It only took a few minutes to defeat the S-css monster. It couldn’t heal like me, and so after getting a few dozen wounds, it finally was too slow and I was able to give it a good wake, sending it onto its deal. It dropped a fur hide. It had felt like forever since I had done something so innocent as farm for materials in a dungeon. I casually picked them up and tossed them into my soul world. I didn’t even know if it was useful yet, but if I processed the fur in my dungeon, then I could extract the lore and be able to make it an award for my dungeon. I also learned the species it came from was known as a ursidis canine, although if I wanted to create one of them in my dungeon, I’d need to capture a live one and let my dungeon digest it.
“If Master has any questions, I am familiar with this isnd. The closest we ever made to the center was the 8th ring. Even Master might come to some difficulty if we have to get that close.”
“Rings?” I blinked and then thought about it for a moment. “So, let me guess, each isnd consists of twenty distinct enemy species. As you enter closer to the center of the isnd, you run into more and more of the most difficult species. I’d say I nded in about the 2nd ring, so this was probably one of the easier S-css monsters.”
“Oh? Has Master been here before?” She asked in surprise.
I shook my head. “No, but dungeons usually have a pattern. Each isnd seems to be the equivalent of about ten levels. I’m betting that every isnd has a free-roaming miniboss, and ten rings, right?”
“Ah… that’s like the vertical dungeons!” Alysia realized it immediately.
As varied as dungeons appeared, they did follow a few rules. The 5/10 rule, as I had started to call it, basically meant that dungeon levels were divided into groups of five or ten. Every tenth level denoted a boss and an increase in difficulty, while the 5th level was a free-roaming abnormally difficult mob. When it came to typical dungeons, they stacked down with each level being a level deeper underground. Other dungeons spread out horizontal, and their levels were a little less definitive and more like rings of a tree.
It appeared that the Tearfall isnd took after the horizontal model, except that every ten levels ended with a new isnd or tier of the isnd. This also meant that the dungeon was 70 floors in all. It wasn’t rge enough to decre itself a great dungeon like Dirage or the Mirror Labyrinth, but it was still a rger dungeon than I had ever handled before. In a perfect world, it would have been around 70 years old, as dungeons typically grew at one level a year. However, I had come to learn that this was optional. Just as some trees grew taller than others, there were more factors at py than purely age.
“We’ll stay around the edge first before making our way to the center,” I responded. “I don’t think whoever set up that trap would want to do so while fighting off mobs.”
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