chose this willingly to protect his niece. Remembers everything, no gaps, no stolen names, which makes the bond bearable. The sword he carried for twenty years is gone, but he gave it freely. Actually likes Yara, in a fucked-up way. She gave him a second chance, and he respects that.
Uses: Best used to anchor defensive positions and train raw recruits. Turns frightened civilians into functional soldiers through patient instruction and dark humor. His willing service makes him more effective, with no internal conflict, just focus.
Cost: His sword carried for twenty years, through a dozen campaigns, molded to his hand. It's part of him now, living in his rebuilt leg. But he chose this trade: weapon-that-works instead of worm-food. The bond is easier when you walk into it with your eyes open.
Bruno limped toward the militia not from pain, but from old habit. He clapped a young man on the shoulder. "You ever held a spear before?"
"No, sir."
"Well, you're about to learn. Hold it like this, yeah, that's it. When they charge, you don't swing. You plant it and let them run onto the point. Momentum does the work..."
His voice faded as he moved through the crowd, turning frightened civilians into something that might survive.
The War-Hounds
By the time Yara reached the pen, she was swaying on her feet.
The Gem had fed well three transformations, three anchors consumed, but she'd been the vessel for all that power. It had poured through her like water through a cracked cup. Her hands shook. Her vision blurred at the edges.
More, the Gem urged. The animals. We need teeth.
"I know."
The Horror had dragged them in while she worked: three feral dogs and one that might've been half-wolf. They'd been eating the dead. Their muzzles were stained red.
Now they paced in the makeshift pen, snarling, snapping at each other. The largest scarred brute with one ear torn off watched her with cold, calculating eyes.
Around the pen, the militia had piled scavenged armor: dented helms, cracked breastplates, broken shields. Gear from men who'd died wearing it. Each piece carried the memory of the last moments, the fear, the impact.
Yara gathered an armful and approached the pen.
The dogs went silent.
"Hold them," she told the Horror.
It reached through the gaps, grabbed each beast by the scruff, and pinned them in place. They struggled, but couldn't break free.
Yara pressed the first helm to the alpha's head.
The transformation was fast. The Gem was efficient now, practiced. Metal flowed into flesh like oil into cloth. Bone thickened. Muscles corded. The dog's skull reshaped itself to accommodate new teeth, longer, sharper, and serrated.
The alpha's eyes changed last. The animal cunning sharpened into something colder. Not human intelligence, but tactical intelligence. Pack thinking. Hunter's patience.
When she pulled her hand away, the beast stood taller, broader. Plates of metal showed through its fur like natural armor.
It looked at her and understood: apex predator, chain of command, I obey.
She did the other three quickly, mechanically. By the time she finished the last one, she was holding onto the pen to stay upright.
Eliza caught her before she fell. "That's enough."
"It's not—"
"It is." Eliza's voice was firm. "You're going to burn yourself out."
The Gem disagreed. We could do more. We should—
"Shut up," Yara breathed.
She looked at what she'd made: four war-beasts, plated and deadly, waiting for orders they couldn't refuse.
The alpha tilted its head, patient.
"Patrol the perimeter," Yara said. "Kill anything that gets close without my permission."
The hounds moved as one, flowing out of the pen and into the ruins. Silent. Efficient. Wrong.
WAR-HOUND ALPHA
Tier 2 Enhanced Beast. Bond: Pack-linked to Yara.
Feral scavenger uplifted into tactical hunter plated shoulders, iron teeth, cold and patient. Leads the pack with calculated precision.
ATTRIBUTES:
- MIGHT 16 — Powerful jaws, devastating tackle
- GRACE 13 — Fast, fluid movement despite armor plates
- FORCE 4 — Minimal magical signature, mostly physical
- WILL 6 — Pack intelligence, can follow complex commands
- HUNGER 11 — Needs targets to hunt, territory to patrol
- PRESENCE 12 — Pack dominance, commands other hounds
Traits:
- Scent-Vector: Tracks targets with supernatural accuracy. Can predict movement based on scent trails—where prey has been, where it's going.
- Ambush-Mesh: Coordinates pack attacks. The hounds move as a unit, cutting off escape routes. Alpha directs through subtle body language and tactical positioning.
- Plate-Pelt: Armor integrated into flesh from consumed helms and breastplates. Provides protection without sacrificing mobility. Metal shows through fur like natural plating.
- Cold Calculation: Not intelligent enough for conversation, but smart enough for tactics. Understands patrol routes, defensive perimeters, and threat prioritization.
Bond Notes: Alpha is cold, pragmatic, utterly loyal. The pack follows its lead through a mental tether to Yara. Not human intelligence, hunter intelligence, sharpened to a tactical edge. Understands: apex predator, chain of command, I obey.
Uses: Patrol, perimeter security, ambush tactics. The alpha coordinates the pack through body language and positioning. Excellent for tracking and flank interdiction. Silent, efficient, wrong.
Cost: The enhancement was expensive and significantly drained Yara. The dog that was is mostly gone, replaced by an armored hunter that thinks in pack tactics. Its muzzle was stained red with dead men's flesh when she took it. Now it hunts live prey on command.
WAR-HOUNDS (x3)
Tier 2 Enhanced Beasts. Bond: Pack-linked to Yara through Alpha.
Feral scavengers uplifted into tactical hunters plated shoulders, iron teeth, instinct for cutting escapes. The pack moves like a single predator under Alpha's will.
ATTRIBUTES:
- MIGHT 15 — Powerful jaws and tackles, slightly less than alpha
- GRACE 13 — Fast, fluid movement despite armor
- FORCE 3 — Minimal magical signature
- WILL 5 — Pack-followers, obey alpha and Yara
- HUNGER 11 — Needs targets to hunt, pack to run with
- PRESENCE 9 — Pack members, intimidating but not leaders
Traits:
- Scent-Vector: Track and predict movement from scent trails. Pack shares sensory information through the bond.
- Ambush-Mesh: Coordinate pack maneuvers to cut off escape routes. Follow alpha's tactical direction instinctively.
- Plate-Pelt: Integrated armor reduces incoming damage without costing mobility. Each consumed different pieces—helms, breastplates, shields—giving varied protection.
- Pack-Mind: Mental tether to Alpha and through it to Yara. The pack will not disobey while tethered. Move as one organism.
Bond Notes: Less intelligent than Alpha but more dangerous as a unit. They don't question, don't hesitate. Where alpha points, they strike. The mental tether means Yara can command all four simultaneously through Alpha's understanding.
Uses: Effective for tracking, flank interdiction, and perimeter patrol. Four working as a unit can bring down much larger prey. Silent as ghosts, efficient as machines.
Cost: Three more dogs that were eating corpses, now armored hunters obeying commands they can't refuse. Yara swayed on her feet after making the Gem's hunger satisfied, but the vessel cracked. "You're going to burn yourself out," Eliza warned. This was the edge.
The Aftermath
The sun was fully up by the time they'd stripped the battlefield.
Pile A—usable gear went to the militia. Bruno and Elior organized distribution: helms to those with exposed heads, swords to those with broken spears, shields to those on the front line.
Pile B—broken metal was stacked for later. Too damaged to use now, but salvageable. Maybe.
Yara sat on a crate and watched them work.
Rolen called directions from his perch: "Group of five approaching from the west, civilians. Let them through."
Elior drilled the militia in shield formation: "Step together. Together. You move like a unit, or you die like individuals."
Bruno taught a teenager how to hold a sword: "Not like that, you'll cut your own leg off. Here, watch..."
The war-hounds circled the perimeter, silent as ghosts.
It looked almost organized. Almost like an army.
Eliza sat beside her. "You did it."
"Did what?"
"Bought us another day."
Yara looked at the three men she'd remade: Rolen, grieving names he couldn't remember; Elior, serving the woman he hated; and Bruno, teaching because it was all he had left.
"Yeah," she said quietly. "Another day."
The Gem purred, satisfied. We fed well. We will not starve.
Nightfall
The militia slept in shifts. Bruno organized rotations. Elior plotted firing lanes. Rolen watched the horizon.
Yara climbed to the wall and looked east. In the distance, through the haze, she saw lights. Torches. Moving in formation.
"How many?" Eliza asked, following her gaze.
"More than last time."
They watched in silence. The lights grew closer, then stopped. A scouting party. Testing the perimeter.
One of the war-hounds growled, low and menacing. The lights retreated.
"They're learning," Eliza said.
"So are we."
Below, the market breathed wounded, exhausted, but alive. Fourteen enhanced servants now. Thirty-some militia. Maybe fifty civilians total.
Against, however many the Regent could afford to lose.
Yara felt the ledger in her chest, counting names like coins: Rolen, Elior, Bruno. The Builder (dead). The Mother (dead). The Watchman (dead).
"We're not going to win this, are we?" Eliza asked.
"No."
"Then why are we still fighting?"
Yara looked at the lights in the distance. "Because they haven't figured that out yet."
The Gem hummed, deep and satisfied. We will hold. We will grow. We will not starve.
In the east, the lights began to move again.

